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Old 2004-01-31, 02:25 PM   [Ignore Me] #16
BadAsh
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Originally Posted by Warborn
It's good for sniper because of the extra ammo capacity too.
Don't get me wrong, the Rexo has its uses. It's a great equipment hauler. So if you need storage space it's the armor for you. Thus it's great for snipers and AV infantry that need the ammo capacity. And having the 2 rifle holster slots is awesome.

But in closer ranged combat against other infantry the slowness of the armor will get you owned by faster opponents. The two key factors are that (1) you can't move out of the way fast enough if you need to and (2) since you are slower you are easier to hit. Combined these spell death more often then not.

Then there is the climbing and jumping reduced capacity as well. Both are based on speed so there are slopes you can't navigate in a Rexo and there are short objects you can't jump over in a Rexo that you can easily navigate in Agile armor. So it's not just raw speed it's your overall mobility that takes a hit too.

Rexo burns your stamina very quickly, so it's got this built in nerf to most of the implants. Also your inability to pilot most vehicles is a huge problem with the Rexo. The best part is that you get to spend 3 cert points for all these disadvantages.

IMHO the extra armor does not nearly compensate for all of the above.

For me the choice boiled down to these 2 cert "builds":

Agile/Mosquito (3 cert points) or
Rexo/ATV (5 cert points)

The combo with the free armor and mossy is superior is just about every way in terms of killing power, mobility, and speed. Why spend more and get less?
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Old 2004-01-31, 02:38 PM   [Ignore Me] #17
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Or you could do:

Rexo/Assault Buggy and then be kicking some serious ass.

EDIT: Oh yeah the buffed rexo is going to own agiles. You overestimate the speed benifit in this case

Last edited by Queensidecastle; 2004-01-31 at 02:42 PM.
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Old 2004-01-31, 04:48 PM   [Ignore Me] #18
WritheNC
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Just about the only time I lose to agiles is when they surge and warp; that has nothing to do with skill.

At least with the new rexo I know that I'll be able to take a few more hits from a spitfire, or that reaver spammer over my head is going to waste more rockets to kill me(hahaha).
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Old 2004-01-31, 04:50 PM   [Ignore Me] #19
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One inportant factor is being overlooked here as to why a person chooses the Rexo. It just plain looks better. For that and the added rifle slot is why I most always use rexo. The way I see it , who cares if i get killed by a surgile or w/e, I came into this game knowing I was going to die allot and knowig I would get more than enough kills. I like the Rexo how it is now and this buff is just a little icing on the cake. Hell, even if they nerfed it I would still use it.
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Old 2004-01-31, 05:27 PM   [Ignore Me] #20
Zatrais
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Originally Posted by BadAsh
Don't get me wrong, the Rexo has its uses. It's a great equipment hauler. So if you need storage space it's the armor for you. Thus it's great for snipers and AV infantry that need the ammo capacity. And having the 2 rifle holster slots is awesome.

But in closer ranged combat against other infantry the slowness of the armor will get you owned by faster opponents. The two key factors are that (1) you can't move out of the way fast enough if you need to and (2) since you are slower you are easier to hit. Combined these spell death more often then not.

Then there is the climbing and jumping reduced capacity as well. Both are based on speed so there are slopes you can't navigate in a Rexo and there are short objects you can't jump over in a Rexo that you can easily navigate in Agile armor. So it's not just raw speed it's your overall mobility that takes a hit too.

Rexo burns your stamina very quickly, so it's got this built in nerf to most of the implants. Also your inability to pilot most vehicles is a huge problem with the Rexo. The best part is that you get to spend 3 cert points for all these disadvantages.

IMHO the extra armor does not nearly compensate for all of the above.

For me the choice boiled down to these 2 cert "builds":

Agile/Mosquito (3 cert points) or
Rexo/ATV (5 cert points)

The combo with the free armor and mossy is superior is just about every way in terms of killing power, mobility, and speed. Why spend more and get less?
Why get rexo? You'll last longer whit the added supplies you can carry (a HUGE boon if you're TR, you need to carry a crapload more ammo for the MCG than a jackhammer or lasher). Agile also isn't that much more mobile than rexo whitout surge, sure you can jump over a rock i can't, whoopefuckingdo. Not a big deal when the largest amount of walking most do in the game is from the AMS to the door.

As for the speeds (discounting surge) if that difference is enough to make the target in agile harder to hit than the one in rexo then the guy who aims has to have the reaction time of a snail. Now for moving away, good luck dodging bullets in a hallway or plasma nades for that matter. You'll also have to take into acount the added delay for the CSHD system, just cause you managed to move behind the wall in that agile armor it won't mean that your ass is safe cause if you're still in the process of moving behind the wall on the comp of the shooter, well then you're screwd.

Once surge gets changed you'll see a rise in the number of grunts prefering the rexo, and the added mitigation of it helps aswell. Only thing keeping the agile superior to rexo is the added speed you get from surging and the defence that the warping effect of the surge implant causes.

Never gotten the point of the whole "oooh rexo can't drive as many vehicles as agile" meh, so what just change the armor to agile, thats what i do. No need to make a problem out of something that isn't there.

Just this TR heavy grunts 2 cent.
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Old 2004-01-31, 05:33 PM   [Ignore Me] #21
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I'm not talking surgile. I'm talking Agile. Surge does not increase your backward movement speed or your strafe speed. It only boosts your forward movement.

The ability to effectively strafe is the difference... when I meet a rexo I just move side to side while strafing and he drops. This is particularly nasty on the stairs of a tower. I have enough room to strafe effectively and the Rexo is even s l o w e r on the slope of the stair case. And added 50 armor is going to soak up what? 0 extra jackhammer rounds, 2-3 MCG bullets, and a few more lashes from the Lasher? So while you have .1 seconds of added "staying" power I'll still walk away with over half my health and armor because I caused you to miss half the time with nimble erratic strafing patterns that you just can't duplicate.

Do you guys really think this will make a difference? Rexo will still be the best sniper and AV infantry armor. Basically, any infantry activity that does not require movement, the Rexo is what you want.
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Old 2004-01-31, 05:37 PM   [Ignore Me] #22
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Speed doesnt matter if you can aim with your gun.

Its like mossie versus reaver.

I have done fine in gauss/rexo versus surgile lashers and stuff.
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Old 2004-01-31, 05:38 PM   [Ignore Me] #23
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Originally Posted by Zatrais
Never gotten the point of the whole "oooh rexo can't drive as many vehicles as agile" meh, so what just change the armor to agile, thats what i do. No need to make a problem out of something that isn't there.
So when you change armor to drive to an enemy base or tower you want to attack and are stuck in agile because your rexo was left at the last base... you don't see that as a problem? Either you are an AMS driver or your rexo is useless due to unavailability on many occasions.

The way I keep my MCG ammo supply while in agile is I just loot some of the Rexos I killed... and once I loot a JH... it's over.
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Old 2004-01-31, 05:42 PM   [Ignore Me] #24
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Originally Posted by Vick
Speed doesnt matter if you can aim with your gun.

Its like mossie versus reaver.

I have done fine in gauss/rexo versus surgile lashers and stuff.
Bwahahahha
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Old 2004-01-31, 05:59 PM   [Ignore Me] #25
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Originally Posted by Vick
Speed doesnt matter if you can aim with your gun.

Its like mossie versus reaver.

I have done fine in gauss/rexo versus surgile lashers and stuff.
Double bwahahahaha. That ^^^ must be a joke. Next time a surgile surges up to you with a JH, stand still and tell me if you win.

IMO rexo is only good if you're a sniper, or if you like AV (which you shouldn't, unless you're using a phoenix). +50 armor is like wrapping yourself in tin foil.
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Old 2004-02-01, 04:22 AM   [Ignore Me] #26
Zatrais
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Originally Posted by BadAsh
I'm not talking surgile. I'm talking Agile. Surge does not increase your backward movement speed or your strafe speed. It only boosts your forward movement.

The ability to effectively strafe is the difference... when I meet a rexo I just move side to side while strafing and he drops. This is particularly nasty on the stairs of a tower. I have enough room to strafe effectively and the Rexo is even s l o w e r on the slope of the stair case. And added 50 armor is going to soak up what? 0 extra jackhammer rounds, 2-3 MCG bullets, and a few more lashes from the Lasher? So while you have .1 seconds of added "staying" power I'll still walk away with over half my health and armor because I caused you to miss half the time with nimble erratic strafing patterns that you just can't duplicate.

Do you guys really think this will make a difference? Rexo will still be the best sniper and AV infantry armor. Basically, any infantry activity that does not require movement, the Rexo is what you want.
Right, if that small adition in strafing speed that the agile has actually prevents someone in rexo from hitting you then they have a really bad aim. The movement speeds in planetside are so slow that no one should have any problems keeping you on target and if they can't well then they should get a weapon whit an AoE. Personally never had any problems whit hitting strafing agiles.

And no, its not the 50 extra armor that helps the rexo, its the added mitigation you get. It keeps you from getting killed by the spam weapons and stray shots from others. That strafing in a agile dosn't help a whole lot against plasma nades due to the closed confines of a tower, but getting away from the impact area in a rexo lets you take a redused amount of damage.

Originally Posted by BadAsh
So when you change armor to drive to an enemy base or tower you want to attack and are stuck in agile because your rexo was left at the last base... you don't see that as a problem? Either you are an AMS driver or your rexo is useless due to unavailability on many occasions.

The way I keep my MCG ammo supply while in agile is I just loot some of the Rexos I killed... and once I loot a JH... it's over.
Whats keeping me from packing some heat in that agile? Sure i don't think i'll be as usefull as in a rexo but i won't be useless either. Or i could just take a buggy, ATV, take a gunner position in a tank etc. All i see is people making a argument out of something that isn't there.

You can steal ammo from dead people yeah, but good luck doing that when bullets and rockets are heading your way inside. Besides agile won't allow me to carry my standard 2 decis (so i can pop 3 max's instead of 1) and still have my repair and medkits.

But hey, each to his own. You stick to your agile, i'll be in my rexo
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Old 2004-02-01, 06:55 AM   [Ignore Me] #27
WritheNC
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In rexo, surge affects how fast you strafe.

As for warping, I've had people in agile warp(albeit slightly, but its a huge difference when its 1 on 1 and every shot counts) just by strafing without surge. Its not really going to go away permanently, but it would be nice.
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Old 2004-02-01, 06:42 PM   [Ignore Me] #28
Visor
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In agile the inventory switch is much faster then the unholser/holser in REXO if you right click the only thing agile losses to REXO is the inventory space when carrying the extra Deci.
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Old 2004-02-01, 08:19 PM   [Ignore Me] #29
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Rexo buff is going to help some. Eliminating surgiles will help more. Now if they only would throw in a huge COF bloom for shotgun bunny hoppers, then I would be totally happy. As it is now, 1 rexo/shotgun vs 1 surgile/bunny hopping/shotgun = dead rexo.
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Old 2004-02-01, 08:25 PM   [Ignore Me] #30
Warborn
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Originally Posted by KIAsan
Rexo buff is going to help some. Eliminating surgiles will help more. Now if they only would throw in a huge COF bloom for shotgun bunny hoppers, then I would be totally happy. As it is now, 1 rexo/shotgun vs 1 surgile/bunny hopping/shotgun = dead rexo.
That's really the thing to consider. Will the added protection really eliminate the threat of surgiles? I'm not so sure. The problem is that it's really difficult to hit them. And while surviving about 1 second longer will be better in the most broad sense of the word, I don't think this is going to be some kind of dramatic miracle fix. I will be honestly very surprised if surgile isn't essentially just as effective as it was previously. You'll still be up against lightning-fast guys slinging the biggest infantry weapons in the game, and 50 extra armor plus 2 extra abroption probably isn't going to change that.
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