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View Poll Results: Do You Want Head Shots In PlanetSide Next?
Yes, One Shot One Kill (OSOK) 13 9.85%
Yes, More Damage - But Not OSOK 61 46.21%
Not At All 58 43.94%
Voters: 132. You may not vote on this poll

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Old 2011-02-18, 10:05 AM   [Ignore Me] #106
L4G
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Re: Headshots...


Not read all the posts but in response to the initial 'Headshots?' question.

No not ever, Never!!

Headshots and Planetside don't fit together ... The TR have ZehGoggles so they absorb bullet damage and the NC & VS have nothing going on in their heads which a bullet could damage.
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Old 2011-02-18, 10:11 AM   [Ignore Me] #107
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Re: Headshots...


I think they should cater to people that like beer. Cause that is a huge untapped market world wide.

Maybe they could have headshot or hardcore realistic servers and something toned down for the people that don't like headshots? That seems to work for MMORPG's (PvP, PvE servers)
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Old 2011-02-18, 10:17 AM   [Ignore Me] #108
Bags
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Re: Headshots...


Originally Posted by Miir View Post
I think they should cater to people that like beer. Cause that is a huge untapped market world wide.

Maybe they could have headshot or hardcore realistic servers and something toned down for the people that don't like headshots? That seems to work for MMORPG's (PvP, PvE servers)
No need to fragment the community.
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Old 2011-02-18, 10:46 AM   [Ignore Me] #109
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Re: Headshots...


Originally Posted by Bags View Post
No need to fragment the community.
I don't think it would fragment the community. It's just giving people options for their play styles and it seems like an easy fix to do by just adjusting some weapon damages? (but I don't really know the technical implications)

In the end I'd rather have the community be vastly larger than it was the during the first release. If the market for FPS games wants realism and that's the larger market than I say go that route.

If they don't want to do head shots... fine but please give us something more realistic.

I've never had the opportunity with Planetside to experience headshots. Maybe it would suck. Maybe it won't work with this scale of play. I'd still like to try it out before making that decision based on past game experiences.
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Old 2011-02-18, 10:57 AM   [Ignore Me] #110
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Re: Headshots...


Originally Posted by Miir View Post
I've never had the opportunity with Planetside to experience headshots. Maybe it would suck. Maybe it won't work with this scale of play. I'd still like to try it out before making that decision based on past game experiences.
No one has, so all these people talking out of their assholes about what would work and what wouldn't, especially when just about all of them are Planetside PLAYERS instead of Planetside DEVELOPERS means a sum total of jack and coke. Mmmm...

I think the original reason behind headshots was A) no insta-gib and B) lag. Though I loved the random jackass on Forumside back in the day who would swear they did have hitboxes. Anywayz. Technology has changed, dev tools have changed, PCs have changed, loads have changed, internet connections have changed, Obama advocates change, I change the lad's diapers, you get the point amirite?

So. Here's what I propose - implement two hitboxes - one headshot and one body block. The headshot box should be, naturally, no bigger than the head. Have it stress-tested on PS:N servers. Let's put it to the test. Try it out. See if it works. Get five hundred people on all three empires and let's have ourselves a headshot test session. If it's a fail, take it out. That simple.
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Old 2011-02-18, 11:17 AM   [Ignore Me] #111
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Re: Headshots...


Originally Posted by Firefly View Post
So. Here's what I propose - implement two hitboxes - one headshot and one body block. The headshot box should be, naturally, no bigger than the head. Have it stress-tested on PS:N servers. Let's put it to the test. Try it out. See if it works. Get five hundred people on all three empires and let's have ourselves a headshot test session. If it's a fail, take it out. That simple.
/agree

Nice post.
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Old 2011-02-18, 12:16 PM   [Ignore Me] #112
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Re: Headshots...


Agreed!

And seriously don't ever bring WoW into an FPS conversation. PVP in WoW is purely gear based.
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Old 2011-02-18, 12:18 PM   [Ignore Me] #113
Bags
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Re: Headshots...


Originally Posted by Hamma View Post
Agreed!

And seriously don't ever bring WoW into an FPS conversation. PVP in WoW is purely gear based.
That's not completely true. While it's certainly harder to beat someone who out gears you, it's not anywhere near impossible.

That said I've always supported everyone in pvp having equal gear.
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Old 2011-02-18, 01:02 PM   [Ignore Me] #114
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Re: Headshots...


Originally Posted by Hamma View Post
Agreed!

And seriously don't ever bring WoW into an FPS conversation. PVP in WoW is purely gear based.
Haha. Well, the intend was to say that Planetside can very well cater to other people who don't play games with headshots and geek over it but would still be interested in playing planetside. Perhaps instead of WoW i should've said APB / GA or the best of them all... PLANETSIDE!... wait...
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Old 2011-02-18, 02:08 PM   [Ignore Me] #115
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Re: Headshots...


Originally Posted by Hamma View Post
PVP in WoW is purely gear based.
PvP in WoW is shit and shouldn't even be considered PvP unless, by PvP, you mean Penis vs Penis. Because all it is, is a bunch of dick-waving that compares very poorly to PvP in other MMOs.

FUCK. Sorry. Can you tell I hate that fucking game?
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Old 2011-02-18, 02:52 PM   [Ignore Me] #116
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Re: Headshots...


2 things.

1. If you ad hitboxes, just how would this affect server load? There's more to it than what people have said so far. What about explosions and plasma? They would certainly hit more than one hit box.

2. Add any damage and I can promise the frustration you'll face after I melee implant/cloak and stab you in the head. It would be insta-gib for sure.
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Old 2011-02-18, 05:45 PM   [Ignore Me] #117
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Re: Headshots...


1. Server load isn't impacted if its clientside. AoE weapons (and certain others) don't care about hitboxes.

2. "for sure"? Nothing should be instagib, not even a head shot.
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Old 2011-02-18, 07:37 PM   [Ignore Me] #118
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Re: Headshots...


Originally Posted by Miir View Post
When you say nobody? Do you mean the couple hundred forum lurkers on PSU? or the couple thousand players of Planetside?

Because I put my money on the couple million people playing games like Call of Duty that want better hit boxes and head shots :P

Come on don't be like that.
Well, i put my money that i dont want those COD tarts playing Planetside. I want a strategic game with Leading, Tank battles, galdrops, reaver spams etc, not a headshot fragfest for whoever got the chainguns...

Just go and play call of duty, play it against good people. You will get frustrated within minutes and log off, simply because you have no chance.

Planetside itself got the problem than newer players got frustrated because they couldnt deal with the adadad warp and empire specific balance issues. Now we got the chance that this stuff is gone, and you just want to replace it with headshots? I agree it is gread to run throu 3 guys headshotting, but just imagine being one of those 3 guys, and imagine being one of those 3 guys but never be the one guy that does the headshots. You wont play for more than a few hours, then you log of and unsubscribe.
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Old 2011-02-18, 07:39 PM   [Ignore Me] #119
I SandRock
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Re: Headshots...


Originally Posted by Aractain View Post
1. Server load isn't impacted if its clientside. AoE weapons (and certain others) don't care about hitboxes.
Hitboxes wouldn't be done client side or you could easily hack it so that you fake/hack the client you're always headshotting...
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Old 2011-02-18, 07:47 PM   [Ignore Me] #120
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Re: Headshots...


Originally Posted by I SandRock View Post
Hitboxes wouldn't be done client side or you could easily hack it so that you fake/hack the client you're always headshotting...
that doesnt work. There are easy ways to prevent that, but clientside hit detection got other issues, as well as benefits. I hope it is clientside again, because thats the only way to allow you to actually hit stuff. Otherwise you would have to start shooting infront of running targets...
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