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PSU: Cant touch this!
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2004-09-14, 09:57 PM | [Ignore Me] #92 | ||
Major General
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I could give a damn what number you want to call it. The bottom line is it would have to be great against infantry, and decent against light vehicles. 25 is taken, IIRC, so I picked 30.
There number means nothing. I just picked an empty number that seemed reasonable for an aircraft (Apaches carry a 35mm cannon, IIRC, not that it means anything), and suggested it. The key is great vs infantry, decent vs light vehicles over time.
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2004-09-14, 10:23 PM | [Ignore Me] #96 | |||
Major General
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2004-09-15, 04:49 AM | [Ignore Me] #97 | |||
Last edited by Warborn; 2004-09-15 at 08:16 AM. |
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2004-09-15, 10:16 AM | [Ignore Me] #98 | ||
Private
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I think the main suggestion is that they're changing the Reaver to a 2 man craft with a gunner controlling either the rockets or the gun. I could see how this might stop (or rather slow) the Reaver swarm and encourage more teamwork. AirCav would still have the mossy as rapid 1 man transport and Air to Air.
This could change the Reaver from a Uber Sky Lightning able to do everything pretty well to the Main Battle Tank of the sky - requiring some team work and co-ordination between the players to be able to rule. I quite like the idea of adding the minimum flight speed as well, if the nose cannon was pretty effective it would be nice to see some strafeing runs. |
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2004-09-15, 10:58 AM | [Ignore Me] #99 | |||
Last edited by Warborn; 2004-09-15 at 11:00 AM. |
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2004-09-15, 01:19 PM | [Ignore Me] #100 | ||
Lieutenant Colonel
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Again, I would say remove AA MAXs altogether if they made that change. Maybe nerf the Striker's air ability (either can't lock or does very minimal damage) and leave only Skyguards and opposing air as the only things that are truly effective at bringing air down. There would be dogfights all the time, that seems cool, and pilots wouldn't have to worry about AA disrupting their fun.
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2004-09-15, 02:15 PM | [Ignore Me] #101 | |||
Last edited by Warborn; 2004-09-15 at 02:16 PM. |
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2004-09-15, 02:24 PM | [Ignore Me] #103 | |||
Lieutenant Colonel
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2004-09-15, 03:23 PM | [Ignore Me] #104 | ||
Yeah. The idea I was envisioning for them would be deadlock-breakers. Taking a tower can be a pain in the ass, but with some MAXs that had increased footspeed, melee power (this requiring they get right up into the enemy), and big armor, a few of them would cause most defenses to buckle as the enemy flees their advance, trying to kill them while also causing damage to their allies.
As for few people using it, I think if they made it cosmetically cool enough (look to Warhammer 40k for some neat melee weapons on big suits of armor) and didn't make it too ineffective (they'd have to move faster than normal MAXs) they'd have enough of a following. They'd of course be a niche suit of armor, but then, so are AA MAXs. Well, the TR one anyway. VS and NC ones are actually pretty good at killing infantry. |
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