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Old 2011-01-28, 03:42 PM   [Ignore Me] #31
LesserShade
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Re: Simplified PlanetSide


Originally Posted by MgFalconX View Post
I really want to see is better advantages for support classes, i.e. better exp for people to help out fellow soldiers instead of only certing med and repair to heal themselves. Depending one's squad/platoon size the greater the exp for the support roles, leading to more certing of a support classes and more likely to have squad and empire cohesion. I can understand the cert for self-medication on killwhore status, but using group dynamics I feel that having good support exp would result in greater teamwork.
Yeah. Better EXP for support. I agree.
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Old 2011-01-28, 04:43 PM   [Ignore Me] #32
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Re: Simplified PlanetSide


Planetside is pretty straightforward. It's fun, the only real MMOFPS, and it covers everything it needs pretty well(except a balancing issues).


One big real problem is a long lasting incentive to continue, this is the problem with a streamlined planetside. I know, I know, having fun is all the incentive we need right? Just imagine guarding a hack for 15 mins, while the rest are going off to attack another base, driving ants across the map, or any other support roles that give you what a few BEPs and progress to some badge you could put on your chest? Yes, having a pivotal role or even a small role to help your empire is deeply gratifying, but I feel that these people who patiently wait in the control room, drive an ANT or AMS, or even repair your vechs should be rewarded.


my Idea of an economy in this scenario is having a form currency gained by doing any productive activity in the game(repairing, refilling silos, defending/attacking...and everything in between). From these points gained one could purchase a variety of totally unnecessary customizations like stickers/decals (make your own even) on you vechs, badass looking model of armor(no effect in attributes), different sights for a particular weapon. You can get as much points as you can; the only problem is SOE needs to release content periodically along with what kind of content they produce.


Think about it certs are gained with what? cert points. In this situation cert points are currency you use to gain certs. Once you get to Br40 and Cr5(which doesn't take that much), you stop gaining Bep and Cep and become the ultra Medic/Engineer/Assault/Support/Pilot with OS to boot. Other than the occasional OS that turned the battle that produces the “holy shit” moment, the feeling of progression stops and you say to yourself “hey let’s try to be NC for a month” and the whole cycle repeats.


Look at WOW it came out just a year after PS, other than a huge following blizzard gets from their other IP’s, constant media advertisements, and unrelenting dev support, it’s basically a process of getting through tiers of gear and being the uber specialist through that gear. The whole incentive for going in a instance is getting that gear (which takes a long, long time.) other than the community this compels the person to get that gear and become stronger.


Another Heavy MMO EVE, it succeeds with its highly developed Economic systems, everything revolves around money, something that could be gained and lost, people take ages to build up and save money to buy giant space craft and other components, this is really never ending progression, it’s an MMO where you can’t ultimately win and yet when you have everything you could lose it, providing Endless progression from rags to riches over and over again.


Now the type of equipment in Wow or EVE is nothing like anything I want to see in planeside, but I want a longer sense of progression through any other means(it could be something SOE could miraculously come up with that’s not a point/economic system). If a simple economic system where mundane aesthetical or even game changing (if balanced) augmentations to one’s character could provide that sense of progression, I’ll play it forever along with the occasional expansion.


again currency or items are not transferable you CANNOT TRADE

I really don’t expect anything from SOE but a revamp of the Life changing game which I am happy to subscribe to.

Be gentle I'm new here. just joined a few hours ago :3

Last edited by Barbapapa123; 2011-01-28 at 05:10 PM.
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Old 2011-01-28, 06:17 PM   [Ignore Me] #33
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Re: Simplified PlanetSide


Hamma speaks the truth. The points received could only be used for your self. You could not trade points, or the things you can buy with them. If it was implimented a level 1 upgrade could be accessed by everyone, for say 10kills worth of "Points" These upgrades are very basic, they could add a scope to your rifle, or increase its damage by 5% EVERYONE could get these all the time. Getting a level 2 upgrade that does 7.5% Damage would cost 10 times more. ( and has half the usage time / rate / ammount of spawns) Still easy to obtain, in a day or two of good gameplay. A level 3 would be say 250, 4 500, and 750 for a level 5. It needs more balance in my idea, but it would be feasible.
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Old 2011-01-28, 08:48 PM   [Ignore Me] #34
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Re: Simplified PlanetSide


I don't mind a character based points system to buy things individually, but I am not so sure I would want them to involve actual upgrades to weapons. As I mentioned APB had this and it made things extremely unbalanced.

So I guess in the end I'm not to sure what it would be used for. I certainly do NOT want what Firefly mentioned. Putting an actual economy in the game would be a bad idea.
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Old 2011-01-28, 10:04 PM   [Ignore Me] #35
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Re: Simplified PlanetSide


Originally Posted by Tikuto View Post
I felt I can get into battle no problem though the Suppressor isnt particularly a weapon of choice; players barely use it.
Little known fact, but the suppressor was better than VS Pulsar. (My friend and I proved it to ourselves by fighting at 20 meters away and switching back and forth. The small COF is such a huge advantage. Depends on the range your fight at though). I used the suppressor as a main weapon for a long time in the game usually along with a sniper.
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Old 2011-01-28, 10:07 PM   [Ignore Me] #36
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Re: Simplified PlanetSide


Originally Posted by Sirisian View Post
Little known fact, but the suppressor was better than VS Pulsar. (My friend and I proved it to ourselves by fighting at 20 meters away and switching back and forth. The small COF is such a huge advantage). I used the suppressor as a main weapon for a long time in the game usually along with a sniper.
My outfit used to run what we called Pajama Parties - we'd fill at least two squads up, usually a third, and we'd run in Standard Armour and carry Suppressors, a few people would take a Punisher for the grenade launcher. We took down a few tanks and a few Reavers, just footzerging. With a little teamwork, anything is really good. But I agree with you in principle, Suppressor wasn't that bad - actually a decent weapon.
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