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2011-02-13, 02:34 AM | [Ignore Me] #106 | ||
Going, again, to BC2, you'll find the medic is still quite great to have around. Even in hardcore mode.
The real key in the "weapons are fucking deadly" scenario is that medics can revive people quickly. *Zap* and the dude is up and running. The area of effect medic kit is also important. Having to point at people to heal obviously doesn't work in a couple shots = dead kind of game. My real concern is that weapons actually feel a bit like real weapons, instead of the random-line-of-ouch generators they felt like in the original PS. Going to sniper rifles: I am not a fan of the one-hit kill sniper. Essentially the bold-driver did the right amount of damage, but it should be able to fire aimed shots quite a bit more rapidly and while still zoomed. Think Halo sniper, among others.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-02-13 at 02:39 AM. |
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2011-02-13, 03:57 AM | [Ignore Me] #107 | ||
Colonel
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I always wondered if giving BEP for simple damage dealt would work for the game, with perhaps a bonus for the killshot. It would make area denial weapons that are difficult to get kills with a more valid choice, and things like AA wouldn't have to kill so damned fast to have a chance of getting the kill before the aircraft ducks behind a hill. And on a happy note, it would also piss of those people that loved to swoop in and steal your kill.
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2011-02-13, 09:55 PM | [Ignore Me] #110 | |||
Master Sergeant
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Aircraft pads at towers, air-cav had enough merits without the ability to repair so easily. If base designs stay relatively the same (hopefully not) I'd hope the base designer has the common sense to include a canopy cover for the outer base walls. We aren't fighting in old English/French castles during the 100 year war, at a time when they didn't have to worry about aircraft or long range arty. Plasma, just get rid of it. Also, grenades in stacks of 3, depending on how the inventory system is setup. Heavy Assault in its current form. I say this because the killing potential shifting from MA to HA is too much of a jump. Don't get me wrong, I loved my MCG but it made both the Cycler and Sweeper next to useless for me. Other empires worked differently obviously, most noticeably, NC in which the Gauss and JH played their roles well. However, you'd be hard pressed to find someone willing to use a Punisher over a Gauss any day, even with the GL. In my eyes Heavy Assault should have been more akin to squad level support weapons, high rate of fire, large ammo capacity, and possibly deployable. The MCG is the closest thing but it's COF silly to say the least and nullifies existing empire and common pool weaponry. |
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2011-02-14, 06:32 AM | [Ignore Me] #111 | ||
Sergeant Major
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Removed:
-Those silly caves -The ability to cert into Adv med, engineer, heavy weapon, rexo and then some so easy. The grunt spec was too... cookie cutter? :P - Walking for ages without a fight - Jackhammer's sound. Make it something cute and friendly. I hated hearing that thing go off near me. I'd go into fetus position and cry like a baby just hearing it come nearer. SHA-BOOM SHA-BOOM SHA-BOOM SHA-BOOM. It's still the object of many of my nightmares |
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2011-02-14, 09:29 AM | [Ignore Me] #112 | |||
Sergeant
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When in a squad this isn’t much of an issue, that is, as long as one of your squad mates lands the killing blow. If damage can be tracked to base experience rewards on, I expect it to be done client side, to track who all caused damage and how experience will be awarded to the damage dealers when you’re finally are slain in combat. (fully healing/repairing your self should reset this tracking record) I don’t expect server side damage tracking to be done or maybe only in small amounts as an anti cheating verification, for I assume it will be a huge performance hit on the server if it has to keep track of each and every bullet round that hit a target. |
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2011-02-14, 09:35 AM | [Ignore Me] #113 | |||
Sergeant Major
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Anything that is done client side is hugely open to hacking. Doing something like XP based on damage off client side numbers is a guaranteed one-way ticket on the fail train |
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2011-02-14, 09:41 AM | [Ignore Me] #114 | ||
Major
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Heh... If your hacking your client, getting more XP is the least annoying. Id take that over the "scatter max love island" one anyday!
Not to mention you are telling the server what you hit with, and who - not how much XP you get. The server would do the calculations so you can do sanity checks if any damage is involved from the client. Last edited by Aractain; 2011-02-14 at 09:44 AM. |
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2011-02-14, 06:10 PM | [Ignore Me] #115 | ||
First Sergeant
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1. Splash/ spam weaponry or at least a degradation of their effect
2. 3rd person -indirectly and directly synonymous with point 1 above 3. hacking/ netcode tweaking or whatever that can be described as 'cheating' 4. max units in their current form - I see them as a vehicle same as any tank or buggy -a jammer grenade should be all thats needed to take weapons and specials offline , an engineer can remove the 'jam' using a bank . Give them more armor and harder to kill to make up for it . |
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2011-02-14, 06:18 PM | [Ignore Me] #116 | ||
Bombing can't be done at an angle when internal munitions are involved because of the danger of munitions striking the aircraft before clearing the bay doors. Forcing a mode of only shooting when absolutely level is fucking stupid. Sorry. There's no other way to put it.
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2011-02-14, 06:32 PM | [Ignore Me] #117 | |||
Lieutenant General
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I mean... WHY CAN'T YOU DISCUSS CONSTRUCTIVELY? You disagree with me, thus you are not being constructive! |
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2011-02-15, 07:02 AM | [Ignore Me] #119 | ||
Colonel
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Give the mossie an offset gun, like the 20mm on the reaver. Pretty much would solve every issue right there with being a super infantry farmer, and would reinforce its more suitable role of air superiority fighter.
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2011-02-16, 02:45 PM | [Ignore Me] #120 | ||
Corporal
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This may have been mentioned but the one thing I really want to go away and I do not really know what to call it is, the team hit points that pop up on your screen because so jack wagon run infront of you and 20 other people while your are all blasting the hell out of a enemy behind a door or in the open.
Also add a better locking system on air-crafts especially for air-to-air. I know they said piloting will be more intense but still. The current system is primitive at best. Last edited by Valverde; 2011-02-16 at 02:47 PM. |
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