IGN Interview Smokejumper - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where normal is frowned on.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-03-23, 07:48 PM   [Ignore Me] #1
Marsman
Major
 
Marsman's Avatar
 
IGN Interview Smokejumper


http://www.planetside-universe.com/index.php#836
Marsman is offline  
Reply With Quote
Old 2004-03-23, 08:08 PM   [Ignore Me] #2
VashTheStamped
Major
 
VashTheStamped's Avatar
 
Misc Info


cool
VashTheStamped is offline  
Reply With Quote
Old 2004-03-23, 10:50 PM   [Ignore Me] #3
BUGGER
Major General
 
BUGGER's Avatar
 
Misc Info


when we added the Cavern Lock benefits... well... that's when Core Combat really changed things. If an Empire captures all the buildings in a cavern, then that Empire gets a "Lock" on that cavern. And then, any facility on the surface that's connected via lattice to that cavern... well... they get the benefits of all six modules, whether they're installed there or not.

These are huge defensive bonuses for the Empire that can take advantage of them, and the other Empires are loath to let that occur. So, we end up seeing a lot more fights in the caverns, while simultaneously bringing a new tactical element to the surface world as well.
I just noticed that. Every time i go into a locked cavern and start hacking, by the time i get at the most 3 bases hacked i will get alot of enemy fire and the /who command will only give me the maximum 25. Ya gota say I think they fixed the cavern battle sizes just great.
__________________
PS Storys:
The Eraser
The New World (5Chap.)

http://mrchevys3.blogspot.com/

Living is easy with eyes closed.
BUGGER is offline  
Reply With Quote
Old 2004-03-24, 04:18 AM   [Ignore Me] #4
noodles
Private
 


even after the cavern lock i still rarely see over 20 people from one empire in the caverns... there are more people down there now than before but i am still waiting for the first cavern pop lock battle.
that is gunna be insane
noodles is offline  
Reply With Quote
Old 2004-03-24, 06:19 AM   [Ignore Me] #5
Acaila
First Lieutenant
 


CC beta was awesome fun. Those caverns are a great place for a fight, everyone can play in their style and get a few frags. It was a shame CC was so poorly implemented, that is starting to change now though, thankfully.
__________________
Acaila is offline  
Reply With Quote
Old 2004-03-24, 11:27 AM   [Ignore Me] #6
Krinsath
Sergeant Major
 


They would greatly improve CC by putting a tower-style structure (doesn't count for cavern lock, no hack timer) by each geowarp. As it stands it is insanely difficult to break a cavern lock (10 minute timer + AMSes only = failed offensive) as not many people go into the caverns to begin with, so very few groups really try to break in once it has gone in.
Krinsath is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:36 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.