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View Poll Results: What do you think of the Sunderer?
It owns. I love the Sunderer more than I love butter and syrup. 6 10.53%
It's ok, a solid workhorse vehicle 29 50.88%
It's weak, and forms a weak bundle with the Deliverer 10 17.54%
It's a joke. Replace its guns with 20mm cannons or make it stronger somehow. 12 21.05%
Voters: 57. You may not vote on this poll

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Old 2004-02-17, 04:50 PM   [Ignore Me] #16
I Hate Pants
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The sunderer ownz! Period!
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Old 2004-02-17, 05:06 PM   [Ignore Me] #17
TheRagingGerbil
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The sundy would be 500 times more widely used if players were allowed to bail at speed. I hate using it for the simple fact that some player will inevitably jump out in the middle of a fire fight. This means I come to a complete stop and proceed to get owned.

Allow us to bail at a small hit to health and armor.
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Old 2004-02-17, 05:11 PM   [Ignore Me] #18
TheN00b
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Agreed, add that, have the armament upgraded to two 50mm port cannons and two 20mm's on top, along with slits on the side of the vehicle for passengers to fire through, and you're left with a fine vehicle. As it is, the Sundy is stuck playing third fiddle in Ground Transport (and there's only two vehicles in the Cert).
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Old 2004-02-17, 05:28 PM   [Ignore Me] #19
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The main problem with the sunderer is that it's just no fun to drive. That thing would get stuck on a speedbump in the wallmart parking lot for chrissakes. It's just painful to drive through a combat zone cause you are more than likely gonna get killed because of something stupid (ie: getting stuck on a rock just as the enemy armor closes in on you).

Of course while the 75mm cannons can be extremely vicious, they hardly ever bag the gunners any kills. Why is that? Well you can't shoot anything close to you, because the arc doesn't go past 90% and you are raised quite a ways off the ground in those turrets on top of the beast, so the "safe zone" or shadow around the sunderer is fecking massive. Then of course we have the Worms3D style exaggerated trajectory of the shells, which means you can't use them to hit anything far away, either. So at least you have medium range right? Well no, because the pig is so slow and unmaneuverable that any tank engaging you will either stay back (mags, prowlers) or get in real close (vanguards) and own you while you sit there spamming "stop let me out before we die!!!" in squad chat.

I dunno, I just don't think this lumbering beast will ever see a lot of active service. Using it seems to lead invariably to embarassment and/or disaster, so why would you subject yourself to another doomed ride in the squad-sized coffin?
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Old 2004-02-17, 05:34 PM   [Ignore Me] #20
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"Using it seems to lead invariably to embarassment and/or disaster, so why would you subject yourself to another doomed ride in the squad-sized coffin?"

So true.
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Old 2004-02-17, 05:54 PM   [Ignore Me] #21
TheN00b
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If I ever piloted the Sunderer, I would discover new levels of pity for those forced to drive Oil trucks.
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Old 2004-02-17, 06:39 PM   [Ignore Me] #22
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See the thing is, it doesn't really handle any worse than an AMS. It's just that in the AMS you know you're nothing but bait, and you aren't dragging your whole squad down with you. Oh yes, and the benefits of having an AMS behind enemy lines far outweighs the benefits of getting a sunderer there. You're looking at 5 minutes of waiting in the courtyard loading up a sunderer, just to save a 2-10 minute walk to the next base. With an AMS, well, that thing turns the tide in almost every battle.
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Old 2004-02-17, 06:43 PM   [Ignore Me] #23
Visor
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Originally Posted by Jagd
The main problem with the sunderer is that it's just no fun to drive. That thing would get stuck on a speedbump in the wallmart parking lot for chrissakes. It's just painful to drive through a combat zone cause you are more than likely gonna get killed because of something stupid (ie: getting stuck on a rock just as the enemy armor closes in on you).

Of course while the 75mm cannons can be extremely vicious, they hardly ever bag the gunners any kills. Why is that? Well you can't shoot anything close to you, because the arc doesn't go past 90% and you are raised quite a ways off the ground in those turrets on top of the beast, so the "safe zone" or shadow around the sunderer is fecking massive. Then of course we have the Worms3D style exaggerated trajectory of the shells, which means you can't use them to hit anything far away, either. So at least you have medium range right? Well no, because the pig is so slow and unmaneuverable that any tank engaging you will either stay back (mags, prowlers) or get in real close (vanguards) and own you while you sit there spamming "stop let me out before we die!!!" in squad chat.

I dunno, I just don't think this lumbering beast will ever see a lot of active service. Using it seems to lead invariably to embarassment and/or disaster, so why would you subject yourself to another doomed ride in the squad-sized coffin?
Exactly what are those guns meant to shoot up so high, Libs?

If they have small slot like in Halo where you can shoot your crappy machine gun from your seat.

Someone also had an idea about the bailing at high speeds. just open the doors and let the character stop, drop, and roll on the ground and while they are doing that they take damage.
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Old 2004-02-17, 06:55 PM   [Ignore Me] #24
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Originally Posted by Veteran
The tech requirement is the real kick in the ass. Hell, I'd rather have a Deliverer any day of the week; those 20mm guns chew through enemies like Oprah chews through a fruit cake.

hehe

i like to drive that baby every once in a while, but the deliverer is better
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Old 2004-02-17, 06:59 PM   [Ignore Me] #25
BDMJ
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The only thing that really holds it back is the cannon arc. It has the capability to do damage, it has the armor to survive it's horrendous speed and turning characteristics, and it is has enough troop capacity to make it worthwhile. The problem is that if a harasser gets inside its arc, it will die to the 12mm. Shit even a bassilisk will do the job.
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Old 2004-02-17, 07:02 PM   [Ignore Me] #26
Visor
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So then just move the 75mm guns some where usefull like to the sides and back and put a 20mm on the top.
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Old 2004-02-17, 07:16 PM   [Ignore Me] #27
Vis Armata
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Strap on a 20mm to each gun turret. That would help a bit.
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Old 2004-02-17, 07:19 PM   [Ignore Me] #28
TheN00b
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Like I said, change the 75mm's into port guns and stick 20mm's on the top.
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Old 2004-02-17, 07:44 PM   [Ignore Me] #29
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Originally Posted by Jagd
Using it seems to lead invariably to embarassment and/or disaster, so why would you subject yourself to another doomed ride in the squad-sized coffin?
Haha. That's so true. Every time I get in a sunderer the ride ends ignominy and explosions.
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Old 2004-02-17, 07:47 PM   [Ignore Me] #30
Gigabein
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1. Leave the weaponry alone.
2. Remove the tech plant requirement
3. Allow high speed bail-outs0
4. Nerf the HART so it can only drop on the edges of friendly base SOI's... tower SOI's don't count.

This makes the HART good only for getting TO the front lines (not tactical drops BEHIND enemy lines), and troop transports become critical.
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