Public Playtest March 6th - PlanetSide Universe
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Old 2006-03-03, 02:29 PM   [Ignore Me] #1
Hamma
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Post Public Playtest March 6th


There is going to be a Playtest March 6th 2006. Details below:
Playtest -- March 6th, 2006 (Build 3.11) -- 3:00p Los Angeles / 6:00p New York / 11:00p UK </p>Continent: Oshur, the Extinction Battle Island!
Objectives:
* NC Objective: Crush the VS and TR and force them off of Extinction
* NC will start with Mithra
* VS Objective: Crush the NC and TR and force them off of Extinction
* VS will start Hvar
* TR Objective: Crush the NC and VS and force them off of Extinction
* TR will start at Yazata
* This will be an limited engagement scenario and the following rules apply: Stay on Extinction!
Added Fun:
* TR will have NC vehicles!
* NC will have VS vehicles!
* VS will have TR vehicles!
* Random Meteor Strikes and full on Meteor Showers!
* Random Earthquakes!
Purpose:
* Have Fun!
* Get more good bug and usability feedback!
* Stress Test the build
* Have Fun!
New Features:
* Added an optional free certification reset that will be granted upon logging into the 3.11 build for the first time. Basically this makes it optional for you to reset your certifications after we make changes that you can save and use at any time.
* Added a &quot;Show Mission List&quot; button to the Mission Status window. This button appears after the completes a mission to provide an easy way to call the mission list back up.
* Increased the font size of the session stats window
* Increased default mouse sensitivity
* Due to player feedback we restored cyan border around status bar
* Increased default opacity of windows to increase legibility. This will only affect new players.
* Clicking on the LFS button no longer turns mouse look back on
* Due to player feedback the find squad pane is no longer launched by toggling on LFS
* Due to player feedback we reverted the appearance of the Character window from the new cyan large font to the smaller white font
* Due to player feedback we made the LFS and Game Windows more narrow
* Due to player feedback we added &quot;Invert Map Mouselook Zoom&quot; as a toggle game option
* Due to player feedback we restired the &quot;Use&quot; button to the inventory window
* Removed the default keymapping for the Tactical Overlay as it was too wasy for new players to accidentally turn it on or off and not know they did.
* Removed some dead space fom the Performance Window
* Continent map now uses a more &quot;RTS Style&quot; mouse scrolling where placing the mouse at the edge of the screen will scroll and won't get blocked by windows or the top toolbar.
* Added &quot;Toggle LFS&quot; Keymap (ALT-L by default)
* Added keymaps to tooltips on LFS and Game Window buttons
* Changed the new character default certs to have ATV and Harasser instead of Armored Assault 1. This was to avoid the confusing &quot;Invalid Armor&quot; situation for new players until they are more familiar with the game.
* Removed the first-time help when opening the map in warpgate selection mode
* Removed the first-time help when opening a map in normal viewing mode
* Adjusted mission window appearance
* Mission window auto-changes between full and minimized views based on whether there are currently any objectives
* Removed &quot;Cancel Mission&quot; button on Mission window. Pressing X now cancels the mission
* Changed color of &quot;Mission Cancelled&quot; text to red
* Scrollbars on mission window only show when needed
* Slight increase in default size of the radar window to better align with other windows
* Increased contrast of yellow color used to highlight keymaps in pop up help window
* Added pop up helps for using weapons, medkits, and mouselook toggle the first time you enter a battle zone
Empire vehicle swaps.. Interesting! Check out the official forum thread for the rest of the details.

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