Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Why did you shoot me in my buttock?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-06-07, 07:36 PM | [Ignore Me] #1 | |||
Sergeant Major
|
http://psforums.station.sony.com/ps/...ssage.id=26011
|
|||
|
2004-06-07, 11:15 PM | [Ignore Me] #7 | |||
Major General
|
Hopefully you'll get some aid once countermeasures come out.
__________________
<Doop> |
|||
|
2004-06-07, 11:40 PM | [Ignore Me] #8 | ||
Sergeant Major
|
AA maxs are the cheapest exp machines in the game, something is fundamentally wrondg with them being that cheap, point-wise. They should wtfpwn air, but 2 certs is just a little too... little?
I don't even aircav that much, its just AA max is really cheap for what it does, although reavers are the most common vehicle in the game, AA maxs are the most common max. Also while getting skillfired is annoying, I get shot down more often in my lib by lancers and mines. In their current state, would you argue that any AV max is worth one more cert than an AA max? |
||
|
2004-06-08, 05:40 AM | [Ignore Me] #10 | ||
First Lieutenant
|
I like much of what was said here... AV MAX Units should have a lockon ability for ground vehicles and MAX units... that would make them suck less. As far as making the AA MAX cost more cert wise, I think it's fine as it is. The AA MAX is ONLY effective at killing Air targets and gets wtfpwn by everything but enemy aircraft. That's the drawback to that MAX. And besides SOMETHING has to keep the hordes of Reavers in check.
__________________
Last edited by BadAsh; 2004-06-08 at 06:58 AM. |
||
|
2004-06-08, 10:45 AM | [Ignore Me] #11 | ||||
Brigadier General
|
|
||||
|
2004-06-08, 11:21 AM | [Ignore Me] #12 | ||
AA MAX should be 3 certs.
It makes sense for the AV MAXs to be able to do damage at range as that is the time when it's not certain death for the AV MAX. The scattercannon works because its TTK is as high as , if not higher than, the Jackhammer. The Lasher and MCG are far better AI weapons than the quasar and anchored TR MAX (conversely I believe the TR MAX works better unanchored at the moment as you can close the distance and make full use of your RoF instead of missing all the time. The Sparrow and Starfire MAXs aren't bad vs MAXs and infantry, burster is hopeless unless it gets direct hits. In my opionion, AI MAXs must be better at killing infantry than MA (even if it's just slightly), AV MAXs must be comparable to AV, especially at range. AA is popular because it's better than AV at attacking air targets. MAXs fail because they are not worth the movement and turning speed, lack of versatility, 5 minute timer and inability to be bought from an AMS. The restrictions do not currently outweigh the advantages of a MAX suit (and I agree with all the restrictions). At the present time I am in favour of the decimator nerf to MAX unit. Time will tell whether my opinion changes on this matter. |
|||
|
2004-06-08, 11:57 AM | [Ignore Me] #13 | ||
the scatter cannon has much slower TTK thatn the JH, but i feel its just right for an AI max, thoguht the quazar is preaty damn evil, ROF > DC max, and the AV is acctualy not that bad
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2004-06-08, 12:55 PM | [Ignore Me] #14 | ||
Corporal
|
The scattercannon is somewhat like 180% above the DC when its unlocked and about 100% above it still when the DC is locked down considering the TTK of a SC against a rexo is 1.000 and the DC when not locked down is 2.850 and locked its 2.090 so its not actually 90/120 when comparing them. The DC does have better range but taking it outside is suicide. As it stands now ALL of the medium assault weapons have a faster TTK then both the quasar and the dual-cycler MAXes. Unlocked the DC max has a TTK on par with a supressor but since its coming from two guns it is much more inaccurate.The decimator is pretty cheap against MAXs I think. You can walk up to a Quasar while its shooting you and fire a deci into it. Stand there still and recieve its fire as you wait for the 2nd shot. Then fire the 2nd shot to kill the MAX. That MAX lands 100% of its shots on you at close range yet could do nothing to stop you from killing it indoors with a deci. Deci = win botton vs TR and VS MAXes. The scattercannon can stop a deci user because it can actually kill the infantry before he has time to fire a 2nd round and it has a shield to obsorb a whole deci round with. With PS and its own shield a NC MAX can withstand all 3 deci rounds and still be alive. I think the TTK of both the quasar and DC should be brought up to par with the scattercannon or at least buffed to where their more effective then 2 cert grunt weapon.
__________________
"Everyone wants to go to heaven but no one wants to die" |
||
|
2004-06-08, 12:59 PM | [Ignore Me] #15 | ||
Corporal
|
Actually the scattercannon has a faster TTK then the jackhammer if the jackhammer is in primary mode. Only in secondary does the jackhammer surpass it. The SC can kill a rexo in 3 shots at close range if hes not using PS or med packs while a Jackhammer requires 4.
JH rof: 0.475 *primary fire* SC rof: 0.500 JH primary TTK: 1.425 SC ttk: 1.000 JH 2nd ttk: 0.575 Their pretty close but if you compare a DC MAX to a MCG theirs a massive difference.
__________________
"Everyone wants to go to heaven but no one wants to die" |
||
|
|
Bookmarks |
|
|