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Old 2004-11-10, 07:58 PM   [Ignore Me] #556
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That he is
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Old 2004-11-11, 08:00 PM   [Ignore Me] #557
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Do you know if PS Devs are working on any of your great ideas? Cause if not... Poo on them... Much poo on them... In fact gallons of poo on them
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Old 2004-11-12, 01:33 AM   [Ignore Me] #558
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lol. Thanks guys. Glad you like the new cont. pages.

Originally Posted by internetn
Do you know if PS Devs are working on any of your great ideas? Cause if not... Poo on them... Much poo on them... In fact gallons of poo on them
No clue what the Devs are working on. Everything's hush-hush, probably to ward off premature expectations (which the community tends to do). I'd love to know if they plan on doing the CE tracker. The problem is that it doesn't benefit everyone directly. These things work like phone companies during an outage. They'll go to the lines that bring normality back to the greatest people at once. If you're off a feeder line, you'll just have to wait your turn. Oh well.

Oh, here's a minor "how-to" thingy I put up for simple line-art work:
http://s3.************.com/Planetsid...?showtopic=202
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Old 2004-11-12, 02:09 PM   [Ignore Me] #559
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Originally Posted by Hayoo
Oh, here's a minor "how-to" thingy I put up for simple line-art work:
http://s3.************.com/Planetsid...?showtopic=202
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Old 2004-11-12, 02:17 PM   [Ignore Me] #560
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oh the jolly rogers, how we miss thee
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Old 2004-11-12, 04:00 PM   [Ignore Me] #561
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Originally Posted by martyr
oh the jolly rogers, how we miss thee
As far as I know the skull and bones, as well as the name, have been adopted by the Sluggers (VF-103), now aboard the Kennedy I think.
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Old 2004-11-30, 11:38 PM   [Ignore Me] #562
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http://www.planetside-idealab.com/continents.shtml



It's getting there. Gonna turn this image into a Flash Map.
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Old 2004-12-05, 09:19 PM   [Ignore Me] #563
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Originally Posted by Hayoo
http://www.planetside-idealab.com/continents.shtml



It's getting there. Gonna turn this image into a Flash Map.

Flash Map is basically done now and uploaded to the site at the link above. Only Searhus is rotating though. I'll have to go back and do the other planets, then animate the warp links and the info pop-ups.
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Old 2004-12-13, 10:06 AM   [Ignore Me] #564
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While I'm finishing up the continent pages, I've started gathering data for the vehicle pages. I may need some numbers help on this one for things like armor values, 0-top speed time, weapon range, time of round to target, etc.

Each vehicle page will list useful roles, diagrams of weapon range of movement, comparison charts with other vehicles for speed and weapon range, screenshots of first and third person views, shots of inventory and standard loadout, etc.

Any charts, data, or images I'll make available to PSU as well, to beef up their own vehicles page.

Example comparison chart:

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Last edited by Hayoo; 2004-12-13 at 10:17 AM.
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Old 2004-12-14, 04:27 AM   [Ignore Me] #565
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Hmm, I could help with that, I was thinking about doing something similar.
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Old 2004-12-16, 04:01 PM   [Ignore Me] #566
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tight dood that site is pretty cool, looks like this site a lil bit
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Old 2004-12-16, 06:16 PM   [Ignore Me] #567
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I swear Hayoo, you are a blessing from the gods.. maybe the devs don't need to consider your ideas, but actualy hire you unto thier team...
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Old 2004-12-17, 05:22 PM   [Ignore Me] #568
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Nice work Hayoo, love your ideas
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Old 2004-12-17, 05:50 PM   [Ignore Me] #569
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hayoo, i wrote this some time ago (before the lodestar, hence the missing speeds) with my outfit's help, but some of the data might still be valid.


Originally Posted by our poh
______________________________________


--------------------------POH---------------------------

______________________________________



Mosquito

SPEEDS (kph)
100%: 119
vertical: (16s/100m)
strafe:
yaw: 4s/360deg
zone 5 max: 289
econ supercruise: 200

ARMAMENT
weapon: 12mm Rotary 3-barrel chaingun
magazine: 250 rounds
trunk: 1200 rds

DEFENSES
shield recharge time:
shield 12mm rounds:
shield SAMs: 1 decimator
shield SG Flak:
armor 12mm rounds:
armor SAMs: 2 decimators
armor SG Flak:

______________________________________


Reaver

SPEEDS (kph)
100%: 104
vertical: 22s/100m
strafe:
yaw: 6s/360deg
zone 5 max: 280
econ supercruise: 130-150

ARMAMENT
weapon: (2) 20mm cannons
magazine: 250 rounds
weapon: (2) 50mm rocket launchers
magazine: 16 rockets
trunk: 200 20mm, 48 rockets

DEFENSES
shield recharge time:
shield 12mm rounds: 10
shield SAMs:
shield SG Flak:
armor 20mm rounds: 50
armor SAMs:
armor SG Flak:

______________________________________


Liberator

SPEEDS (kph)
100%: 89
vertical: 26s/100m
strafe:
yaw: 9s/360deg
zone 5 max: none
econ supercruise: none

ARMAMENT
weapon: AV/AI unguided heavy explosive proximity bomb
magazine: 10 units
weapon: 25mm cannon
magazine: 250 rounds
weapon: 35mm Rotary 3-barrel chaingun
magazine: 250 rounds
trunk: 100 bombs (unit 10) OR 1000rds (unit 100) AND (5) 3x3 ammo

DEFENSES
shield recharge time:
shield 20mm rounds:
shield SAMs:
shield SG Flak:
armor 20mm rounds:
armor SAMs:
armor SG Flak:

______________________________________


Galaxy

SPEEDS (kph)
100%: 80
vertical:
strafe:
yaw: 8s/360deg
zone 5 max: 150
econ supercruise: 100-115

ARMAMENT
weapon: 20mm Rotary 3-barrel chaingun: tailgun
magazine: 250 rnds
weapon: (2) 20mm cannons: engine nacelles
magazine: 250 rnds
trunk: 1200 20mm rnds

DEFENSES
shield recharge time:
shield 12mm rounds: 50
shield SAMs: 2.4 decimators
shield SG Flak:
armor 12mm rounds: 200
armor SAMs: 11 decimators
shield SG Flak:


______________________________________


Lodestar

SPEEDS (kph)
100%: 79
vertical:
strafe: 130s/km
yaw: 12s/360dog
zone 5 max: 150
econ supercruise: 120
landing: 28

ARMAMENT
weapon: none
trunk: 16*12

DEFENSES
shield recharge time:
shield 12mm rounds:
shield SAMs:
shield SG Flak:
armor 12mm rounds:
armor SAMs: 11 decimators
shield SG Flak:


______________________________________


Acronyms & Definitions

AI == Anti-Infantry
AV == Anti-Vehicular (Anti-Armor)
Econ cruise == Periodic Afterburner Ignition for speed > 100%
KPH == Kilometers Per Hour
POH == Pilot's Operating Handbook
REK == Remote Electronics Kit
SAM == Surface-to-Air Missile
SOP == Standard Operating Procedures
Strafe == Side-to-side "sliding" movement
Yaw == Turning aircraft about a vertical axis
Zone 5 == Afterburners fueled, ignited
Zulu == UTC. 1000EST = 1500Z
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Old 2004-12-17, 11:26 PM   [Ignore Me] #570
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awesome, very awesome. I'll definately put these to good use with some nice shiney graphics. Thanks, martyr.
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