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View Poll Results: Do You Want Head Shots In PlanetSide Next? | |||
Yes, One Shot One Kill (OSOK) | 13 | 9.85% | |
Yes, More Damage - But Not OSOK | 61 | 46.21% | |
Not At All | 58 | 43.94% | |
Voters: 132. You may not vote on this poll |
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2011-02-20, 05:20 PM | [Ignore Me] #151 | ||
Master Sergeant
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I wasn't saying it was too strong, because the nature of tf2's environment stop that - it would be much too powerful in more open maps. It just a crap play style, people just standing there all the time, pointing and clicking on enemies heads, never getting into the action like everyone else. Meanwhile you're fighting someone else or minding your own business then suddenly your dead.
So thats why i'm against 1 shot 1 kill headshots and long range weapon dominance. I'm still for a damage increase on the head if you can pull off a shot with a pistol...and I don't know what would be good with the sniper rifle. |
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2011-02-20, 05:41 PM | [Ignore Me] #152 | |||
Sergeant
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I want it to be Planetside:Next not Planetside HD |
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2011-02-20, 05:54 PM | [Ignore Me] #153 | |||
Sergeant Major
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What has that got to do with anything? He mentioned that game so i replied with how it worked.
And PS is not an FPS, it's an MMOFPS. And headshots don't belong in there because you can't manage your own servers so you can't self-moderate against hackers who will ruin the entire game especially with headshots where they get an incredible advantage on top of already having a big advantage. You can still beat a hacker in PS now if you get the drop on him and the situation is favorable + you got a good aim, quick reaction. Plus the massive scales makes random luck heashots much more likely and probably the majority of headshots will be this, not skillful aim. Especially with CoF and the long range she fight in and how tiny the enemy, headshots in PS would just be a lucky dice roll. But yeah I can keep going in circles. I don't like headshots. You do. I don't. You do. In the end we just gotta wait and see what PS:N has and that's about it |
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2011-02-20, 07:14 PM | [Ignore Me] #154 | |||
Sergeant
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As for the random shots.....if its restricted to guns that are less spray and pray and more accurate i doubt that will be much a issue, and on top of that what basis do you have to say stray bullets will be issues because of this(keep in mind we are talking increased damage head shots not 1 shot kills here) As to the first point its this "UT99 only had it with sniper rifle and that's an FPS. This is an MMOFPS and it doesn't belong in here. End of story!". Where you are using UT99 because it is a FPS and didnt have it on all the weapon as a example that a MMOFPS(which by your logic is a lesser FPS) shouldnt have head shots. So i made the sarcastic comment of lets me bring up another FPS that had it on all guns cause you are using a "pure FPS" as the end all be all so the obvious retort to that would bring up another "pure FPS" that does have head shots on everything. Also as someone else mentioned the ripper did also and the chainsaw on secondary mode did(notice how its on gun requiring accuracy and things that would tear your face up).
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I want it to be Planetside:Next not Planetside HD Last edited by Warruz; 2011-02-20 at 07:18 PM. |
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2011-02-20, 07:57 PM | [Ignore Me] #155 | ||
Staff Sergeant
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Head shots are luck, plain and simple. If you are aiming for their head, the smallest target possible, than hitting them is about luck, not skill, if you are aiming for their body, the biggest target possible, and you get a head shot it's luck, not skill.
Head shots work in CoD and BF because the maps are small and there aren't that many players in a game, and the maps are very..."crowded" in terms of buildings, cover, things to block LoS. Those games are also much faster paed than PlanetSide. Still, getting a head shot is 95% luck in those games. PlanetSide has battles with hundreds and hundreds of players at the same time, huge maps, with generally not a whole lot of cover. Running across open terrain just to get insta-killed from a Phalanx spamming in your general direction would be lame. People have mentioned only allowing head shots for sniper rifles, which would essentially be a one shot kill. One shot kills are something PlanetSide was very very very against, there are only a tiny fraction of weapons that can outright kill you without you having a fighting chance, and frankly, I'm fine with a massive battle tank having the capability to decimating you if they land a shell on top of you, and orbital strikes have a long enough cool down, and are easy enough to avoid that those are fine too. But giving a standard infantryman the ability to kill someone with out them ever having a chance to fight back goes against everything PlanetSide was trying to achieve. People have also mentioned just giving head shots 10-20% extra damage. First off that still makes snipers one shot kill weapons, second, doesn't do much for any other weapons. If I remember right the Gauss Rifle does 20 damage per shot, before armor absorption, that's at most going to save you 1-2 shots to kill someone if EVERY shot that landed was a head shot, not worth it IMO for the performance loss, regardless of how minimal it might be.
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2011-02-21, 06:22 AM | [Ignore Me] #156 | |||
Master Sergeant
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You talk about hackers, but why can they get through on a game you're paying for monthly. Shouldn't there be anti hacker jazz that stops them and therefore they shouldn't be a problem? |
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2011-02-21, 07:09 AM | [Ignore Me] #157 | ||
First Sergeant
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Hackers isn't the problem, hit detection is. Unlike many fps games today, planetside has 100s of players on the field which has got to be heavy on the netcode, chances of miss registered shots are high.
This is the reason why most MMO's are not twitch based but rather point and click games. |
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2011-02-21, 07:10 AM | [Ignore Me] #158 | |||
Sergeant Major
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These days devs are too lazy to make their own game protection and use shit likle Punkbuster, making it even easier for hackers as they are used to the system. And PB sucks all-round. Causes more harm than good as it kicks ppl who dont hack and leave the hackers playing, and lag the servers. |
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2011-02-21, 08:15 AM | [Ignore Me] #159 | |||
Sergeant
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Increasing the damage to headshots is a terrible idea. People kill/die quick enough already. If you want to make it different for a head shot, LOWER the dmg from body, arm/leg shots and leave the headshot at the current dmg rate. Otherwise, MCG, JH and other spray-n-pray/spread weapons will be way overpowered. Another scary thought for you blueberries and cherries: would you want them to put lash dmg back into the game on the lasher so you can get "headshot" with lashes? Didn't think so. |
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2011-02-21, 08:59 AM | [Ignore Me] #160 | ||
Malvision
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What I'm suggesting is that you only have sniper rifles at a certain distance be OSOK. Maybe like a couple hundred meters or something. So you don't have lame people running around inside a base sniping you point blank in the face. Cause I can agree that would suck.
I always thought that outside the base was suppose to be primarily vehicle combat anyways and inside the base/tower was where the ground troops came into play. Do I want to be killed in one shot by a sniper in a vehicle? No. Do I want you to be able to be killed in one shot inside a base? No. Do I even want sniper rifles or other OSOK weapons in a base? No. So we are really talking about the small fraction of the time that you might be out of your vehicle and going into a base or tower. (the transition phase) If you are standing around outside in a combat zone then you should be a prime target for snipers. How do you fix that? Don't stand around. But don't gimp the sniper rifle! |
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2011-02-21, 11:44 AM | [Ignore Me] #163 | ||
Colonel
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Two shots on a anything. Cloaker is one shot. It's perfectly balanced as far as I could ever tell. You just needed to lead a target. Back in the day when battles were big I'd go on huge kill streaks with the sniper especially on bridge battles. All of the shots were at the max view distance already and under the proposed system would have been one shot to kill which I honestly believe would make sniping child's play. I love when you shoot a rexo that the player freaks out and looks for cover and is given at least some chance at survival. Often the first shot is very easy to get. The player is running in a straight line sometimes toward you and you just take the shot. The skill is in getting the second shot.
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2011-02-21, 11:47 AM | [Ignore Me] #164 | |||
Sergeant Major
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2011-02-21, 11:47 AM | [Ignore Me] #165 | |||
Corporal
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/agree
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