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PSU: Follow the white rabbit
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2004-02-20, 07:06 PM | [Ignore Me] #55 | |||
Master Sergeant
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Code changes are what cause lag. This isn't code. (Damage, physics, that's code. A locker size change is right in there with the ammo patch. No code) (Edited because I misspelled something so bad my old English teacher would hunt me down and smack me silly if I didn't correct it)
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2004-02-20, 07:26 PM | [Ignore Me] #58 | ||
Major
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Every time you open a locker, data about the items in that locker is sent from a database to your computer. This consumes bandwith.
Larger lockers would mean more data would have to be sent, consuming more bandwith. Larger lockers would also mean a larger database about what is in players' lockers. Meaning it will take longer for the server to dig through said database to find the enteries for an individual player whenever they open their locker. More data to store + more data to send = more lag. |
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2004-02-20, 07:31 PM | [Ignore Me] #60 | |||
First Lieutenant
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