Ammunition - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We Won't Screw You Over....Really..
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2002-11-10, 02:52 PM   [Ignore Me] #76
Kukanil
Private
 


vechs can carry extra stuff in trunks. Also, MAX's have large amounts of space that they can hold stuff in. The backpack/mule suit are not really needed.
Kukanil is offline  
Reply With Quote
Old 2002-11-11, 03:24 AM   [Ignore Me] #77
stick100
Corporal
 


Originally posted by afex
it's very simple. you're wrong. that about covers everything. [In reference to me]
Lol, I wasn't trying to resurect this discussion, I was just telling the guy I support him, and that I tried before and got shot down. Besides its not like I fought it very hard, that was time-limited servers .
stick100 is offline  
Reply With Quote
Old 2002-11-11, 07:56 AM   [Ignore Me] #78
Tobias
I'm with the Vanu
 
Tobias's Avatar
 


*Drives his AA guns up*
Did you say something?
Tobias is offline  
Reply With Quote
Old 2002-11-11, 04:44 PM   [Ignore Me] #79
FireFrenzy
Sergeant Major
 
FireFrenzy's Avatar
 


I havent read through most of this thread, but i found this, (which may have already been posted):

"Are there secondary attacks associated with weapons?
Many weapons have secondary attack modes, yes. These secondary modes range from firing all rounds available, to guided methods, or even switching from normal ammo to AP ammo."

I assume only some weapons will have the ability to use AP, and it will just be your secondary fire.
FireFrenzy is offline  
Reply With Quote
Old 2002-11-11, 07:51 PM   [Ignore Me] #80
Tobias
I'm with the Vanu
 
Tobias's Avatar
 


Striker
Source: Terran Republic
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Medium

The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration.


Jackhammer
Source: New Conglomerate
Handling: Assault Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium

With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again.

MAG-Cutter
Source: New Conglomerate
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable

The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
(all knifes are the same for secound fire though)

All alternate fire modes that arnt AP, also might vehicles have alt fire modes?
Tobias is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:39 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.