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2004-09-09, 08:40 PM | [Ignore Me] #3 | ||
Flying a reaver is like flying a hovering crate. As ^^^ said, there's really no room for a joystick when the flight model is so incredibly primitive. You could fly planes in SNES games with very few buttons, and you can fly them in PS the same. Maybe when PS's air combat advances a few years till it hits the TIE Fighter era we'll see some room for joystick support.
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2004-09-10, 12:37 AM | [Ignore Me] #6 | ||
Lightbulb Collector
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I actually found the air combat system to be a big disappointment. I say "air combat system" because it's not a flight model.
Good flight model: IL-2 Sturmovik Bad flight model: Battlefield series The flight model is nonexistant in PS, the aircraft are really only cars that move in the third dimension. Stalling, blackouts, and other effects are not in PlanetSide at all.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-09-10, 06:58 AM | [Ignore Me] #7 | ||
Hey, it's the future, they probably have inertia dampeners (and why would they stall when they're VTOL?).
Perhaps when they introduce better joystick support they'll make flying harder, but until then I think it's best that they keep them easy to fly with mouse and keyboard (which it does quite well imo). |
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2004-09-12, 02:43 AM | [Ignore Me] #8 | ||
Staff Sergeant
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Well for one i dont know why anyone would compare WWII air combat games with a futuristic game with aircraft using completely different ways of propulsion and movement. Secondly, ive kinda given up on using aircraft to any real effect for now. I just cant get teh mouse and keyboard down with these wierd flight physics. Even with joystick support i doubt i will use the aircraft any more than i do now.
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2004-09-12, 11:02 AM | [Ignore Me] #9 | ||
why insist on making current aircraft into something there not, fixed wing planes?
first off how would hey takeoff and land, with very little flat ground i see multitudes of people getting flung all over the place. Yes its easy to use but even modern Jet liners can acctulay land themselfs (and do every so often to make sure it working right, its normaly a much smoother landing that way too) suggestions for tiger un invet the mouse controls when flying. Lastly what does it offer us? It won't make killing tanks easier, as its hard enough to get enought rockets on one for it to blow up, unless you stop moving and then your easy AA pickings, i guess it will cut down on infantry spamm as you'll never be able to hit them. What good is an aircraft that can't hit ground targets in this game, yeah it can shoot down others but you want all planes to be like that.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-09-12, 02:44 PM | [Ignore Me] #10 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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