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2011-07-08, 11:38 PM | [Ignore Me] #1 | ||
Private
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I might have heard this a little bit wrong, but around 2:45-3:00 in the video it does sound like they'll have some sort of killstreak system in PS2.
http://www.gametrailers.com/video/hu...tside-2/717179 |
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2011-07-09, 12:12 AM | [Ignore Me] #4 | ||
Lieutenant General
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If someone is getting in melee range of you with radar you're generally doing it wrong. I don't agree with copying COD knife style, but I don't think it will be the end of the world. Unless everyone can sprint with a gun out ala COD and they remove radar.
I'm fine with killstreaks as long as it's only a visual thing and doesn't give you any call in abilities. Edit: oh fuck they do have sprinting. Last edited by Bags; 2011-07-09 at 12:16 AM. |
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2011-07-09, 01:30 AM | [Ignore Me] #8 | ||
First Lieutenant
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People have been mentioning alot of Call of Duty similarities and with the video it does seem like it. But until we can actually get a feel for the gameplay I think it should wait. For example dieing. In Call of Duty it was quick couple pops and your dead. Planetside soldiers seemed a bit tougher and took more than a couple shots. Unless its by a Jackhammer noob. Other than that I hope in this its not as easy to die like in Call of Duty but still vulnerable
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2011-07-09, 01:50 AM | [Ignore Me] #9 | ||
Corporal
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Ugh, killstreaks on the table? . Not particularly happy about that, but i'm willing to wait and see what they do with it.
Not too happy with the idea of a quick knife either. An idea that I had for melee combat was that players would normally have to draw their knives like they do in PS1, but the faction assault rifles would have some kind of bayonet lug, so players could attach their knives for CQB, giving you an instant melee attack as well as the ability to shoot, and then take them off again when fighting at distance. The downside would be that attaching your knife makes you suffer either a considerable accuracy penalty (30%?) or make you lose the ability to ironsight. Hopefully that should mean that during base sieges there is a reason to use something other than HA. Thoughts? Last edited by etheral; 2011-07-09 at 01:52 AM. |
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2011-07-09, 01:50 AM | [Ignore Me] #10 | ||
Colonel
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As I mentioned to a person in the IRC chat, the whole idea with Planetside is that you can take a lot of damage (and it doesn't need to be explained by the advanced armor) because it allows players to retreat and heal. It gives medics and engineers a reason. If you can shoot someone and kill them in a second then the incentive for players to heal (if they survive) is almost nullified. Basically you'll be doing a lot more reviving than healing.
Personally I like taking 10 rounds in rexo and being given the opportunity to react. Someone in the channel said "if I see you first then I should get the kill" and I just don't believe it should be that easy. I'm sure everyone has shot a skilled player that's damaged and instead of fighting they speed-run up the stairs and you can't kill them. This is a tactical move that you don't seen in other games really. There's a sense of staying alive in Planetside. You might take some pop shots at an enemy and they'll hide behind a tree and heal. The other reason for the long TTK is that it uses rounds and forces players to reload causing a delay. This limits the kill streaks they can get averaging most players that aren't very good to a 1/1 k/d ratio. If TTK was too low then someone could easily kill multiple people with a single clip. (Not that you can't right now with HA). Last edited by Sirisian; 2011-07-09 at 01:51 AM. |
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2011-07-09, 01:59 AM | [Ignore Me] #11 | ||
Brigadier General
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Sounds like they want to make this a Planetside for the masses. So bring us your kill whores, your campers, your try-hards, and n00bs yearning for an epic gaming experience.
I'm not too worried about killstreaks being too overpowered. Even COD learned to tone down the killstreaks after MW2. |
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