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2003-02-13, 05:51 AM | [Ignore Me] #5 | ||
First Sergeant
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The VS MAX allows the user to utilize superior tactics. While the TR MAX can fire more shots, and the NC MAX can take more damage, the VS MAX will be able to maneuver around them and kick ass.
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2003-02-13, 02:41 PM | [Ignore Me] #8 | |||
Private
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2003-02-13, 04:16 PM | [Ignore Me] #11 | ||
Contributor Major
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i dunno.. seems the like while the NC max shielding ability is cool.. while shielded the rate of fire is decreased... so against a TR max when anchored the abilities will probably negate themselves. The NC armor can take more punishment but shoots slower, the TR can shoot faster. The vanu to me seem like their MAX is seriously out gunned on the battlefield.. however I think using Vanu max jump jet ability to hop over base walls or something to circumvent defense will be nasty.
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2003-02-13, 04:23 PM | [Ignore Me] #12 | ||
Master Sergeant
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but the NC max doesn't lose mobility while shielded. The tr max can anchor, and we can fire our stuf at it, doin damage, while the tr max is takin our shield out, not doing damage. Then we get behind him, and while he does the 1-2 second de-anchoring hoohah, we power down and finish him off. That is what I'd do, but since I haven't played I don't know.
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Chairman and founder of the Psychotic Jujitsu Nerds. <--Captain Red X (damn geocities) |
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2003-02-13, 04:32 PM | [Ignore Me] #13 | ||
Sergeant
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My thoughts on the subjectTR and NC MAXs are about the same like what Incompetent said about the NC MAX being good for anything and the TR MAX for Defense and seiges. But if I had to choose one it would be the TR MAX because I like the "before you hit the ground you will have 16,000,000 bullets in you".
As for the VS MAX, the thing is a (dont mind me saying) peice of shit. The whole point of a MAX suit is a very heavily armerd suit that is off course like all heavy armor slow moving. So the VS MAX sacrifices armor for speed so what anyone with mild aiming skill could hit it because it's still slower than someone in a normal suit. |
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2003-02-13, 04:41 PM | [Ignore Me] #14 | ||
Captain
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I think the MAXs are balaced very well. The VS MAX might be at a slight disadvantge, because of the decreased armor, let me try breaking it down like this.
Armor: NC > TR > VS Speed: VS > TR and NC Mobility: VS > NC > TR AA: NC and TR > VS AV: NC > TR > VS AI: NC > TR > VS Any questions/corrections? |
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2003-02-13, 05:30 PM | [Ignore Me] #15 | ||
Private
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Honestly, all of them seem pretty well balanced. I don't understand why everyone thinks the Vanu weaponry will be so week.
The NC have a shotgun for Christ's sake. How effective can that be, along with the shield, before you get close enough to cause any real damage? The NC have a missile launcher that fires quickly, but causes small amounts of damage. I'm very impressed with the anti-vehicular weapon however. So there is their strongpoint. The TR Burster can have limited effects, and may be the best anti-air weapon on a MAX. Their Pounder can be effective I suppose, but like the NC shotgun, has a reload and limited application in some cases. They truly shine in Anti-Personnel. Anything will have a hard time against a squad of these things. The VS have the same idea in Anti-Air, if anyone hasn't already noticed. Nothing truly special here. I think the Anti-Infantry is an amazing capability, homing shots and all. However, in terms of anti-vehicular they have an amazing strength. No sign of grenades which need angles and such, but they have a shot that actually explodes on impact. Normal round to be fired accordingly, and most likely not a horrid reload considering the energy nature. So, the way I see it is this: NC: Amazing Anti-Vehicular. TR: Amazing Anti-Personnel VS: Surprising Anti-Vehicular. However, adding in the special abilities, we can see that they are all basically equal. Vanu has energy weapons which require no reload or change in ammunition type. They also have vastly increased mobility. In my opinion, this leaves the TR and NC looking eye-to-eye with the Vanu. You must look at the big picture often, and realize that everything evens out. Most of all, remember that implementation of these abilities, tools, and weapons will be the most deciding factor. |
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