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Old 2004-08-11, 12:39 PM   [Ignore Me] #31
Madcow
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Originally Posted by Kasion
Overall, DL is not that far off from what it should be. Correct the 3rd person view snafu, and an increase in the stamina drain should bring it back in line with the other implants.
The problem with any amount of stamina drain is that it becomes negligible when people flicker the implant. That is what is encouraging people to use it in random situations, and that is something I would like to see addressed. I personally see it as discouraging skillful gameplay, and I fail to see why that's something you would want promoted in your game.

Also, another item I just thought of about Dark Light is I would like to see it drain stamina while stationary. It wouldn't have to be a fast drain, but something that players would have to pay attention to. Allowing people to protect base assets like the CC or gen and insure a 0% chance of cloaker interruption just seems overwhelming. Even if you changed it to where 2 guys together could watch a CC if they alternated Dark Light every minute or so would be a nice improvement, and would force some coordination.
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Old 2004-08-11, 12:41 PM   [Ignore Me] #32
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Originally Posted by MrCovertMan
The jammer grenade is useful.....
Frankly we cloakers need a more silent means of disabling electronics
But according to you the EMP gun would announce your presence as well?

And yes, as a sniper I used to use darklight in 3rd person between shots if I wasn't tracking a target. I say used to because now I have audio amp instead of darklight on that character

Originally Posted by Kasion
By biggest gripe about being a cloaker, is not DL, but the fact that I get TKed 85% of the time, and always get the, "I am sorry... Did not see you there," tell from the individual that shot trough me to get their kill(s).
Had that happen to me, from both sides. Not really a lot you can do about that unless the devs implement a sorta outline glow, or just a green glow to help you spot there's a friendly infiltrator somewhere.
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Old 2004-08-11, 01:14 PM   [Ignore Me] #33
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Originally Posted by Lartnev
But according to you the EMP gun would announce your presence as well?

And yes, as a sniper I used to use darklight in 3rd person between shots if I wasn't tracking a target. I say used to because now I have audio amp instead of darklight on that character



Had that happen to me, from both sides. Not really a lot you can do about that unless the devs implement a sorta outline glow, or just a green glow to help you spot there's a friendly infiltrator somewhere.
You use audio amp? Sensor Shield pwns j00! Heh, my only Sensor Shield problem is with that and Melee Boost I can only take down 2 guys before I have to recharge my stamina. I spent one night running up a hill to a snipe point, killing two guys and running down to a safe hiding spot to recharge during base defense. 13 trips, 26 knifed snipers with no deaths when they finally broke into the base and ended my fun.

As for TKs, I've learned to live with them although some of them are beyond infuriating. Getting run over by friendlies in the middle of nowhere, getting shot by people who get 'spooked' by the infil movement and don't notice the green name. It's a running joke with my friend and I though. One night my first 10 deaths were all by friendly hands. The last one to truly piss me off was standing outside an interlink surrounded by spits, crouching and recharging stamina with Sensor Shield on. A ScatMAX fires at somebody nowhere near me from a huge distance, and somehow some pellets hit me. Damage taken, Sensor Shield down, ripped to shreds by spits before I could blink. Heck, that one didn't even show up as a TK even though it was all him.
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Old 2004-08-11, 02:06 PM   [Ignore Me] #34
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I will admit that darklight is abused a lot. I drive a lightning, and when we are in the process of capturing the innards of a base I drive around the CY with DL on killing the cloakers. I never have used DL on foot because cloakers are too easy to see and hear when they are around you. I think it needs to be nerfed, but it won't happen this year so I'm not going to worry about it.
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Old 2004-08-11, 04:01 PM   [Ignore Me] #35
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Originally Posted by Madcow
The problem with any amount of stamina drain is that it becomes negligible when people flicker the implant. That is what is encouraging people to use it in random situations, and that is something I would like to see addressed. I personally see it as discouraging skillful gameplay, and I fail to see why that's something you would want promoted in your game.
What I meant by the increase in the stamina drain is that everytime that it is activated it drains 10 points of stamina, like when you jump, or even a larger amount, possibly 20 points per activation and a 2 point per tick while moving. This would be enough to get players to limit their flickering of the implant, but still make it viable when hunting for a known cloaker.

Also, another item I just thought of about Dark Light is I would like to see it drain stamina while stationary. It wouldn't have to be a fast drain, but something that players would have to pay attention to. Allowing people to protect base assets like the CC or gen and insure a 0% chance of cloaker interruption just seems overwhelming. Even if you changed it to where 2 guys together could watch a CC if they alternated Dark Light every minute or so would be a nice improvement, and would force some coordination.

I like that idea, maybe something along the lines of when you have enhanced hearing and darklight both on while stationary. Just make it drain at that speed when you have DL on only.
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Old 2004-08-11, 05:15 PM   [Ignore Me] #36
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<3 Darklight
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Old 2004-08-11, 05:42 PM   [Ignore Me] #37
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Originally Posted by Papagiorgio
<3 Darklight
Thanks for the helpful input?
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Old 2004-08-11, 07:43 PM   [Ignore Me] #38
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Originally Posted by Lartnev
But according to you the EMP gun would announce your presence as well?
Yes but would a single small blast of emp that doesn't set off mines be more noticeable then an emp explosion that makes mines detonate and whose effect can be heard, and see through walls that are close to the detonation area?
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Old 2004-08-11, 07:49 PM   [Ignore Me] #39
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Originally Posted by MrCovertMan
Yes but would a single small blast of emp that doesn't set off mines be more noticeable then an emp explosion that makes mines detonate and whose effect can be heard, and see through walls that are close to the detonation area?
I'd personally rather some sort of 'minesweeper'. Completely silent, destroyed by using it on a single mine and taking up a full slot just like an ACE. Negotiating mine fields is a part of the game, get a few CEs that know what the hell they're doing at a base and it can be nigh impossible to make it into a doorway silently though. Shooting or boomering or jamming either takes too much time or is too loud or both. The only remotely stealthy option I've been able to come up with is placing another mine next to the enemy mine and waiting for somebody to come through the door and set mine off, thus destroying the one I was trying to eliminate in the first place. As long as I'm wasting that inventory space, I'd like an option to get in without arousing suspicion.
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Old 2004-08-11, 10:00 PM   [Ignore Me] #40
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I personally see no problem with Darklight being able to "flicker" , perhaps a slight stamina penalty to limit the time it can be used.

Frankly, "flicking" the Darklight on, periodically, is not "skillless" as one soldier says to a recruit: "Good habits keep you alive".
Darklight has a limited range, perhaps limiting it to a more closer radius, and disable 3rd person view is sufficient.

I mean if you are a cloaker and is killed sneaking too close to a soldier who has the good habit as a sentry to turn on her Darklight periodically and have a good look around, you deserve to die.
For assuming that you are so good, and that the trooper is so stupid to not have a good habit.
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Old 2004-08-11, 11:16 PM   [Ignore Me] #41
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That makes sense.

But making DL something you equip, sorta like Infrared goggles or nightvision, makes more sense to me.

An implant to counter a cert seems like a lazy way to do it, afaik there is no certs that counter an implant =/
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Old 2004-08-11, 11:46 PM   [Ignore Me] #42
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I want the range shortened, the stamina drain SLIGHTLY inceased, and a mandetory time period that you must keep the DLV on, like say....5 seconds... a lot can happen to you in five seconds on the battle field.

About these EMP guns: could I sneak up behind someone and use it to turn off their DLV?

Just one more coment about the Slient Run: has anyone noticed that if you use a rek around a Spit w/ SR on, the spit still spots you?
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Old 2004-08-12, 08:25 AM   [Ignore Me] #43
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Originally Posted by Couldron Borne
Just one more coment about the Slient Run: has anyone noticed that if you use a rek around a Spit w/ SR on, the spit still spots you?
I believe that's intentional.
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Old 2004-08-12, 09:11 AM   [Ignore Me] #44
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You do realise Dark Light totally fogs out all things after a certain point, and if you got close enough to see the AMS you could probably find it without DL anyway
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Old 2004-08-12, 09:12 AM   [Ignore Me] #45
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Originally Posted by Sobekeus
That makes sense.

But making DL something you equip, sorta like Infrared goggles or nightvision, makes more sense to me.

An implant to counter a cert seems like a lazy way to do it, afaik there is no certs that counter an implant =/
Indeed, everyone gets the perfect anti implant weapon for free
EMP nades
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