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Old 2003-12-04, 10:27 PM   [Ignore Me] #16
TeraHertz
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*Turns off smoke*

Eat lancer biatch!
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Old 2003-12-04, 10:38 PM   [Ignore Me] #17
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After everyone got so PISSY when they listed a graphics change in the past, I can see why the devs left those graphics changes out.
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Old 2003-12-04, 10:46 PM   [Ignore Me] #18
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Originally Posted by Lonehunter187
I don't know Hamma. Now Pounder grenades make a big cloud of smoke. I don't think this is just an effect, I think it is a bonus. Now when we spam those nades down hallways they DEFINETLY won't see a dang thing. The hall way will be nothing but black smoke.
Yes, but this also means the pounders wont see whats incoming, friend or foe...or where they are coming from. It has its ups and downs...
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Old 2003-12-04, 11:54 PM   [Ignore Me] #19
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If they didn't fix Striker or Pounder, they're just blowing smoke anyway. A big smoke-trail will be a sign that says "guy wielding a completely worthless weapon system here, please kill". Pounder is only slightly less worthless, except when compared with Quasar and ScatterMAX, and then it's just pathetic.

<--- alright, alright
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Old 2003-12-05, 12:13 AM   [Ignore Me] #20
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Originally Posted by STEALTHKILLER
Yeah, like in the patch before this one, they made jammers take out vechicals guns, very nice.
yeah, well, jammers disable all electrical equipment, so its logical
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Old 2003-12-05, 12:22 AM   [Ignore Me] #21
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I don't think jammers should disable weapons on a vehicle that has any shields left. Also, a chaingun shouldn't be jammed if it's not an electronic component.
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Old 2003-12-05, 12:32 AM   [Ignore Me] #22
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actually, if a jammer disables all electrical stuff, then that means the entire vehicle should stop, consider yoursleves lucky SOE didnt do THAT
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Old 2003-12-05, 12:43 AM   [Ignore Me] #23
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they should stop the tanks parts that run on electronics only? bullets use gunpowder. So it should fuck up the COF/aiming system. and maybe the turet movement. htough it may be able to move depending on the tech they deam it uses. some modern tanks have engines that dont use electronics, atleast not for moving.
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Old 2003-12-05, 01:56 AM   [Ignore Me] #24
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It should not disable vehicles at all, going up against one infantry and having him disable your entire vehicle sucks ass and its not fun.

Command EMP maybe, jammer nade no.
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Old 2003-12-05, 02:03 AM   [Ignore Me] #25
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Yup, it's hard enough to fill your crew vehicle as it is without some lone joker shutting it down with one shot.
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Old 2003-12-05, 03:39 AM   [Ignore Me] #26
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Nope. Jammers are a good thing. One tank could easily own an ams, now, someone throws a jammer on it and that ams has a chance to live. Being camped by tanks at a tower? Throw a jammer so that you can kill it.

Besides, if you're getting close enough to infantry with your tanks that they can jammer it, then you're not driving very smart. Learn to keep your distance when driving now.
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Old 2003-12-05, 05:48 AM   [Ignore Me] #27
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Love the jammer nades, gives me chance to do something useull to a tank as infantry.
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Old 2003-12-05, 06:13 AM   [Ignore Me] #28
WolfA4
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yeap jammers can be a pain the response when fighting infantry up close is to have a quick trigger finger. i've gotten many reddies and barney's right before they could throw the jammer at me usualy i hit them right after they jam me. if anything i get jammed i tell my driver to just put some distance and wait for it to pass.
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Old 2003-12-05, 07:27 AM   [Ignore Me] #29
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Well, In a real war did tank drivers go right up next to the soldiers and run them over? NO. They kept their distance and blew shells in their direction. They don't want people throwing grenades IN their tank.

I think that the Jammer grenade upgrade was for the best.
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Old 2003-12-05, 09:21 AM   [Ignore Me] #30
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Originally Posted by Hamma
It should not disable vehicles at all, going up against one infantry and having him disable your entire vehicle sucks ass and its not fun.

Command EMP maybe, jammer nade no.
Hamma, it gives Infantry at least a fighting chance...And it only lasts for about 7-9 seconds I think. They can also still drive so whats the problem?
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