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Old 2004-07-09, 09:46 PM   [Ignore Me] #16
Indecisive
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Tons of newbs have played for a year. Not good enough.
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Old 2004-07-09, 10:23 PM   [Ignore Me] #17
Nalar
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I dont think player votes would solve anything. The reason we have so many CR5s is because we have huge outfits that pick players to advance to CR5 as fast as possible through zerg tactics and exp whoring. If we make it player votes, these same outfits will obviously just vote for the person they want to be CR5 thus solving nothing if not making it easier to advance their own players through the command ranks.
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Old 2004-07-09, 10:28 PM   [Ignore Me] #18
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Which is why you should have an SAT score of 1200 as a minimum to lead.
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Old 2004-07-10, 01:46 AM   [Ignore Me] #19
Cryptica
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I seriously think that the only way to solve the command issue is to do two things:

1) Limit the number of spaces available to higher rank CR's. Like....unlimited CR1's, say, 1,000 CR2's, 500 CR3's, 250 CR4's, and 100 CR5's. Random numbers, but you get the idea.

2) Require more than just CEP to achieve a command rank. I don't know what it would be, maybe as someone mentioned SoE would have to approve them, but that would be too much interference and ppl would bitch. I honestly have no idea what could be done...I'm not smart enough to think of the answer, but I am smart enough to know there's a problem.

Maybe you have to be over 18 in real life to be CR5, or something. All I know is I'm sick of stupid-ass 14 year old morons who can't even spell the word "abandon" correctly trying to tell me what to do. CR5's now have a major problem: nobody respects them. They have no power because no one listens to them. This game, unfourtunately, is run like a democracy. If you don't want to listen to a superior officer, you don't have to, and you suffer no consequences. I know, I know it's a game and we're supposed to have fun, but it's sad that the majority of the players are still too stupid and immature to realize that by working together and being smart and using tactics it makes the game MORE FUN!! Hey, go figure....

*sigh* I didn't want to rant but I got carried away....sorry.
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Old 2004-07-10, 06:54 AM   [Ignore Me] #20
hex222
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noooooooooooooooo, stop talking about the boring CR5 stuff, just take the best of the CR5's and make them CR6's, then each one could be put toward a base and they would have to defend or attack that base, someone needs to govern the CR5's...

how about CR6's look after bases, CR7's after continents, then CR8's can govern the whole world...

and there wouldn't be a player voting thing just the same old system of being promoted when youre CEP goes up enough, but you only get a promotion if there is noone allready on the job or if they fall down to be worse than you....

now look at my post plzzzzzzzzzzzzzzzz...
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Old 2004-07-10, 06:58 AM   [Ignore Me] #21
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I have been told on numerous occasions that getting to CR5 (from people who aren't using dodgy tactics) is a long and arduous task. If you completely shake up Command Rank, how are you going to compensate those people who spent a lot of time getting to CR5? (I'm only CR1 so it wouldn't bother me but I can see it being a little unfair).
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Old 2004-07-10, 07:40 AM   [Ignore Me] #22
PhatBoy
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Hex222, I think you're right, it would be good to have temporary camps to regroup and such, but introducing money would kind of change the balance of the game. I can't really answer how it could be implemented but it sounds good.

Firefly, hell yeah! We really could use naval weapons. Maybe a floating battleship with an aircraft creation terminal, spawn tubes and so on. How to move around would be a problem though, maybe water-based warpgates, but that might not work.

MrCovertMan, it would be good to see infiltrators put to better use because it's hardly stealthy killing someone and then see a hotspot pop up alerting every enemy on the global map.

Now the CR5 problem, maybe when they advance to CR5 they have 2 choices:

1) They can be locked into a command building, with global chat, broadcast on continents and live overhead battlefield maps, waypoints for all troops, and communication to any outfit, platoon, squad etc.

OR

2) Doing what they do now, without global chat.

This means those that are truly willing to lead would choose option one but those that decide to be on the battlefield don't get all the privileges that they do now. The options would not be permanent and they switch at any time if they wanted though. Still my system is far from perfect so carry on posting.
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Old 2004-07-10, 09:56 AM   [Ignore Me] #23
hex222
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watch out people, i'm about to bombard you with all the ideas i've ever thought of...

some other ideas:
grapples, each empire has a gun which fire some sort of projectile which either stays attached to the gun by a rope like thingy or the rope like thingy falls to the ground...
the ability to take control of those things where you get the fuel, you can build a camp, a depo and with lots of money you could transfer energy to a sattalite and back to a base... other empires would need to invade the base...
the ability to be a feild nano surgeon and boost peoples abilities on the field, this would require either an advanced medic or engineering cert...
the ability to be a real hacker and hack from a distance, you would need infils to plant bugs for you to use to control security systems, or do other stuff like turn all the lights off, or open a door from the inside...
more sniper rifles, advanced sniping allowing you to use one of 3 rifles, and offensive one, a defensive one , or a silienced one. empire specific sniping gets you an NC gause sniper rifle, with a single shot anti-matter and a 3 shot anti-personel mode; a TR 12 shot rifle, with 3 shot bursts as an option; and a VS energy rifle, with pinpoint acuracy for 6 shots or a lasher style orb for two shots(to catch out unsuspecting enemies)
a strenth bar which depletes as you use dual guns, or lift up hevy stuff, like crates of ammo, bombs or chainguns... you can use heavier equipment for longer if you do this alot...
a karma bar, which lowers when you kill and raise when you help by healing allies and stuff, when maxed up you can go into slo-mo and can see where your enemies are easier, when it hits 0 you go into a rage and kill anything you get close to automatically, which can be dangerous as well as powerful...
a religous cert, which gives you special powers and a staff, Preists can heal a persons karma to 50%, create EMP's similiarto using a CUD, can defend a team with a barrier or use their power to kill enemies...
the ability to modify vehicles and weapons and store them...
pets, upto 7 without using any special certs, each animal has a limit to how many you can have, you can have dogs as a companion to watch your back, or to defend a base, birds to scout for you, parets can set off an alarm or distracts enemies with their human like voice, rodents to scout, or to spy, horses can be used as automatic travel, being able to dodge trees and jump automatically they can take the best rout to your destination and can be faster than most vehicles in wooded areas; all animals last til their armor runs out then get transported back to the sanc to wait in a comp til you need them again...
robots, similiar to pets, but better at fighting, and less automated, some can be remote controlled...
a 'breach weapons' cert which allows you to use the sweeper 2, supressor 2, or an empire specific shotgun/SMG
a close range weapons cert for swords, sticks, 2X knives, throwing knives, discus', spears...
navy warfare
space warfare
access to the moons, one odinary white rock(our moon), one ice and snow...
6 moons to the moons, an urban one, a wooded one, a desert one, a volcanic one, one temperate and another meditaranian.
satalites
6 empires, the origonals and a green one: which relies on nature to survive, a black one: which is made of the criminals of auraxis, which rely on both weapons of mass destruction and stealth, and a white one.
the ability to knock out or paralise an enemy so that they can't tell on you if your an infil, when this happens to relive you of boredom you get a bit of training, or to see whats happening, a knocked out person cannot chat atall...
seperate experience for medics/drivers/hackers/etc...

of course my last post would be in here aswell, and it would get a defence barrier which limits how many projectiles get through, explosives just blow up when they hit it, the barrier does not stop anyone and takes up power...

about the money thing, money could be earned along with BEP, if you kill an enemy you earn money, if you take a base then you get more money, if your a CR6and you take the base your going for then you get money, if your CR7 you'll earn money every time your empire gets a base in your continent and lots of money when you take the whole cont... money makes games open ended, and allows players more options and imerses them in the game more...

and i havn't even played the game yet...

Last edited by hex222; 2004-07-10 at 09:58 AM.
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Old 2004-07-10, 12:00 PM   [Ignore Me] #24
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We can tell
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Old 2004-07-10, 12:15 PM   [Ignore Me] #25
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Originally Posted by Gohan
Which is why you should have an SAT score of 1200 as a minimum to lead.
I like that idea.
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Old 2004-07-10, 12:58 PM   [Ignore Me] #26
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Originally Posted by Cryptica
Maybe you have to be over 18 in real life to be CR5, or something. All I know is I'm sick of stupid-ass 14 year old morons who can't even spell the word "abandon" correctly trying to tell me what to do.
hey i take offence to that but you do have a point there are alot of stuiped players that should not be CR1 let alone CR5.
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Old 2004-07-10, 01:48 PM   [Ignore Me] #27
Cauldron Borne
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Here we go:

Set every CR5 back to CR4. Take away the CR5 OS (The cr4 os can take out AMS', too. The CR5 OS is just a kills spam weapon anyway.)

This way only the people who WANT to lead will be willing to put forth the effort to regain cr5. All the stupid people will be contnet to just use their spam kill weapon.

Sure we'd be without CR5's for a while, but whose complaining?
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Old 2004-07-10, 02:18 PM   [Ignore Me] #28
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I wouldn't mind underwater combat. That'd be kinda kinky. Or underground. There was a cross section diagram on here absolutly ages ago of what a base could look like. Another thing that'd I'd like to have is empire specific shotguns. You would have to move the jackhammer to the NC specific and give them a new heavy weapon, and then add the TR shotguns and VS shotguns. That would level the indoor battlefield.
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Old 2004-07-10, 02:24 PM   [Ignore Me] #29
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that or just make the JH common pool
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Old 2004-07-10, 02:44 PM   [Ignore Me] #30
hex222
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Originally Posted by CassH
hey i take offence to that but you do have a point there are alot of stuiped players that should not be CR1 let alone CR5.
same here

Originally Posted by -Hezzy-
Another thing that'd I'd like to have is empire specific shotguns. You would have to move the jackhammer to the NC specific and give them a new heavy weapon, and then add the TR shotguns and VS shotguns. That would level the indoor battlefield.
yup, NC with the JH, TR with a large clip and, i dunno about the VS...

the NC could get a gause cannon for HW...

and another thing on my list, the ability for infils to steal stuff from peoples inventories, take apart mines, hack, plant bugs, and strangle enemies all with one cert, one weapon and minimal noise... it'd cost about 5 cert points though...

Originally Posted by Lartnev
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haha, i've been racking these up for the last 5 months, i've been so addicted to this game recently, IT lessons just become 'find a new PS site that they havent banned yet' lessons...
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