This last patch is too much, I'm having an orgasm. - PlanetSide Universe
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Old 2005-01-22, 02:46 PM   [Ignore Me] #1
Sabinius
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This last patch is too much, I'm having an orgasm.


There adding in tournament mods, implemented br 23,
made atv 1 cert, are implementing merits, there fixing needed-to-be-fixed bugs,
And adding in a better lattice system thats sexily awesome

Jesus Christ It's almost as if the original developer was a fat fucking idiot who didnt care and just wanted money. And then its like they kicked him out and put in a person who realizes Planetside's potential, and is doing everything everyones always wanted

OH WAIT LOL THAT IS WHAT HAPPENED
We should thank them or something
I just staretd playing planetside again today
and its awesome, expecially with atv
and the new vehicle balances
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Old 2005-01-22, 06:54 PM   [Ignore Me] #2
FatalLight
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Still LOTS of Eclipse Bugs, I couldn't even walk today without doing a damn 180 every 5 seconds
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Old 2005-01-23, 04:52 AM   [Ignore Me] #3
GreyFlcn
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Just wait till they roll out the new lattice structure and Battle Island infantry based combat rules
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Old 2005-01-23, 07:10 AM   [Ignore Me] #4
Baneblade
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And nobody believed me when I said Smokejumper was an idiot.
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Old 2005-01-23, 08:13 AM   [Ignore Me] #5
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Let's not forget who brought us Planetside in the first place. SamHayne's doing an excellent job though
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Old 2005-01-23, 09:01 AM   [Ignore Me] #6
Warborn
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Yeah, no need to rail on Smokejumper. He did a lot of good stuff, and he did his best. I'm sure it's just a matter of time before Sam does something many people don't approve of (BFR balance aside).
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Old 2005-01-23, 12:40 PM   [Ignore Me] #7
Boomer
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I, being gone for the last 3-4 weeks, have no idea whats going on. What happened to smokejumper?

Anyway.. its good reading these few posts. I got sucked into Anarchy Online for a while, but I will be comimg back soon!

Too bad I moved to the most bleak and internet-less place on the east coast.

Is it really worth it? Is it fun? Should I re-subscribe and join you all again? or stay playing anarchy online?
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Old 2005-01-23, 01:32 PM   [Ignore Me] #8
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Originally Posted by Boomer
I, being gone for the last 3-4 weeks, have no idea whats going on. What happened to smokejumper?
He left SOE on good terms to pursue other things.
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Old 2005-01-23, 08:49 PM   [Ignore Me] #9
Ivan
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SmokeJumper is a designer to the core, that's what he does and that's what he loves. He's off designing some other great game I'm sure we'll love to play.

to SmokeJumper
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Old 2005-01-24, 09:10 AM   [Ignore Me] #10
Sabinius
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lets hope he does good...
and yeah Samhayne is doing an excellent job
and its making me sad seeing fucktards on Forumside
making threads that insult him for no reason...

GAWD lolol I said gawd

-teh roland
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Old 2005-01-24, 04:03 PM   [Ignore Me] #11
FatalLight
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I really don't like the "no HA" rule on the BIs though...
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Old 2005-01-24, 06:31 PM   [Ignore Me] #12
Warborn
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Originally Posted by FatalLight
I really don't like the "no HA" rule on the BIs though...
That's only on Desolation, isn't it?
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Old 2005-01-24, 07:37 PM   [Ignore Me] #13
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I'm concerned that Desolation is going to be infantry only? Maybe I misread that. I thought Desolation was designed for tank battles!
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Old 2005-01-24, 08:11 PM   [Ignore Me] #14
FatalLight
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o_O I swear I read that I read that... it said "Making BI conditions more infantry friendly by not allowing eventually:BFRs, Med Tanks, Del Vars, and heavy assualt"... I know i read that
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Old 2005-01-24, 10:43 PM   [Ignore Me] #15
GreyFlcn
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Heh, and you thought that was all they had?


Merit Commendations

Some balance changes, including
A few BFR tweaks, based off the recent changes.
Address the Switchblade�s ammo (or lack thereof)
Slight AV MAX buff

I�ll post more on these balance changes separately.

A whole lotta fixings, including:

World: Corrected an issue that would allow players to enter an enemy sanctuary.

Armor: Infiltration Suit: Appears visible after exiting a Switchblade, Ancient Sentry Turret, Flail or Router.

UI: Keymaps: Keymaps change when a new patch is downloaded
UI: Map: Map Legend shows the Monolith icon for a Lattice Logic Unit.
UI: Character Statistics: Kill stats: Thunderer is missing from the vehicle list
UI: Character Info: Stats: Info for Terminals, Generators and Spawn tubes destroyed does not update
UI: Certification Terminal: Countdown appears in the form of 00:00 when there is less than an hour left.
UI: Advanced Medic: Revive Ability: When player having 120 hitpoints is revived, they return with only 100 hit points.

Vehicles: ANT: Enabled the ANT to resupply a neutral unhacked base
Vehicles: The ANT now deploys from inside the vehicle
Vehicles: ANT: Destroyed ANT resupplies base after ANT deployer respawns
Vehicles: ANT: ANT undeploys if neutral base that it is supplying is secured.
Vehicles: Skyguard: Steering wheel rotates along the wrong axis
Vehicles: Aircraft: afterburn can cause flight vehicles to appear to move erratically when seen by other players
Vehicles: Corrected and issue that could cause weapons fire after repairing vehicle
Vehicles: Sound: Vanguard: The 20mm Sound effect continues even when the gunner is firing shells.

BFR: Aphelion: Laser weapon does not have damage degradation.
BFR: Aphelion: Corrected issue leading to the Aphelion Laser's not displaying past 70m range
BFR: Aphelion: Reduced the particle effect of the Plasman Mortar to lessen possible framerate impact when multiple burns are displayed.
BFR: Corrected and issue where the Flight variant capacitor recharge rate was different when walking versus flying
BFR: Changed the shield �flash� display to not play continuously at some damage levels.

Implant: Range Magnifier: hitting ZOOM and ESC multiple times can cause stamina to drain forever
Implants: Sometimes do not activate until after you die
Implant Icons: Icons on the "Character Info" window do not update properly if a player logs off before initialization is complete

CTD fix when a Colossus Burster fires between two enemy flight vehicles
CTD issue where decals were released while still referenced

Weapon: Striker: Circles around turrets in Tracking mode.

Facilities: IFF Door Locks: Unhacked IFF Locks sometimes open for enemies.
Facilities: Fixed an issue that was keeping the silo warning claxons from being heard when buildings are low on resources.
Facilities: Tech Plant: Vehicles deconstruct when parked under the air vehicle pads
Facilities: NTU Silo: NTU Silo appears orange when it is filled.

We also plan to run a Monlith style, CTF event in version 3.3 that will lead to a change in the lattice structure. We are now looking to run this event the first weekend in February

AV MAX:
20% increase in projectile speed to better hit moving targets at range
10% increase in damage against armor
Currently testing actual Time to Kill of AV MAX vs. AV MAX with the intent to tweak them to be roughly even across empires.
Slight increase of TR Pounder MAX effectivness against infantry
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