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Old 2004-01-12, 03:40 AM   [Ignore Me] #46
Veteran
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"I wish they would just make everything common pool so these threads stopped happening."

I wish they'd stop making vodka for the same reason.
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Old 2004-01-12, 04:11 AM   [Ignore Me] #47
DeadTeddy
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anything but vodka! no!!!!!!!!!!!!!!

seriously though, if you stop vodka you kill 95% of the future russian generation. as the saying goes "there are no ugly women, just not enough vodka"
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Old 2004-01-12, 04:58 AM   [Ignore Me] #48
JuSTCHiLLiN
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Honestly, the only thing that will end people saying weapon X is better than weapon Y is people can choose to use weapon X or Y. I really don't see what the problem with it would be. No one could complain about being on a weaker empire, people could drive whatever they want. I'm also sure that every weapon would get used too.
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Old 2004-01-12, 01:08 PM   [Ignore Me] #49
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I do not fear the NC zerg....just lemmings to a slaughter. I HATE the NC. The VS are just mis-led...the NC are traitors. I never care what the odds are....10 to 1...who cares. I don't care how many times I die....so long as I take as many NC out as possible....even if its kamakazie.

When our outfit captures NC troopers, we tie them up and force them on thier knees. Depending on the mood were in, well shoot them in the back of the head...or right between the eyes at point blank. Then we bury them in a mass grave...or burn the corpses...if we want a bar-b-que.....
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Old 2004-01-12, 02:36 PM   [Ignore Me] #50
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Originally Posted by JuSTCHiLLiN
Honestly, the only thing that will end people saying weapon X is better than weapon Y is people can choose to use weapon X or Y. I really don't see what the problem with it would be. No one could complain about being on a weaker empire, people could drive whatever they want. I'm also sure that every weapon would get used too.
I had mentioned this before but got opposition like this:

Originally Posted by Hamma
It would be cool but it would also ruin the individuality of the empires, for that reason alone I would say no.
So I posted some further thoughts in another thread where this idea came up. I feel it worthy of repitition so...

Originally Posted by BadAsh
For me I see two opposed schools of thought on this matter. On one hand you have a handful of empire specific items that give each empire a specific feel or style of fighting. This �style� is added at the necessary cost of game balance. On the other hand you have the idea that everyone would have access to the same equipment. This �game balance� option is at the cost of empire uniqueness.

So you can either have the aesthetic feel of empire uniqueness or game balance. Having both is nearly impossible. Given that fact, I personally prefer game balance over aesthetics. This same logic/preference is why I play with my graphic settings turned down. I get better system performance that way. I have a choice there too. I can either have an aesthetically pleasing gaming experience where I see really pretty things killing me all the time. Or I can have a challenging gaming experience where I see a bunch of ugly things trying to kill me, but now I can react fast enough to fight back.

IMHO you can keep the eye candy and aesthetic niftiness/uniqueness. Just give me a fair and balanced gaming environment and let my enjoyment come from the challenge of overcoming my opponents in a fair fight.
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Old 2004-01-12, 02:42 PM   [Ignore Me] #51
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It would be stupid, yes sure it would solve the problem. But then each empire is the same, wtf is the fun in that.
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Old 2004-01-12, 02:48 PM   [Ignore Me] #52
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Originally Posted by Hamma
It would be stupid, yes sure it would solve the problem. But then each empire is the same, wtf is the fun in that.
^^ Agreed.
Personally I love playing the TR and always have. I get owned the same as anyone else by weapon X or weapon Y, but so what? I am able to own with weapon Z or weapon W at times. But the greatest fun I get is the feeling that I am fighting an uphill battle all the time, whether I am or not, because when my Outfit defeats the enemy and completes an objective or reaches a goal, it is that much more satisfying. It is fine as it is.
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Old 2004-01-12, 03:08 PM   [Ignore Me] #53
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Originally Posted by SilverLord
LOL, I fear the VS def more than the NC.
The only reason I agree with you is becouse the VS may have some "sucky" weapons but when the average player contacts them and see's all those little disco balls of lag, they try to just turn away. The VS always get at least one extra shot in becouse of the lag, that's really the main reason I got another 512.
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Old 2004-01-12, 03:49 PM   [Ignore Me] #54
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Originally Posted by Manitou
Personally I love playing the TR and always have. I get owned the same as anyone else by weapon X or weapon Y, but so what?
The "so what?" is that the thing called game balance is the cost... currently you have 2 empires that consistently get spanked by 1 empire... so now where is your fun? Great you have a really unique and pretty weapon and vehicle... you will leave a very unique and beautiful corpse.

Thott's stat site shows the NC have an average of 18% more kills per player. That means the NC have gear that is nearly 20% more effective at killing the enemy...

So the real question is... Where is the fun in this NC domination? Great if you are NC, crap if you are the other 2/3rds of the gaming community.

To me the �fun� is in the challenge of outfighting and outmaneuvering your opponent on the battle field to achieve victory. What is not fun is having gear that gives you an advantage as this removes the challenge � if you are NC. Or, what is also not fun is fighting against the odds and being permanently stuck in the underdog position of trying to make due � if you are TR or VS.

What I would LOVE to see is an overhaul of the 10 empire specific items/weapons/vehicles that each empire has and make them common pool, but in a way to make them not completely vanilla.

Let�s take the Jack Hammer as an example of what I mean�

For the TR I�d add the Jack Hammer as it to their HA options. This is the classic gunpowder weapon that makes the characteristic �BOOM� and has a smoking barrel.

For the NC I�d change the look and sound of the Jack Hammer and give it �gauss� technology. Exact same functionality but rather than chemical reaction powering the weapon it would be the magnetic energy used to propel the pellets down the barrel. This would have a smokeless effect and sound much different than a standard shotgun. By sight and sound you�d know the NC JH was discharged and not the TR version. Oh, yeah, it would get a new name too to follow the �Freedom Fighter� theme. Let�s say the �Vindicator� or something similar.

For the VS I�d give them an energy based area of effect weapon. Statistically it would be identical to the Jack Hammer/Vindicator but would use energy (perhaps a cone of sonic energy that disrupts/disintegrates anything in it�s path) that would have the same rate of fire and cone of fire and damage identical to the JH/Vin.

Now apply this overhaul to everything in the game� Imagine the TR having the Reaver and Mosquito, but the NC would have different looking and sounding fighter equivalents, and the VS would have the strange alien looking aircraft� by sight or sound you�d KNOW if the aircraft were friend or foe.

Then you say, what would be the point of �Jacking� or �looting�. Quite simply, I�d change both to allow the confusion of a stolen vehicle/weapon. First jacking would not cause an instant trip to the paint shop. So you jack a TR red and black Reaver� it stays that color� only if the look closer would they notice that your name is RED and not GREEN. I�d then make a nice large indication so that friendly troops would know it�s a jacked vehicle.

So jacking a vehicle would give you a tactical advantage and perhaps provide you with a needed vehicle at the time� perhaps you did not have a tech facility so that jacked tank sure is handy now�

Anyway, you see my point� there are other ways to ensure a non-vanilla gaming experience without blowing game balance out of the window.
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