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2004-09-28, 01:08 AM | [Ignore Me] #18 | ||
Captain
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May I add?
Make the mobile arty 'n stuff it's own special cert. Maybe one cert point. That will limit the numbers, and give thse guys with one empty cert point an option. The Nest's should stay MA, though. I like that. And, because these things are their own cert, they can be aquired separatly from other vehicles. Maybe they would show your avatar pushing the piece off the pad when you aquire it. This gives you the option of allowing it to be hitched to any buggy, or transport. But not tanks. Gals should be allowed to "tow" these. Like Chinooks, as per Firefly's suggestion. These ideas are really good, guys. Me likes. I can envision Outfits setting up player made, and managed, outposts. Sort of an Outfit "Camp" instead of an outfit base (which seems unlikely at this point). Ya'll should get a Dev to notice this, once it's refined, of course. w00t for you! |
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2004-09-28, 03:17 AM | [Ignore Me] #20 | ||
Private
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Why not some form of ammunition dump that Cr2-5's can call down from the skies every 60 min? It would work like an equipment terminal with a limited supply of ammo boxes. Cr2 ammo dumps would have 50 ammo boxes while cr5 ammo dumps would have 5000 ammo boxes.
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2004-09-28, 08:25 AM | [Ignore Me] #21 | ||
First Sergeant
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more reason to get cr5 other than enhanced killspam, good.
5000 is a little overkill IMO because that defeats the purpose of going back to a base to get more amunition. maybe somthing like 50, 100, and 500 boxes, just enough to help but so the outpost still has to be interdependant more later as i have to go to school now
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System Specs: Asus P4C800-E Deluxe Intel Pentium 4 "C" [email protected] 1024MB PC3200 Corsair Value-Ram ATI Radeon 9800pro @ xt Creative Labs Sound Blaster Audigy 2 ZS Samsung 160GB SATA holding games'n'stuff Western Digital 160 ATA100 holding windows and important stuff Last edited by StrangeFellow; 2004-09-28 at 08:26 AM. Reason: misread numbers in previous post |
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2004-09-28, 10:53 AM | [Ignore Me] #23 | ||
Colonel
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hence the reason why placement of the positions would be something very important to consider. furthermore, scouting runs would be very important since the CR5 OS would be devastating to an outpost. The simple fact is this: The OS can take out an outpost, but you have to find the outpost first. A clever squad leader will know the best places to set up a fire-position and will also know how to keep it a secret. This concept will take a lot of coordination and some actual tactical behavior. You can't just zerg and HA whore anymore.
EDIT: furthermore, the guns should not take that long to set up. with the proper amount of players and the right vehicles, a fire-position shouldn't take more than ten minutes to prepare once the site is chosen. All in all, acquisition and deployment should take about twenty minutes. The fact of the matter is that you must defend your positions, you can't just set them up and forget about them.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. Last edited by oddfish; 2004-09-28 at 10:55 AM. |
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2004-09-28, 11:01 AM | [Ignore Me] #24 | |||
Staff Sergeant
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But im really loving this idea, but please let theses things be carried by Galaxies and Lodestars and make the cert points be about 5 or 6. It might be overkill but it will keep down the over-usage a whole lot. And make it so that they could be towed by harassers and Empire spec buggies (show the buggies some love ). Just positive critism: Im not feeling the recoiless cannon i dont see this being a good thing in planetside, maybe i dont see what you see, I just think it doesn't belong. And one more thing it doesn't take long to rotate a Artillery piece just F.Y.I. One more thing make these towable artillery deconstruct, like after about hour or two of being idle they automaticly deconstruct, If they never decontructed they would be all over the place and i dont think no one would like that. Just make to where you can leave then come back it if you want to and move it again. I feel a hour or two is long enough time to decide if you one to pack it and take with you or leave it to be recycled. Everthing esle is right on point |
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2004-09-28, 11:10 AM | [Ignore Me] #25 | |||
Colonel
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The recoiless is questionable, i agree. Now: THERE IS NO CERT FOR THE TOWABLE GUNS! NOR FOR THE MG NESTS! MA cert gives you the ability to pick up the MG Nest and operate it. GT cert gives you the ability to hitch a gun to your Deliverer. Simple as that. The reason I say this is because I think it's stupid to have to Cert in a weapon just to set it up. And i also think it is ridiculous that any guy with a vehicle besides a tank can hitch a gun up and go. I do not, and probably will never, agree that the buggies should be able to haul the big guns. I just don't. Nor do i think that you should have to cert in the Towables just to set them up. That seems very silly. Do you cert in Heavy Assault just so that you can get the guns from the terminals and put them in your locker? No. Anyone can fire the guns, just like anyone can deploy them. The only thing you can't do is ACQUIRE them unless you have Ground Transport. Then, if you want to carry it by air, you simply drive your deliverer with the gun attached into a lodestar and have it carry you to the position. This is not supposed to be an overly complicated idea. Simplicity is what makes it work so well.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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2004-09-28, 12:04 PM | [Ignore Me] #26 | |||
I think it should simply take a two point cert, maybe called field weapons, to aquire, and they should be towable by anything, although different vehicles are better or worse at it (a sundy could lug one along and barely notice it, an ATV would be doing 20.) The cert comes with an ANT for towing and anyone can use the stuff, you just need the cert to aquire them.
Edit: also, I think its important to note that the best way to get battles into the field is to move the towers further away from the bases, so the terrain in between can actually be a battleground instead of just a small strip of no mans land. They should still be within easy walking distance, just maybe 2/3x as far away as they are now.
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{BOHICA} Last edited by Incompetent; 2004-09-28 at 12:07 PM. |
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2004-09-28, 12:38 PM | [Ignore Me] #28 | |||
Colonel
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The Thunderer or Aurora wouldn't have Tow Capability. Towable guns are not a CERTIFICATION. that makes NO sense. why cert in something just so you can GET IT. ANYONE can use the guns. So why cert in them if it only means you can acquire them? That makes ZERO sense. ZERO. Furthermore, leave the towers where they are. Also, there's lots of room out there to fight. Also, capping bases and towers gets VERY old after a while. This addition adds new objectives and new missions to the game. As far as buggies are concerned. No. The buggies don't move the guns. They'll become more useful once this concept is implemented because of their fast attack capabilities. Assaulting a fire-position would be easier from a buggy since you can get there quicker and bring plenty of firepower to boot. Also, the cannons would have a lot more trouble hitting the buggies than they would hitting Tanks, BFR's, Sundy's, Deliverers, etc. I can't help the fact that no one knows how to use the buggies properly. In skilled hands, a buggy can be more devastating than a tank at times. I'm sorry, but there's no reason to buff the buggies. None. The reason I chose the deliverer was simply to make GT more desireable but also, since GT isn't the most exciting cert, most people will still not get it and just go with other stuff. Just because you're certed in GT doesn't mean you're the only one who can USE the guns, just that you're the only one that can acquire them. No buggies. No certifications. If you get GT, you can get the guns. Simple. Anyone can operate the weapons. Anyone can set them up. Anyone can rearm them. Anyone can destroy them/hack them. Simple as that. No need for a cert. None. It's stupid wasting certs on something just so you can acquire it. It should be packaged with the GT cert.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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2004-09-28, 01:05 PM | [Ignore Me] #29 | ||||||
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{BOHICA} |
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2004-09-28, 01:13 PM | [Ignore Me] #30 | ||
Colonel
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Moving the towers only opens up so much of the playing field.
As I said. Capping towers and Bases gets old anyways. Having temporary outposts makes the game more interesting. The Ground Transport cert seems to be the only one that is reasonable to apply the towable weapons to. Buggie's should not have this option available. Buggies aren't tow trucks, they're scouts and fast attack vehicles. Deliverers are meant to be transports, hence the cert. This makes them more appropriate for the task. Buggies have no business hauling Guns. And, furthermore, I stated that the up-gunned Deliverers won't be able to haul the Guns, just the Common Pool ones. No Buggies, No Certifications. You cert in GT, you get to acquire the guns. It makes them less accessible so they won't be EVERYWHERE. I'm certed in AB, and I'm still saying that I don't think it woudl be a good idea to have my Enforcer hauling a gun. I'll guard a convoy of Deliverers hauling guns, but I don't think I should be towing one. That makes no sense to me. Buggies aren't tow trucks.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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