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2004-07-22, 10:46 PM | [Ignore Me] #17 | ||
First Lieutenant
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Defending a base is easy.
I've defended a base against a red alert with only 20 other people in the base for over 30 minutes. As long as there are enough people at the door, you will respawn faster than the people you kill(base respawn > AMS respawn). Eventually, you will fall, but if nobody else comes to help within 30 minutes it might be a good time to go to another cont. |
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2004-07-23, 04:36 AM | [Ignore Me] #19 | |||
Contributor Major
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As it stands right now in PS defending takes the same number of forces, if not more then the attacking forc has to hold the base. If the base is a bio lab or a tech plant you might as well not even bother trying as there are just too many ways for the offensive forces to come in, or in the case of the bio lab the enemy can easily get onto the roof, cover the roof exit with reavers and blast the gens, unless the defenders have serious aircover and total controll of the courttyard the gens getting blown is almost a foregone conclusion if the offense really wants the base. I want some of you meatheads to study theory of armed combat a bit before you post things like this, defending is supposed to be much much easier then going offense, offence can dictate the time and the place of the attack, defenders can dictate the terrain. There is no reason unless the offense is well cordinated that base defenders shouldnt be able to hold out indefinitely against an equal sized force.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2004-07-23, 04:45 AM | [Ignore Me] #20 | |||
Contributor Major
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__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2004-07-23, 06:08 AM | [Ignore Me] #21 | |||
However, until we find out exactly what they're doing to the bases this is academic. |
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2004-07-23, 07:30 AM | [Ignore Me] #22 | |||
Private
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Anyway, back to the main point. Do you want PS to be a static game of tedious sieges or a fast paced game of mobile combat. I vote for the latter. |
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2004-07-23, 08:45 AM | [Ignore Me] #23 | ||||
Corporal
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2004-07-23, 09:07 AM | [Ignore Me] #24 | ||
Sergeant Major
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Doppler, You make me wonder if you actually play the game, defense IS easy. I see 33% nc holding off 66% TR/VS at one base, only falling when they are completely swarmed, or it goes neutral, or the attackers drop the gens/hack.
I was defending hossin with some AC- 7 of us stopped, pushed back, and then tower-camped 25+ NC before we rehacked the tower. All-day stalemates on continents get boring and who will want to attack a continent in the first place if they know they will get raped off within minutes of arriving? realistic or not, its not good for gameplay, and why should everyone who disagrees with you be ignorant? I think having the scales any more tipped for defender would just suck. Battles get boring when all it is is spamming SA into a doorway for hours. The way you prattle on about "realistic" defense its as if you expect 10 guys to hold off a red alert with ease. |
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2004-07-23, 01:56 PM | [Ignore Me] #25 | |||||
Contributor Major
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Ill break it down for you eldanesh.
I know its hard for you little zergiles to grasp, but maybe if this game did get more tactical and forced people to be a little more selective and work a little more cohesively victory whould be that much more to savor. Not "I and about 100 other guys ran down half our number and now we get to camp out in the soi to wait for i exp before doing it again."
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. Last edited by Doppler; 2004-07-23 at 03:47 PM. |
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2004-07-26, 07:39 PM | [Ignore Me] #26 | ||
Contributor Major
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SHameless bumpage i want to hear back from eldanish (sp?)
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2004-07-27, 04:04 AM | [Ignore Me] #27 | ||
Contributor First Lieutenant
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little over the edge on the turrets but i do agree with some sort of air defence.
i also dont like the spawn room being next to CC and the one door entrace thing. What we need is more choke points. i love the transporting mtrix things they would rule. |
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2004-07-27, 08:39 AM | [Ignore Me] #28 | |||
Sergeant Major
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In the example I gave, it was at chac on Hossin, the first base for NC and while they were pushing inside the base, 7-8 people were able to 1. get reavers and kill the AMS 2. Kill the CC camp 3. air-camp the path between the tower and the base 4. in a coordinated hotdrop, rehack the tower. What more do you want defense to do for you? That, in my eyes is how defense should work and demonstrates the effective advantages available to defenders. Defenders have: full lattice benefits, hard spawn points no matter what, Tech, interlink, DSC, and mods, large incentives (hp mod + 20hp + global benefits = win - I had almost 150 hp) , as well as easy access to vehicles. Attackers have only towers and have to hack out vehicles, they are also exposed and forced into choke points. It is a game, and wether attacking or defending you should expect to fight if you want to hold onto your base. If you can't be bothered to defend the vulnerable spots in your base then don't complain about how the layout screwed you over. I don't like getting killed, so in massive zerg-fests I generally will sit in the gen room in a scatmax. I have seen 33% holding off 66% regularly on all empires. Failed invasions usually turn into that- I look at solsar and see one NC base with 33% pop, the rest TR, 2 hours later I look at it and it went neutal/ finally got hacked. Do you want the entire game to be so horribly skewed to the defense that 1. its not any fun to attack (already is imo) 2. it takes overwhelming (I mean OVERWHELMING, like 9:1) numbers in order to win? I enjoy defending - its almost all I do, you don't have ot be running around in rexo with SA firing off the walls in order to be "defending" I mow people down with my liberator before camping their tower roof a lot of the time, I bind to one base back and bomb their ams's, if the enemy has made it into the base, its not the design of the base that is making you lose, design or not, you have already lost, face it. (besides, even if they take the base, your entire defense force has 15 minutes to respawn, get vehicles, kill their ams and resecure. That also happens a lot- would you classify that as offense or defense?) Doppler, I don't have anything against you, its just my honest opinion from experience and from more than a year of doing almost nothing but defending locked continents that defending is not weak, nor underpowered. The single greatest buff the defender ever received was spawning not taking NTU, that one change did more than any base layout could have. Long winding corridors and completely linear base design seem really boring to me. I love having a mini-maze and multiple paths to worry about. It seems that if you had your way it would just be spamming a doorway with plasma grenades until one side forced its way in. Oh, and I do have to work, so I may not get to type a response right a way, and I prefer playing when I am not "working" to typing. |
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2004-07-27, 04:33 PM | [Ignore Me] #30 | |||
Sergeant Major
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My TR's first ~1200 kills were over the course of 3 days of nothing but... defending. |
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