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View Poll Results: Do you think the TR are at a disadvantage to the other sides?
Yes, they get their asses kicked! 7 15.22%
Perhaps a little in some areas. 18 39.13%
No way, we fear them, they are all powerful! 21 45.65%
Voters: 46. You may not vote on this poll

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Old 2003-12-05, 06:28 AM   [Ignore Me] #1
infra
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Unhappy All Races Equal?


Was just wondering about your thoughts on how well balanced the three sides are. I myself play as TR and personally I think we are at a disadvantage to the other two sides. Our so called advantage is that our weapons while being a lot weaker, fire a lot faster than the other teams. I won't argue that we have some serious rapid fire but the thing to think about is that when we go into rapid firing we can't hit a damn thing so it's totally useless unless you are at POINT BLANK range. I think the lasher is far too powerful, the splash damage is unreal! Also, out Anti Vehicular weapon, the striker absolutely sucks. It has no power at all. It would probably take more than 10 shots to take out a tank or aircraft and the rate of fire is too slow to be able to pull that off before you get run over of blown to bits. Another thing I have noticed is that in the three weeks I have been playing, the TR haven't won (I don't think) and also the VS and NC gang up on us and seem to have this unofficial alliance when hunting down TR, we become the primary target!!

Just my 2 cents, please let me know what you think and remember to quote the side you play for.

I'll try run a pole here...I hope it works properly.
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Old 2003-12-05, 06:39 AM   [Ignore Me] #2
WolfA4
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personally i used to play as TR, but that was before the striker nerf. as TR i thought the infantry was the strong point. the prowler wasnt anything to sneeze at either but the infantry was our strong point even tho we didnt have the all powerfull jackhammer we had alot of weapons that worked well in CQB wich is what base hacking comes down to. then our striker ruled all like 80% of any given TR force carried a striker so any enemy air craft that flew over had to quickly leave or it would have a striker on its ass.
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Old 2003-12-05, 06:51 AM   [Ignore Me] #3
FraudulentBob
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Originally Posted by WolfA4
personally i used to play as TR, but that was before the striker nerf. as TR i thought the infantry was the strong point. the prowler wasnt anything to sneeze at either but the infantry was our strong point even tho we didnt have the all powerfull jackhammer we had alot of weapons that worked well in CQB wich is what base hacking comes down to. then our striker ruled all like 80% of any given TR force carried a striker so any enemy air craft that flew over had to quickly leave or it would have a striker on its ass.
Wheres my official translator?

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Old 2003-12-05, 06:58 AM   [Ignore Me] #4
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The only difference between the empires is equipment.

TR has a big problem with the Striker and Pounder and its MAXs' special ability.

Thus, TR is at a disadvantage. It's just math.

Striker: Obviously stupid
Pounder: Obviously stupid
MAX Special Ability: Decimator is broken and overly common.

That's all the argument I care to offer.
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Old 2003-12-05, 07:04 AM   [Ignore Me] #5
WolfA4
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Originally Posted by FraudulentBob
Wheres my official translator?

The period is not your enemy, feel free to use it.
so are you saying there are no periods in what i wrote? instead of a smart ass comment just skip over it.
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Old 2003-12-05, 07:19 AM   [Ignore Me] #6
Rarzo
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Lasher is overpowerful? Those orbs are so slow you can almost outrun them.
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Old 2003-12-05, 07:44 AM   [Ignore Me] #7
TeraHertz
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a few of us from my outfit got bored so we started a deathmatch in an empty facility on a locked continent. The lasher is so unbelievably easy to dodge! I started using an MCG out of my locker. A few hints for the TR MCG users:

At range we WANT you to dance about. It ruins your accuracy. We don't need that accuracy; we can just arc spam you. Once you've wasted your health, we can just pull a pulsar or pistol and finish you off.

Surge AWAY, crouch, turn, and fire. You will outrun our orbs, waste our precious clip, gain your range advantage, and kill us while we reaload. (looong ass reload)

I'm affraid I have no hints to combat the Jackhammer, other than grab a jackhammer out of your locker. Agile/surge/Jackhammer...it's just too much.
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Old 2003-12-05, 08:13 AM   [Ignore Me] #8
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Lasher is designed not to damage friendlies. Is that why it looked so easy?
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Last edited by Veteran; 2003-12-05 at 08:15 AM.
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Old 2003-12-05, 08:20 AM   [Ignore Me] #9
Ed the MAD
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why does everyone always want to have all things on an equal footing? i understand the need for some equality, but overbalancing ruins the whole game. especially when you tweak the equipment every three days. you don't see the U.S. army making their M-16s less effective because they have more troops, do you? no. you don't see them making their M-1 Abrams slower and less accurate because it's too powerful", do you? you don't see the brits nerfing their Challenger2 because it's the best tank in the wourld, do you? feck no! if you have an advantage, you work like hell to keep it, if your enimy has the avantage, you fight like the devil to wrench it out of their cold, dead hands. that's how it's done. just because you don't have the firepower to take a hill, doesn't mean it's an unfair advantage. you just need to rethink your tactics.
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Old 2003-12-05, 08:24 AM   [Ignore Me] #10
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you don't see the U.S. army making their M-16s less effective because they have more troops, do you
I agree with some of your points, but the quoted piece is based on an interesting fact that conflicts with your statement...

The M-16 is designed to fire a tumbling bullet that is more likely to inflict a wound than cause fatality. This is done to strain the enemy's support resources.

So less effective in one way, more effective in another.
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Old 2003-12-05, 08:34 AM   [Ignore Me] #11
Ed the MAD
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i'm aware of the tumbling bullet. it tumbles on impact to make a larger wound. there are also frangible bullets that disintegrate on impact to make a large cone shapped wound. there are also flechette rounds that go straight through even the most advanced body armour.
the fact of the matter is, the M-16 is an effective rifle. they intended it to have tumbling bullets. but i was reffering to making it less accurate, more likely to jam(wich would make it like, a 1/50 ratio), and of a overall poorer quality. in short, making the weapon itself less effective, not the ammunition fired. there is a difference.
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Old 2003-12-05, 08:52 AM   [Ignore Me] #12
kerosene31
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The lasher is very good in very specific circumstances:

- indoors, especially when you have your enemy in a narrow hallway with no doors nearby. One rexo with a lasher can prevent a whole squad from getting through a hallway.

- any other area where the enemy has no room to dodge (towers, etc)

However, get a lasher out in the open and it really is easy to dodge. Just like any other weapon, it has strengths and weaknesses.

As for the state of the TR? I couldn't tell you honestly. All I ever see anymore is NC...
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Old 2003-12-05, 09:04 AM   [Ignore Me] #13
SilverLord
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Originally Posted by Ed the MAD
why does everyone always want to have all things on an equal footing? i understand the need for some equality, but overbalancing ruins the whole game. especially when you tweak the equipment every three days. you don't see the U.S. army making their M-16s less effective because they have more troops, do you? no. you don't see them making their M-1 Abrams slower and less accurate because it's too powerful", do you? you don't see the brits nerfing their Challenger2 because it's the best tank in the wourld, do you? feck no! if you have an advantage, you work like hell to keep it, if your enimy has the avantage, you fight like the devil to wrench it out of their cold, dead hands. that's how it's done. just because you don't have the firepower to take a hill, doesn't mean it's an unfair advantage. you just need to rethink your tactics.
Dude, this is a game, it's not reality, calm down.
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Old 2003-12-05, 09:49 AM   [Ignore Me] #14
Hexen
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Well now that I'm playing PS again I can comment on this kind of thread I reckon, over the last 6 days or so playing as TR, I seriously think NC are at a very distinct and obvious advantage. I reckon TR are probably about even with the VS though, the VS just seem kinda lacking in numbers on Johari.

Anyways, I took heavy assault a few days ago, and dropped it after using the MCG for one day. To my surprise, I found the Cycler to be a far more effective weapon, it was basically just as good as the MCG at point-blank range and also very effective as fairly long range, a versatile weapon all round. The only problem with this is that after trying TR's weaponry, It seems as though we have no counter whatsoever for the Jackhammer.

I've seen one NC just surge through jacking 4 or 5 TR because all he has to do is just pop two or three shots and he's got a kill, death is almost instant, TR have nothing that can do this. Ontop of that, the NC have the damn Vanguard, an impossibly durable tank with a cannon that can destroy all infantry in one hit, and most vehicles in only 2 to 4 shots. It seems to outperform any ground vehicle out there.

NC have the best infantry weapon by far, and the best ground vehicle by far. I think thats enough to warrant stating that the NC have the balanced tipped in their favour. Oh and I've tried the Prowler, it doesn't compare to the Vanguard at all. :P
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Old 2003-12-05, 09:58 AM   [Ignore Me] #15
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I agree, Hexen. VS and TR are closest in power-level, but VS is slightly advantaged because the MagRider blows the Prowler away and VS MAXs are simply unparalleled.

I think TR, and VS to a lesser degree, should be brought up to par with NC. The Phoenix should have been on your list of assets that make NC dominant... it's like making every one of your troops into a recon unit. It has completely unique metagame potential that TR and VS just can't rival, just as VS has the amazing tactical advantage of ignoring chokepoints. So what is TR's amazing tactical advantage? Please don't mention the anchor ability or "high rate of fire" because that just isn't a compelling argument. Add TR's now worthless AI MAX and MAX special ability that makes them Decimator bait and you have an ailing empire.

TR needs a little help. It has some very tough, determined players and that goes a long way, but Striker, Pounder and Prowler just don't yell OWNAGE like many of the other empire assets.

I have faith in the devs tho, they seem to keep it fresh as if by magic and it works out for the best.
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