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2009-09-27, 05:54 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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I want:
That's it for now... |
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2009-09-27, 08:16 PM | [Ignore Me] #2 | ||
A full-spectrum marketing and media blitz by SOE.
A full-spectrum PR campaign by SOE. For SOE not to take developers from Planetside 2 and move them to Everquest 2. Everything from Planetside except those god-awful BFRs. Or, failing that, keep BFRs out of bases. And for fuck's sake, make up their goddamn minds about whether a BFR is a walking tank, or a walking piece of shit. Naval areas, similar to (for example) Delta Force: Land Warrior offshore oil rigs or Battlefield 1942/Battlefield 2. |
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2009-09-28, 07:02 PM | [Ignore Me] #4 | ||
The return of restricted communication(I know that's hard with voice chat servers) for more realism. I preferred not being able to communicate upon death. Gave a reason to have to be healed as a starter. And it back then people relied on knowing how to play with one another based on the situation(edit: which was the immersion!). Which takes a lot more experience and is a lot more fun than voice chat. Voice chat has a way of making you lazy and not be able to play as well pretty quickly compared to being immersed that heavily, especially when this game was made based on that and was specifically not meant for voice chat except how it was implemented in game. And you have faster reaction times and more competence when you play solely without voice chat. (Without needing to type much either.) It was all part of the community and empire feel at one time.
This needs to be said better than this but I'm not sure how to atm. Or to tired. Last edited by Ait'al; 2009-09-28 at 07:06 PM. |
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2009-09-28, 07:09 PM | [Ignore Me] #5 | ||
One of the other problems is this game has not be used up yet. It development was slowed as far as experience goes and all the lessens weren't learned like they should have been till the software seemed old and simple like with other games and genre developments. It was one of the problems developing with how the game was run. They were too afraid to let it be used to death.
If I'm saying this right(I'm not saying it well 89. It's an old software development thing that atleast I knew about and I hope to god most software writers know. always use the software till it can't be use anymore and people are saturated by it not just in the fast sense but in the long run. still not put well there. lol I used to know how to word that.) someone else was saying this basically in this or another thread when they said they were worried about all the lessons being learned from it before development started. It was the OP I think of one of the threads. Last edited by Ait'al; 2009-09-28 at 07:11 PM. |
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2009-10-05, 05:11 PM | [Ignore Me] #7 | ||
Master Sergeant
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http://www.planetside-universe.com/p...potd.php?id=90
I want that stupid thing to actually work. It would be so awesome to check the courtyard with that thing.
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2009-10-06, 12:52 AM | [Ignore Me] #8 | ||
Major General
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I always thought that would be so sick if that was possible.
Night combat would be cool. I think it sweet too if you could kill drivers of open cockpit vehichles. And needing to cert to use the abilities of a CR5 would be sweet too.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2009-10-13, 12:06 AM | [Ignore Me] #9 | ||
Private
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Man, when I heard about PlanetSide 2 that made my week. I'd like to see Naval combat like someone said, maybe if they're going to do Planets like I think they did later on? Instead of continents, maybe have an expansion for Space Battles. Bring back the Wendy's ingame spawn commercial "Stuck in the Middle with You". Haha, maybe not. I want the VS's dagger to glow again when I'm in a stealth suit, because that was smart to keep in through the first few months of the game. More customizable armor and tattoos. ;[
WHAT SIDE?! PlanetSide! /edit/ Oh yeah, and I don't know if they added this or not, but keep in the lockers and maybe have "garages", kinda like Vehicle Lockers. I know I stored mad enemy stuff in my lockers, would have loved to save a few enemy vehicles to roll around the sanctuary in once in a while. Oh and bring back Oshur. //edit// Oh yeah, and it'd be sweet to go back to the homeworlds, maybe even back to Earth through the wormhole that was stabilized with the Aukland Fluxfield! Yeah. Or to meet the original aliens the Vanu got their technology from. Something to keep some sort of background story going I guess. Last edited by Seryll; 2009-10-13 at 12:31 AM. |
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2009-10-14, 03:59 PM | [Ignore Me] #11 | |||
Major General
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AOL kicks....
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2009-10-18, 09:00 AM | [Ignore Me] #12 | ||
Major
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Last edited by Tikuto; 2009-10-18 at 09:03 AM. |
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2009-10-19, 11:26 AM | [Ignore Me] #13 | ||
Contributor General
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I loved the idea of Command Rank. The problem was, after a year, there were so many CR5's trying to give orders to everyone and no one wanted to listen to 20 people. I would like to see some system implemented where players are voted to top commanding spots, for the entirety of a single faction. If person has shown competence is commanding, they could be voted to a "General" type spot, and so forth. Then only a couple people would be giving out commands, and shit would be easier to understand and follow.
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2009-10-20, 12:52 AM | [Ignore Me] #14 | ||
Private
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There's a few things I'd like to see.
First, the return to a single planet with continents. Having a single planet and watch as your empire's color spread over continents is way cooler than a planetary view. Basically, like Auraxis. Second, a hugely improved weather system. Here I'm talking about different varieties and sizes of meteorological events, from overcast to hurricanes passing through wind, fog, rain, lightning (That actually hits the ground), supercells, tornadoes, sandstorms, snowstorms, etc. This is important to provide the feeling of a natural, living planet, and also gives something to do if you happen to be bored. Let's drive ATVs straight into a tornado for the hell of it! This leaves the players in command more to think about than just having a liberator raid on a tech plant. How about waiting a bit for those clouds to come in and provide some cover? I'd also like to see a full planetary day night cycle. As for bases, I believe each base type should have a default layout, but, each base itself would be unique as to how it is constructed around that layout. The default layouts is mostly to help out the newbies in an already complicated game, while the rest of the base provides additional tactical possibilities unique to each base. Flame away Last edited by ColMirage; 2009-10-20 at 12:54 AM. |
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2009-10-20, 09:23 AM | [Ignore Me] #15 | ||
Contributor General
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Col,
Why don't you just go back to not posting, you stupid penis licker. you and you're horrible ideas. In all seriousness, I don't feel that there should be one single default type of base. What they have already, is the default's for a base, but should build on all of them. I feel like big cities would give this game a boost. Plant a base in the middle of the city, and how much fun would that be? Also, make it so you can enter the city buildings. |
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