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PSU: It's just a flesh wound
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2009-10-11, 11:56 AM | [Ignore Me] #3 | |||
PSU Admin
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w00t indeed!
I also just updated the news post:
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2009-10-11, 01:44 PM | [Ignore Me] #6 | ||
Smedley and his emo man-love fest for Planetside. If that were true, if he really loved the game, he would have ensured that Sells Only Everquest (SOE) did a better job of marketing and promoting the game instead of stealing away resources from Planetside and sending them to EQ.
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2009-10-11, 01:47 PM | [Ignore Me] #7 | ||
PSU Admin
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oh well, think what you want to think I guess.
It's his personal blog and what he thinks. Maybe he regrets what happened? Who knows.. its too late now. I really am happy about what he said and I am pretty excited for what his vision of the new PS is. I wasn't so sure at first. Hindsight is always 20/20 isn't it? |
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2009-10-11, 01:52 PM | [Ignore Me] #8 | ||
Don't get me wrong. I am happy for Planetside 2.
But SOE's track record is 0-10. They have an extremely shitty reputation with regards to proper management. I'll not soon forgive, and never forget. It will take a raging success with Planetside 2 for me to wipe the slate. I posted on his blog. We'll see how long my post remains. |
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2009-10-11, 01:55 PM | [Ignore Me] #9 | ||
PSU Admin
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Don't be diplomatic about it or anything. I would delete that post haha EDIT: I agree with your marketing comments though don't get me wrong. SOE really failed us in PlanetSide with that.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2009-10-11 at 01:56 PM. |
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2009-10-11, 03:18 PM | [Ignore Me] #11 | ||
Major
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With regard to marketing and the general attention to PS, it was painfully obvious that SOE made PS take a back seat to other projects at the time. I know we at PSU were aware, the community certainly sensed it, and although it was never officially stated, I personally felt the dev team was frustrated and felt their hands were tied. When the revolving door syndrome hit the dev team, especially after smokejumper started his exodus, no doubt was left that there was trouble in paradise. Being a little on the inside at PSU, we got a sense of this before it was common knowledge but I always felt that the dev team wished much more from PS and felt it could be much greater than it was allowed to be.
Now 6 years down the line, longevity has proven PS's initial concept was solid and has even managed to hang on to a customer base, subdued as it has been. What's truly amazing is the communities fond memories of early PS and it's expectations have continued for a game now SIX years old! Perhaps SOE's finally "woken up and smelled the coffee" and has realized they let something, that could have been truly great, wilt and almost die on the vine. It remains to be seen if they have to fortitude to devote to PS Next the resources that should have been given to PS and the insight to instill into PS Next everything that made early PS what it was and create the love and loyalty for a product that has the potential PS once did and still does. A half-assed attempt isn't going to cut it this time. If they have any hope of making this a success, they need to pull out all the stops and put the same or better effort into this that they did for all those other SOE projects at the time. (most of which now have less community attention than PS still does) And I mean from marketing & promotion all the way down to the dev team's resources. PS Next could be amazing - we'll just have to wait and see how well SOE executes. Time will tell... |
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2009-10-11, 08:33 PM | [Ignore Me] #13 | |||
I'd like to see him man the fuck up and have a Come-To-Jesus meeting about SOE's marketing. |
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2009-10-11, 11:22 PM | [Ignore Me] #14 | |||
CEO Sony Online
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I won't disagree with anything you said except to say that at different points when running these games we have to make business decisions we aren't always happy with. I think we learned a lot from Planetside and I think you'll like the next one even better and we'll be able to make a believer out of you. If you want me to comment on the marketing, have at it. I'm here. And yes Hamma - this is me.. feel free to ping my email address at work if you want. Smed |
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2009-10-11, 11:55 PM | [Ignore Me] #15 | ||
I'd like you to comment on the marketing. And in spite of my vitriolic statements, I want to make it clear that I do appreciate you taking the time to address these concerns on a personal, individual level.
If you browse this thread as I am sure you already have, and if you check out the thread regarding the PS2 announcement which is also in this forum, you'll see several mentions of marketing foibles. Since you've stated that you don't disagree, I won't continue to hammer that fact in. I will be frank with you, Smed. It killed me to cancel my subscription. This was my first MMO, and it was the only FPS that consistently held my attention. BF1942, BF2, TF2, DFLW, RtCW... decent games, but nothing special like Planetside was. My Planetside subscription is currently active only because I reactivated some months back, and it's been off and on since about 2006. Prior to that it never lapsed. After the whole "Outfit Wars" thing, I stopped playing because it just made me sick to think of how things were done to this game. This game was something special to a lot of us. You say there were business decisions made that you weren't happy with. That's fair - I understand that, because I work for one of your competitors and I've seen a lot of decisions made that no one was happy with. I further understand that some of those decisions remain behind closed doors for proprietary and confidential reasons, examples being lay-offs and restaffing. If you ask a hundred players to give you one reason why they quit, you'll get ninety reasons. For me, it was the constant turn-over that created a lack of content and lack of mission for Planetside. It was the lack of marketing support - we players can only take word of mouth so far, or at least... back in the day we could. I got tired of hackers. I got tired of the fucking Vanu and their stupid Lasher. I got tired of people using a BFR to camp a door. I got tired of waiting years for content. But mostly, I was tired of not seeing any support for Planetside. And again, having worked in video games now for a while - if there are reasons why developers get pulled off games, one of them is because of failing subscriptions. Failing subs falls on lack of development, lack of content, cheaters (thank G-d we didn't ever have to deal with gold farmers), and marketing. I've seen subs fall in an MMO and the result was layoffs, restructuring of departments and reassignments. Other projects come along and you want experienced talent there. But let's be honest here Smed. Planetside... there ain't a game out there like it. I wondered WTF you guys were smoking - you have the market on MMO-FPSes. Huxley? GTFO - that game has been in development for four years. Tabula Rasa? Not even close (was that even an MMO?). Global Agenda - instanced combat with a lobby, which is lame. You guys have a viable product with Planetside. Seriously. Help me understand, why this game appears to have been left on the back burner. If there are confidential reasons, I can accept that (if they're actually confidential). I've seen SOE's track record and I feel like you stabbed my baby and then tossed it in the garbage. Planetside was something special for a great many of us. You want my trust in Planetside 2, I'm willing to give it - but it's gotta be earned. It killed me to cancel my sub for the first time. And I know at least three hundred other people from my guild that will tell you the exact same. You have a loyal fanbase for Planetside. Can you woo them again? Last edited by Firefly; 2009-10-12 at 12:08 AM. |
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