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Old 2004-07-22, 08:09 PM   [Ignore Me] #16
Dharkbayne
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Originally Posted by SkunkPunk
thats gay, your gay, your ideas gay, close this thread
Awesome contribution.





















Asshole.
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Old 2004-07-22, 10:46 PM   [Ignore Me] #17
WritheNC
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Defending a base is easy.

I've defended a base against a red alert with only 20 other people in the base for over 30 minutes. As long as there are enough people at the door, you will respawn faster than the people you kill(base respawn > AMS respawn).

Eventually, you will fall, but if nobody else comes to help within 30 minutes it might be a good time to go to another cont.
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Old 2004-07-22, 11:47 PM   [Ignore Me] #18
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yah i fended off 2 tr red alerts on Searhus yesterday and retook the continent b4 the NC came in behind us when most of our forces had left
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Old 2004-07-23, 04:36 AM   [Ignore Me] #19
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Originally Posted by Eldanesh
Defending is already easy. Sure we could make a narrow 1000m corridor the only way to access the cc, but would that be fun?

It is a GAME there should be some possible ways to attack besides mindlessly zerging the front door until it falls. Defending is easy because a small group can hold off 2-3 times their numbers for long periods of time.
Are we even playing the same game? Serioesly if ignorance was mass that post whould have generated a gravity field.

As it stands right now in PS defending takes the same number of forces, if not more then the attacking forc has to hold the base. If the base is a bio lab or a tech plant you might as well not even bother trying as there are just too many ways for the offensive forces to come in, or in the case of the bio lab the enemy can easily get onto the roof, cover the roof exit with reavers and blast the gens, unless the defenders have serious aircover and total controll of the courttyard the gens getting blown is almost a foregone conclusion if the offense really wants the base.

I want some of you meatheads to study theory of armed combat a bit before you post things like this, defending is supposed to be much much easier then going offense, offence can dictate the time and the place of the attack, defenders can dictate the terrain. There is no reason unless the offense is well cordinated that base defenders shouldnt be able to hold out indefinitely against an equal sized force.
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Old 2004-07-23, 04:45 AM   [Ignore Me] #20
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Originally Posted by SkunkPunk
thats gay, your gay, your ideas gay, close this thread
Skunk, i know you have more issues then a Macy's day parade, that does not mean i do. Maybe your mother didnt hold you enough, maybe your girlfriend laughed at your impotence, maybe your girlfriend AND your mother laughed at your impotence. I dunno. The point is, most homophobes are closet gays themselves, but just because you are a closet homosexual, does not mean I am. I seriously wish that in the future you'd seek conseling, rather then bring your own personal issues into a semi serious discussion by people that actualy play this game. I also wish you might grow up.
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Old 2004-07-23, 06:08 AM   [Ignore Me] #21
Lartnev
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Originally Posted by Doppler
defenders can dictate the terrain
Defenders fail most often because they don't to do this. They sorta turtleshell into the base instead of trying to control the courtyad and surrounding areas, and then push out. Sorta like continually playing on the 5 yard line instead of running it back up the field (I think )

However, until we find out exactly what they're doing to the bases this is academic.
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Old 2004-07-23, 07:30 AM   [Ignore Me] #22
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Originally Posted by Doppler
The point is, most homophobes are closet gays themselves, but just because you are a closet homosexual, does not mean I am. I seriously wish that in the future you'd seek conseling, rather then bring your own personal issues into a semi serious discussion by people that actualy play this game. I also wish you might grow up.
If they are 'closet' i.e. 'unknown' gays, your statement cannot be true.

Anyway, back to the main point. Do you want PS to be a static game of tedious sieges or a fast paced game of mobile combat. I vote for the latter.
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Old 2004-07-23, 08:45 AM   [Ignore Me] #23
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Originally Posted by Doppler
Skunk, i know you have more issues then a Macy's day parade, that does not mean i do. Maybe your mother didnt hold you enough, maybe your girlfriend laughed at your impotence, maybe your girlfriend AND your mother laughed at your impotence. I dunno. The point is, most homophobes are closet gays themselves, but just because you are a closet homosexual, does not mean I am. I seriously wish that in the future you'd seek conseling, rather then bring your own personal issues into a semi serious discussion by people that actualy play this game. I also wish you might grow up.
Originally Posted by Doppler
Are we even playing the same game? Serioesly if ignorance was mass that post whould have generated a gravity field.
haha Doppler double pwnage
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Old 2004-07-23, 09:07 AM   [Ignore Me] #24
Eldanesh
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Doppler, You make me wonder if you actually play the game, defense IS easy. I see 33% nc holding off 66% TR/VS at one base, only falling when they are completely swarmed, or it goes neutral, or the attackers drop the gens/hack.

I was defending hossin with some AC- 7 of us stopped, pushed back, and then tower-camped 25+ NC before we rehacked the tower.

All-day stalemates on continents get boring and who will want to attack a continent in the first place if they know they will get raped off within minutes of arriving?

realistic or not, its not good for gameplay, and why should everyone who disagrees with you be ignorant? I think having the scales any more tipped for defender would just suck. Battles get boring when all it is is spamming SA into a doorway for hours.
The way you prattle on about "realistic" defense its as if you expect 10 guys to hold off a red alert with ease.
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Old 2004-07-23, 01:56 PM   [Ignore Me] #25
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Ill break it down for you eldanesh.

Originally Posted by Eldanesh
Doppler, You make me wonder if you actually play the game, defense IS easy. I see 33% nc holding off 66% TR/VS at one base, only falling when they are completely swarmed, or it goes neutral, or the attackers drop the gens/hack.
If your blowing the gens/hacking, the defenders arnt really holding you back now are they? By holding you back i dont mean using their spawn advantage to run out of the spawn room, kill a couple guys then die, holding the zerg off by attrition, if the enemy has set up camp in the courtyard the defenders have already effectively lost as their no longer able to field troops from that base, its a matter of just getting to one of the three points of failure for defenders (Gens, CC, Spawns) any of which loosing it is most likely the death keel for the defenders.

I was defending hossin with some AC- 7 of us stopped, pushed back, and then tower-camped 25+ NC before we rehacked the tower.
Heres a thought, if your tower camping your hardly defending now are you? Thats called offense my friend, so you further prove my point that offense can just door camp a base or structure all day before finnaly getting aroudn to invade.

All-day stalemates on continents get boring and who will want to attack a continent in the first place if they know they will get raped off within minutes of arriving?

realistic or not, its not good for gameplay, and why should everyone who disagrees with you be ignorant? I think having the scales any more tipped for defender would just suck. Battles get boring when all it is is spamming SA into a doorway for hours.
The way you prattle on about "realistic" defense its as if you expect 10 guys to hold off a red alert with ease.
And all days musical bases are not? As it stands now if you dont have the most people on the cont, you might not even show up. Your bases will be zerged out repeatedly and theres nothing you can do because other then having a spawn in the base and sometimes some module/biolab benefits, once the enemy is in the door you have no home field advantages. YOu dont think that constant rollovers get boring, i tell ya what illl make a web game where you just randomly walk up to circles and change the color of them, thats what we have now, it is impossible to hold bases without having a 2 to 1 troop advantage, and if you got 2 to 1 troop advantage why are you defendeing.

I know its hard for you little zergiles to grasp, but maybe if this game did get more tactical and forced people to be a little more selective and work a little more cohesively victory whould be that much more to savor. Not "I and about 100 other guys ran down half our number and now we get to camp out in the soi to wait for i exp before doing it again."
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Last edited by Doppler; 2004-07-23 at 03:47 PM.
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Old 2004-07-26, 07:39 PM   [Ignore Me] #26
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SHameless bumpage i want to hear back from eldanish (sp?)
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Old 2004-07-27, 04:04 AM   [Ignore Me] #27
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little over the edge on the turrets but i do agree with some sort of air defence.

i also dont like the spawn room being next to CC and the one door entrace thing. What we need is more choke points.

i love the transporting mtrix things they would rule.
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Old 2004-07-27, 08:39 AM   [Ignore Me] #28
Eldanesh
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Originally Posted by Doppler
Ill break it down for you eldanesh.


If your blowing the gens/hacking, the defenders arnt really holding you back now are they? By holding you back i dont mean using their spawn advantage to run out of the spawn room, kill a couple guys then die, holding the zerg off by attrition, if the enemy has set up camp in the courtyard the defenders have already effectively lost as their no longer able to field troops from that base, its a matter of just getting to one of the three points of failure for defenders (Gens, CC, Spawns) any of which loosing it is most likely the death keel for the defenders.



Heres a thought, if your tower camping your hardly defending now are you? Thats called offense my friend, so you further prove my point that offense can just door camp a base or structure all day before finnaly getting aroudn to invade.



And all days musical bases are not? As it stands now if you dont have the most people on the cont, you might not even show up. Your bases will be zerged out repeatedly and theres nothing you can do because other then having a spawn in the base and sometimes some module/biolab benefits, once the enemy is in the door you have no home field advantages. YOu dont think that constant rollovers get boring, i tell ya what illl make a web game where you just randomly walk up to circles and change the color of them, thats what we have now, it is impossible to hold bases without having a 2 to 1 troop advantage, and if you got 2 to 1 troop advantage why are you defendeing.

I know its hard for you little zergiles to grasp, but maybe if this game did get more tactical and forced people to be a little more selective and work a little more cohesively victory whould be that much more to savor. Not "I and about 100 other guys ran down half our number and now we get to camp out in the soi to wait for i exp before doing it again."
When I think of people defending, I think of the empire with dominion vs the empire without. Beyond the simple base layouts, the odds are highly in the defenders favor. (Even defending one base the defense will last for hours until the attackers are pushed back or the defenders are starved out (running out of ntu))

In the example I gave, it was at chac on Hossin, the first base for NC and while they were pushing inside the base, 7-8 people were able to 1. get reavers and kill the AMS 2. Kill the CC camp 3. air-camp the path between the tower and the base 4. in a coordinated hotdrop, rehack the tower. What more do you want defense to do for you? That, in my eyes is how defense should work and demonstrates the effective advantages available to defenders. Defenders have: full lattice benefits, hard spawn points no matter what, Tech, interlink, DSC, and mods, large incentives (hp mod + 20hp + global benefits = win - I had almost 150 hp) , as well as easy access to vehicles. Attackers have only towers and have to hack out vehicles, they are also exposed and forced into choke points.

It is a game, and wether attacking or defending you should expect to fight if you want to hold onto your base. If you can't be bothered to defend the vulnerable spots in your base then don't complain about how the layout screwed you over. I don't like getting killed, so in massive zerg-fests I generally will sit in the gen room in a scatmax. I have seen 33% holding off 66% regularly on all empires. Failed invasions usually turn into that- I look at solsar and see one NC base with 33% pop, the rest TR, 2 hours later I look at it and it went neutal/ finally got hacked.

Do you want the entire game to be so horribly skewed to the defense that 1. its not any fun to attack (already is imo) 2. it takes overwhelming (I mean OVERWHELMING, like 9:1) numbers in order to win?

I enjoy defending - its almost all I do, you don't have ot be running around in rexo with SA firing off the walls in order to be "defending"
I mow people down with my liberator before camping their tower roof a lot of the time, I bind to one base back and bomb their ams's, if the enemy has made it into the base, its not the design of the base that is making you lose, design or not, you have already lost, face it.

(besides, even if they take the base, your entire defense force has 15 minutes to respawn, get vehicles, kill their ams and resecure. That also happens a lot- would you classify that as offense or defense?)

Doppler, I don't have anything against you, its just my honest opinion from experience and from more than a year of doing almost nothing but defending locked continents that defending is not weak, nor underpowered. The single greatest buff the defender ever received was spawning not taking NTU, that one change did more than any base layout could have. Long winding corridors and completely linear base design seem really boring to me. I love having a mini-maze and multiple paths to worry about. It seems that if you had your way it would just be spamming a doorway with plasma grenades until one side forced its way in.

Oh, and I do have to work, so I may not get to type a response right a way, and I prefer playing when I am not "working" to typing.
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Old 2004-07-27, 04:18 PM   [Ignore Me] #29
Duffman
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heh you think its easy because your NC... try TR.
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Old 2004-07-27, 04:33 PM   [Ignore Me] #30
Eldanesh
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Originally Posted by Duffman
heh you think its easy because your NC... try TR.
http://www.battlerank.net/cgi-bin/vi...385&worldID=15

My TR's first ~1200 kills were over the course of 3 days of nothing but... defending.
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