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2004-10-09, 11:11 PM | [Ignore Me] #1 | ||
Sergeant Major
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http://www.artificialstudios.com/screenshots.php
Is it just me or do those look like REAL pictures?! Said to already be better than the Unreal 3 engine...
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No Soup For You! |
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2004-10-09, 11:54 PM | [Ignore Me] #4 | ||
Colonel
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It looks pretty good, but doesn't rival the Unreal 3 Engine. My primary complaint with it is that, like the Doom 3 Engine, it has too much wierd and splashy lighting effects to look real, whereas the U3E looks rough, like the Half Life 2 Engine, and creates realistic-looking spaces and terrains.
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2004-10-10, 12:02 AM | [Ignore Me] #7 | ||
source, while not as good as the ones above thats still fucking amazing. you can even tell what kinf of comp it is, 9800pro, VIa chipset mobo, audigy 2 ZS sound card
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2004-10-10 at 12:03 AM. |
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2004-10-10, 12:10 AM | [Ignore Me] #8 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-10-10, 12:10 AM | [Ignore Me] #9 | ||
General
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the one at the top doesnt even look like an engine to me. Looks like someone had some fun with 3DSM or Maya.
It also is too soft. The tones are too bright and there's too much of a soft sheen on everything. Show me something that proves better lighting effects than the U3 engine and I'll believe it. But from the U3 engine demo, it'll be hard to beat that out. Last edited by Setari; 2004-10-10 at 12:23 AM. |
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2004-10-10, 12:40 AM | [Ignore Me] #11 | |||
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-10-10, 01:02 AM | [Ignore Me] #13 | ||
Lightbulb Collector
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My first reaction: Wow. Look at that detail!
Rob's reaction: WTF? THAT PC'S FLUX CAPACIATOR ONLY TURNS ON AT 88 MPH!!! NEEDS MOAR JIGGAWATZ
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-10-10, 01:25 AM | [Ignore Me] #15 | |||
First Sergeant
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BAH. Just wait 'till they make a physics/graphics engine that can simulate and render each individual atom and sub-atomic particle of a level in real time.
Computeres everywhere will explode.
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