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2006-01-24, 09:44 PM | [Ignore Me] #17 | |||
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2006-01-25, 12:24 AM | [Ignore Me] #18 | ||
Agreed. The human eye can't tell the difference between 200 and 300 FPS, and a good high-end card will give you enough FPS anyhow in modern games. All 4 cards will do is buy you a couple years without needing to upgrade, though I'd rather spend a couple hundred bucks every year to keep a new video card in my computer than a grand every 4.
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2006-01-25, 12:41 AM | [Ignore Me] #19 | |||
even though I totally agree that any more than one card is bullshit...
don't underestimate the human eye
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2006-01-25, 12:52 AM | [Ignore Me] #20 | ||
true, but thats a big difference between having a visual difference between 200 and 300 FPS. Some people will say that 60 FPS is the point where something stops looking like a rapid series of pictures and becomes a smooth flowing scene. Personally, I can tell when a screen is flickering at less than 85 Hz (drives me nuts) so I know that can't be 100% correct. But the point is, is there any significant visual difference between 200 and 300 FPS? Doubtful, or if there is, I can't tell. I can see the validity of dual cards to a degree because some games with maxed graphics can make even the best modern video card struggle to achieve a steady 80 FPS, but dual cards solves that problem rather easily. Additionally, I'd rather not waste space inside my computer for multiple cards.
Secondly, a question to the folks who have been keeping up on SLI. It would seem that despite having 2 cards, your video memory would remain the same. I mean, both cards have to load all the textures. If you have 2 128 mb cards, you don't get 256 mb of video memory right? Another reason why I'd stick with a single high-end card with which I could replace at more frequent intervals. Newer cards often include advances in technology aside from simple increases in memory and processing speed as well, which is why I'd rather not chain myself to a multiple set of cards. |
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2006-01-25, 11:47 AM | [Ignore Me] #21 | ||
Major
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As I understand the SLI process, each card takes a turn at painting part of the screen via a variety of methods (interlace, dynamic upper and lower, etc...). Therefore, I would think textures would have to be loaded in both cards and yes total video memory would be doubled. Some games respond to SLI better that others - if fact some games actually run slower in SLI than with a single card. It all depends on how they've coded the game. In most cases, yes there is significant FPS improvement but it's still a tad early in the SLI game same as the dual core CPU game and untill more games are coded to specifically handle these situations, a single good graphics card is probably the way to go. Hey you can always add another down the road at any time too.
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2006-01-26, 12:34 AM | [Ignore Me] #23 | |||
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2006-01-26, 09:14 AM | [Ignore Me] #26 | |||
Major
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As for sharing memory between the cards, I dunno if that's possible or being done. Would seem to me that it might create a pretty intense amount of traffic on the PCIe buss but I guess it's conceivable. Would have to go back and read up on all that SLI stuff again and pay a little more attention to the details. I do remember, from a read of all the SLI info, that there were a fairly large number of methods SLI operated under from simple top half - lower half, to interlace, and then some pretty exotic methods too complex for me to recall but the basic premise was the work load for rendering a screen was split up and very well might involve a shared memory situation. |
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2006-01-27, 11:17 PM | [Ignore Me] #29 | ||
The Physics card interests me, theres a card called PhysX that will be released Soon(tm) that is supposed to dramatically improve game performance in games that support the card (the Unreal 3 engine and City of Villans are examples).
I think its a cool concept, anything that encourages developers not to hold back in programming realistic physics into games is more than welcome in my book. As it is, many physics intensive games are limited by your CPU's ability. You can have the best graphics card possible and if you don't have a good CPU, you won't have good performance. The card offloads some of that physics processing off of your CPU onto the card, giving you a bit more breathing room. Last edited by Electrofreak; 2006-01-27 at 11:18 PM. |
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2006-01-28, 12:58 AM | [Ignore Me] #30 | ||
Lightbulb Collector
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It runs Doom 3 at 40 FPS, I swear.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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