Originally Posted by Sirisian
The anti-health bullets I descried doesn't pierce armor. It does more damage to health if there is no armor left. Maybe I didn't make that clear. The idea is to make it harder to get a kill using just one ammo type.
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No, I understand perfectly what you suggested. I don't like the idea at all. Its something you'd see in a dice roll rpg game that needs extra complication of the damage types to spice up gameplay because there is little action. A gun should do damage, thats it. Swapping ammo in a gun halfway through killing something because the ammo that is
destroying the armor is bad at hurting flesh is just plain silliness.