Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Need a friend? We can help.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-11-09, 05:48 PM | [Ignore Me] #1 | ||
Private
|
On more occasions than I can count I have been in a very sweet position guarding a choak point in a base. I level my gun at the only direction the enemy can come from, flip my audio amp on to give me that extra 2 second drop on the unsuspecting invader. And when they do show their face; Sir_Charge_Alot (sorry for anyone who uses this name becuase its a type of person not an actual person) runs right through my line of fire, or my favorite brother in arms Sir_Bob&Weave. Both of these type of people do one of two things to me (1) give me Grief points or (2) cause me not to fire both haveing the same effect of not letting me damage the enemy. Now I understand that this is all part of the dreaded zerg and probably wont change anytime soon and I can deal with that, but what I want to know (and the point of this post) is how much grief is "Good Grief"? Or stated another way, how much grief do you usually run with? Personally I have never gone beyond 20pts total, but then again I fear the grief monster Please help me to pull that trigger, I really want to slaughter hundreds of faceless idealogical heathens, I really do...do you have a 12 step program I can join?
Nazsteph - Baby steps toward a merciless killing machine |
||
|
2003-11-09, 06:03 PM | [Ignore Me] #3 | ||
Banned
|
I had about um.....350 once...
1-get out wepon 2-aim 3-get readdy to pull trigger 4-think about grief for a whole 1 second 5-fire and forget 6-read grief thing on screen 7-yell at person for getting in the way 8-cry your self to sleep 9-wake up 10-kill more 11-grief some more (not on purpus) 12-DONT CARE ABOUT IT SO MUCH!!!!!! There ya go... |
||
|
2003-11-09, 06:26 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
|
My max without weapons lock was 987, but it all depends what server im using. On my TR server i usually get up to around 300-500, on my NC i stay around 200-300, and on VS i usually stay below 150. If ur only at about 20 grief just pull the damn trigger, its their fault if they are in the way, not urz. Dont go overboard, but dont be afraid to show ppl that ur not going to let them take advantage of u.
|
||
|
2003-11-09, 06:45 PM | [Ignore Me] #5 | ||
I have never played considering grief, and even after tonight when I just racked up 1045 in 5 hours play I still don't care.
When I'm charging up the stairs and I see guys with decimators and thumpers I wait . I come up behind them... but now I'm one of those guys with the thumper and noone waits. I'll be pumping preemptive rounds down to the tower spawn on 2 sec delay... still people insist on gunning down there... so wep lock on now... 30 min, and level 3 warning for the first time... will it make me consider how i play, no way... please all you N00Bs ... and I use this term for anyone who guns in front of someoen with a loaded weapon, we don't give a flying you know what about your personal exp mission if you run in front of me and my thumper you will pay and I don't care. ~Tide |
|||
|
2003-11-09, 06:48 PM | [Ignore Me] #6 | |||
Lieutenant Colonel
|
|
|||
|
2003-11-09, 07:27 PM | [Ignore Me] #9 | ||
Major
|
Sometimes you have to weigh up the options.
Your generator is down, the enemy have overrun your corridors and are assaulting the spawn room, and eveyone around you has toy guns. Despite you're valiant attempt to fix the spawn tubes, you start to wish you hadn't bothered. You have a lancer, so do a couple of your surviving squad and you're pushing forward up the corridor to attempt to reach the generator, when 3 guys with basic rifles dart in front of your squad to attack the advancing forces. do you A) Uncrouch and run in the other direction, leaving the spawn tubes to fall again. B) Hold fire and wait for your empire mates to die, or get out of the way - which usualy reuslts in a volley of fire passing straight through the rushers, and wiping out your squad. or C) Rain down hell on all those in you're way, clearing the corridor, and allowing the survior/s of your squad to try and make it to the generator, and buying a few seconds of time for those still spawning in the spawn room
__________________
|
||
|
2003-11-09, 08:30 PM | [Ignore Me] #11 | ||
I've never gone over 200 grief. That was when I tried out the Pounder one night. Even with two tower assaults, I only got about 200 grief. It's all about how you use the weapon that determines the grief involved. All these people who just keep getting more grief really need to check themselves. Knowing it's a team game, but not having the ability to communicate with everyone in the SOI makes this a double edged sword. So many times I've wanted to scream to people, "Get Thumpers and shoot them down the stairs!" but it would fall on deaf ears.
__________________
Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
|||
|
2003-11-10, 12:20 PM | [Ignore Me] #13 | ||
In all honesty, don't you all fell that they could actually do away with the grief system?
Seems that in-game currently, people already police the griefers to a great extent. There is communication between outfit leaders when one of their guys gets out of line. There are brodcast and locals when someone is being an ass and just tk'ing the hell out of everyone. I think the devs need to let the community try to police itself for a little bit, just to test it out. People who are here just to tk and cause grief won't stick around long because everyone will be killing them as soon as they spawn. I can actually see a group of friendlies forming a anti-griefer squad and hunting these poor bastards down. Hmm...what would be really cool, is if you had an additional status icon above your head. This icon would be green, yellow, or red depending on the number of friendlies you have killed in a given time period. 5 friendlies in 20-minutes would get you yellow status. 10 friendlies in 30-minutes time would get you a red status. 20 friendlies in 1-hour would get you a 1-hour weapons lock. Status would go down at a rate of 3-friendlies per hour. Just a thought. Last edited by TheRagingGerbil; 2003-11-10 at 12:26 PM. |
|||
|
2003-11-10, 12:32 PM | [Ignore Me] #14 | ||
Staff Sergeant
|
It appears that the common view for those posting on this thread is that the Grief System doesn't affect their gameplay. So why take it out and invite idiots who would be more inclinded to ruin game play for everyone. I have seen idiots start blowing gens or ams's just because nobody would let them in a squad. Hell, I've been tk'd for refusing to join a squad and once for declining a outfit invitation.
I really would love a 'No I am not excepting invites into squads and/or Outfits at the moment' option. If I get a few moments to get in PS and play I usually don't have time to commit to joining a squad. I don't want to be told to move elsewhere if all I want to do is spend my few minutes online defending a base or tower. But I always get spammed with squad invites and outfit invites. I don't know if I want to belong to an Outfit that would take me as a member. |
||
|
2003-11-10, 01:05 PM | [Ignore Me] #15 | ||
Lieutenant Colonel
|
The problem with Thumpers and the like is that a lot of people are over using them. Ideally, they seem suited for suppression fire which would then allow other grunts to rush past and secure the area. Stand at the top of the stairs, spam some grenades down, infantry rushes down afterwards and cleans up the mess. Some people would rather just spam forever with the Thumpers and don't want anybody rushing past them to secure the area, which ends up with lots of grenades in people's backs.
|
||
|
|
Bookmarks |
|
|