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Old 2003-12-04, 12:59 AM   [Ignore Me] #1
sutserikeru
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Cert Ideas


Inspired by the Sniper Rifle thread, I set down and started to think up some really cool certs... heres what i got:

Advanced Sniper :: 2 Cert Points :: Allows you to purchase the Advanced Bolt Driver :: This version of the bolt driver is more powerful then the origional. It has to modes, Regular - A regular Botl Driver; and Advanced - A tripod folds down from the extra barrel that you attach to increase acc. When deployed, you cannot move. It is a one hit kill. It takes 6.5 seconds to set up, and 6.5 seconds to put away. You do not reload in this state.

Advanced Anti-Vehicle :: 2 cert points :: Allows you to purchase more powerful ammunition for the Anti-Vehicle weapons (Lancer, Striker, and Pheniox). Power is aprox. doubled. Reloading, RoF, way of fire does not change, only the power.

Combat Engineer :: 2 Cert Points :: Addition to current CE. Allows you to manufacture ammo and weapons in the feild (empire and common pool only). Takes 2 mins for ammo; 5 mins for weapons. Can only make ammo/weapons if you deploy the newest ACE mode - Black Smith Shop

Thats all I could think of as of now. The CE cert is just an addition, not a new engi cert.
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Old 2003-12-04, 01:02 AM   [Ignore Me] #2
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I propose the Slapper missile for TR's advanced AV. It gets close to the target and then slaps it like an 11 year-old girl. The VS and NC would then insist it slaps as hard as a 14 year-old.
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Old 2003-12-04, 01:03 AM   [Ignore Me] #3
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No. No changing of the type, just increase the power of each round by aprox double.
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Old 2003-12-04, 01:04 AM   [Ignore Me] #4
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Adv. Snipe has the same response: If it ain't broke, don't fix it.

Adv. Anti-Vech sounds kinda plain.

um, the CE idea first of all needs a new name becasue the one right is called, "Combat Engineering"

"Dude i just got CE"

"ing or er?"

"what?"

and i think thats going a little too far into trying to think up abilities for CE's, and i doubt that would be used at all anyway.

Sorry to be so negative, but thats what i think.
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Old 2003-12-04, 01:11 AM   [Ignore Me] #5
sutserikeru
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Originally Posted by ten twentyfour
Adv. Snipe has the same response: If it ain't broke, don't fix it.
im not fixing anything, just adding on. the regular BD will stay the same, just adding a secondary sharpshooter mode.

Originally Posted by ten twentyfour
Adv. Anti-Vech sounds kinda plain.
so? it will add some excitment to the game, you see ppl carrying around powered up AV weapons, it would definetly keep vehc drivers from thinking they are invinceable against infantry(and i know everyone does, cuz i know it happens to me)

Originally Posted by ten twentyfour
um, the CE idea first of all needs a new name becasue the one right is called, "Combat Engineering"
its just another add-on, not an entire new cert. the may not use it, but then its sux to be them, its a good idea, that way your forces wouldnt weaken becuase of ammo shortage. and the CE can make all the ammo he wants, no limit!
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Old 2003-12-04, 01:35 AM   [Ignore Me] #6
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I like the idea of making ammo for CE, but people are set for ammo and it would have limited uses, now making armor would be usefull and maybe CE made armor would have special benefits.
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Old 2003-12-04, 02:02 AM   [Ignore Me] #7
Flammey
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Combat Engineers should a little like CE in Vietcong. Your able to lay traps and explosives, and you can rearm you comrades a few times. Of course, why bother when you can just run to the nearest AMS in the field. That's why the CE idea is rather, Bleah. Why wait 5 minutes for a weapon when you can run to the AMS in a minute.

What I feel sucks is that you can't get AT weaponry at a AMS. I think IF the AMS was created at a base that has a Equipment Module in place, or Lattice Linked, then THAT AMS should be able to produce AT weaponry.
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Old 2003-12-04, 03:00 AM   [Ignore Me] #8
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Yah, anything that propagates AT weaponry/vehicles will help salvage the reputation of the Core Combat expansion. As it is now, people laugh at me for buying it, which doesn't seem to lend much dignity to someone who put their money where their mouth is for PlanetSide.
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Old 2003-12-04, 06:52 AM   [Ignore Me] #9
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I would totally love CE and Med receiving some aux skills. Of course this should go along with post br20 and cr5. Maybe br 25 and cr10?
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Old 2003-12-04, 09:34 AM   [Ignore Me] #10
DoomWarrior
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No one needs a more powerful sniper rifle, and being able to make guns would be too affective for the average grunt, not even needing to go to a terminal, and how would someone be able to make like 50 bullets in 2min on his own, or a gun in 5,
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Old 2003-12-04, 09:45 AM   [Ignore Me] #11
kerosene31
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Say NO to sniperside! If a sniper rifle becomes one hit one kill, the game will become dominated by people sitting around sniping at each other. What happens is that less people actually move in and attcack bases.

Anyone who has played battlefield 1942 on the Omaha Beach map has probably seen this. What often happens is both sides load up with snipers. The defenders sit on the hills and snipe at the attackers. The attackers get bogged down and take cover and snipe back. What happens is that nobody bothers to actually attack any objectives. This game quickly becomes very static and boring.
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Old 2003-12-04, 09:46 AM   [Ignore Me] #12
Doppler
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Sniping is just about the most blanced thing in this game, lets stop trying to fuck with it.

Why shouldnt AV be able to do that now? Honestly lets shoot the poor AV guys some love as it's a borderline neutered cert since the armor on vehicles got upgraded.

Why buy a cert that lets me make guns when i can get ams for two points and get everything but vehicles and Max's.
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Old 2003-12-04, 11:59 AM   [Ignore Me] #13
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so basically what your are saying is that you would like an overpowered version of everything?
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Old 2003-12-04, 02:50 PM   [Ignore Me] #14
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That would be the end of balance and harmony, if there is such a word in war
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Old 2003-12-04, 02:55 PM   [Ignore Me] #15
TheRagingGerbil
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Sniping is perfect as is.

I agree that AV needs some loving. Return the Lancer tot he way it was, same goes with the striker. Up the damage on the Pheonix just to the point where it still takes three to kill a max, but just barely.
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