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2011-02-18, 12:31 PM | [Ignore Me] #1 | ||
PSU Admin
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Ok let me first start of by saying that I do not want this in the game. I think it slows down things just a bit to much.
This was a debate that RAGED on in the early PS days and people were overwhelmingly against it. Times have changed and it's been a long time, most of us have played PlanetSide for years so I am curious what the opinions are now. |
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2011-02-18, 12:37 PM | [Ignore Me] #2 | ||
Major
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May depend on effective cover and effective camoflage in the game. If where proning is suppose to make you hard to hit or completely covered (100%) but does not work or there's some glitch making prone stance less feasible, and if camoflage is ineffective, then it's a waste of time.
Everything has to work or it can gtfo. :P Last edited by Tikuto; 2011-02-18 at 12:49 PM. |
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2011-02-18, 12:39 PM | [Ignore Me] #3 | ||
Private
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Eh, I dunno. Snipers are hard enough to hit already. It would be funny if Cloakers could prone and get hurt/flicker if someone steps on them by accident.
I'm not really a fan of the idea.
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2011-02-18, 12:41 PM | [Ignore Me] #4 | ||
Major
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If the weapons still use the cone of fire style an we still have generous life bars then yes it could slow things down too much. Since most of your shots will miss at a distance. In a game with precise aim it works better since even though their profile is smaller they are stationary so its easy to just aim an pick them off. But if Next isn't like that then it may just be annoying.
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2011-02-18, 12:51 PM | [Ignore Me] #6 | ||
Colonel
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I really don't see a need. Prone isn't all that handy unless its unrealistically portrayed(dolphin diving, instant 180 spins, instantly get up and get down, etc).
So long as there is cover that can be crouched behind that gives you 100% or near enough cover when crouched, its fine. I'd go for a max crouch though(and a giant melee pimp smack ). |
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2011-02-18, 12:53 PM | [Ignore Me] #7 | |||
Malvision
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I can't recall why people hated it back in the original Planetside. Maybe it's because Prone is somehow link to Snipers? I don't see an issue either way. If you have to use cover more in PSN I could see it being useful. But if the combat is similar to the current PS I'm not sure that I'd want to get stuck in prone too long on the battlefield. You'd be just asking to get ran over. |
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2011-02-18, 01:02 PM | [Ignore Me] #8 | ||
Corporal
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prone in a game is always going to be a raging debate look at bad companys 2 launch last year dice took prone out of the game because it slowed the game down and promoted camping to much.
and from my experince prone is never a good thing look at the games that dont have it TF2, bad company 2, CS:S. none of them games are any worse for not having it. and wouldnt be improved bu having it in. were as you look at BF2 and the COD games, BF2 for all is greatness will be always scared for me because of the dolphin diving and COD always for me seems to decend into people camping layed out in corners of rooms. |
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2011-02-18, 01:08 PM | [Ignore Me] #9 | ||
Sergeant Major
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No. But i'd love to have the ability to run and make one of those awesome slides into crouching position. What game had that... Ghost Recon ADv warfighter?
And I wouldn't mind a cover system even though it's really overused recently :P I just find it really works to enhance the immersion and the... 'feel' of combat. It feels a lot more engaging and hectic, like a real war. Running to cover, diving into it, shooting from over the top, chucking nades out. Huhah! Last edited by I SandRock; 2011-02-18 at 01:09 PM. |
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2011-02-18, 01:13 PM | [Ignore Me] #10 | ||
I was one of those who lamented about the lack of prone in the beginning. There is just something wrong about being on a hillside in open ground without being able to hug dirt.
However given that combat often takes place in bases (although the wall cover always seemed to be at the wrong height ) prone isn't all that useful. And many other games have come along since (notably Battlefied BC2) without prone either. So I'm of the mind that if it's in I'll use it, if it isn't I'll do without. |
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2011-02-18, 01:30 PM | [Ignore Me] #11 | ||
Contributor Old War Horse
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Since I would assume the most use of the prone position would be in the sniper role, we need to take into account the argument for the OSOK or large damage argument.
Would having OSOK and prone position give too much power to the sniper? Just a question.
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-02-18, 01:31 PM | [Ignore Me] #12 | |||
Brigadier General
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To me, the lack of prone was always more of a curiosity. I'm used to not having prone in Planetside, so it'll probably feel weird if its in PSN. (Actually, I'm surprised it took this long for this thread to be made.) |
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2011-02-18, 01:34 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
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I want prone; it adds a whole load of tactical play to the game.
Going around a corner? Go prone and only poke your head out rather than your entire body. Getting shot up in the open field? Hit the dirt and take cover but beware of enemies using your suppressed nature to flank you. Need to hide from vehicles or a patrol? Go prone and hide in the under-brush. Yeah dolphin diving was obscene, and there needs to be a system in place to prevent it. |
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