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Old 2003-12-15, 07:16 PM   [Ignore Me] #16
Rayder
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Originally Posted by flypengy
He basically said that at first it would be just a regular building, but over time they would develope a whole new structure exclusively for the capitol.

I'm very impressed with what the dev team has been doing lately. For a long time there I'm sure everyone felt pretty much forgotten by SOE, but with all the recent changes it is hard to ignore the fact that Planetside is quickly becoming the game it was meant to be :}
Well I hope they use those big tower things from the first few CC screens, and just expand them. That'd be sweet.
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Old 2003-12-15, 07:31 PM   [Ignore Me] #17
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Originally Posted by SmokeJumper
Responding to Page 5 thoughts:
a) Initially, the Capitol building would likely be a normal facility. But the intention would be to swap it out with something bigger later on.

b) You'll be able to broadcast warpgate to warpgates on your locked continents also. (Not just to the ones connected to the locked continents.) I should have said that initially. Defense is not penalized.

c) Sub-capitols don't have force domes, so yes...sabotage is still possible there.

d) RookOmega...defending the warpgates will be less valuable. That's true. The trade-off is that the Capitol Building gameflow across the continents is much more dynamic and has more purpose than the current method of continental locks. We're considering the tradeoff to be worthwhile at this point, but discussion of those tradeoffs is why we're here in this forum, so...thoughts?

e)ATFReaper...phantom gen hacking would be fixed/prevented before this concept would go Live.

f) Intimidus...We're considering some "cavern lock" benefits. CC will be getting improvements soon.
Well he is making a case for me to come back to the game... I cant wait.

It feels like the devs may have actually been listening to us all along woah
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Old 2003-12-15, 07:34 PM   [Ignore Me] #18
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Hmmm, sounds good to me!

I'm proud of the devs, lets throw them a party. Except lets make them pay for the whole thing. They make plenty of $!
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Old 2003-12-15, 10:51 PM   [Ignore Me] #19
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This is great news--I just hope the capitols are fun to defend as well as attack. Hell, why not make them giant, Tribes "Scarabrae"-esque floating fortresses. Those were awesome.
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Old 2003-12-15, 10:55 PM   [Ignore Me] #20
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Know what wold be bitchin? If the capitol building was f'in huge, and required an elevator to efficiently reach the top. That ALONE would open up so many goddamn awesome firefights.


NC Soldier: *gets on elevator, goes to top. Door opens, hail of MCG fire spews into the elevator, commands the doors to close, takes the lift down to a lower level, radio for backup, and prepare for the most bitchin stairwell firefight EVER.*
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Old 2003-12-15, 11:19 PM   [Ignore Me] #21
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You know, this is quite simply the reason that I play PlanetSide. With the Devs working their asses off 24/7, they have managed to come up with some truly phenomenal concepts, and this is certainly one of them. Yay!
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Old 2003-12-15, 11:19 PM   [Ignore Me] #22
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god this could be awsome lets just hope they dont screw it up
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Old 2003-12-16, 12:33 AM   [Ignore Me] #23
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I can see this now as another big infil nerf(yes, I am biased as to what I think SOE will do). Think about this: the capitol building will be COMPLEATLY invunerable to outside attack untill the sub-capitols are taken. Where will the empire keep all of its moduels then? In the impenitrable fortess, of course.

And what about the facility benifit that this base will provide? If it's an interlink, oposeing infils are compleatly fucked for the whole offenceive. Tech plant? There's no stoping those Reavers and medium tanks from roleing out. IMO, AMP stations, Bio labs, and Dropship centers give negligable benifits, though the Dropship is still very usefull for keeping vehicles fielded.

Think about this, which bases would be the capitol of each continent?

Cyssor: Gunuku almost without question
Forseral: Caer most likely
Esamir: Not sure, but leaning towards Fryer(I don't fight on esamir enough.)

I'm actualy hopeing that this idea goes the way of sanc-strikes.
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Old 2003-12-16, 12:40 AM   [Ignore Me] #24
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Mmm
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Old 2003-12-16, 01:40 AM   [Ignore Me] #25
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The devs have talked of sanc strikes forever, you know they worked them into this one way or another.
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Old 2003-12-16, 08:06 AM   [Ignore Me] #26
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sounds very good
i hope they got a redisgned or new design of a building for the capitol
otherwise it looks pretty damn regular except some shield around it

getting tired of the same buildings over and over and over again
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Old 2003-12-16, 09:38 AM   [Ignore Me] #27
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Oh hell yah. This idea sounds awesome. I wonder how long it will take for them to impliment it.
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Old 2003-12-16, 09:48 AM   [Ignore Me] #28
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think it will take at least one month or so to get it ready then they have to test it as well so i think the total time would be 2 or 3 months
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Old 2003-12-16, 11:11 AM   [Ignore Me] #29
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well they havent even officially put the idea into "in concept" yet, so first it has to go through "in concept" and we can beat it out on the official boards. After that, it has to go to "in development" and they have to actually program this thing. Then it has to go to testing (both QA and public). Im thinking we wont see this until sometime in the spring.
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Old 2003-12-16, 11:55 AM   [Ignore Me] #30
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Originally Posted by ZionsFire
Nice. Me likes. BUT we need ONE thing.....I WANT A GODDAMN MOAT WITH GODDAMN CROCODILES!
Nah, but Sharks with laser beams on thier heads would be nice.
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