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Old 2011-07-11, 02:01 PM   [Ignore Me] #196
2coolforu
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
Most of my kills were infantry running....

Sniping in Planetside was broken, sorry when you get shot and just heal yourself which I did....and just continue on sniping, you know is broken.

Sure you can coordinate with another sniper, but is sad that is the only way to kill a sniper, I mean unless a vechile or infiltrator somehow gets into your base without detection.




Apperantly the development team agrees with headshots....Dont know how they are going to work or if they 1 shot kill.


and the poll says lots of people want headshots with most wanting headshots that arn't 1 shot kill.


Deal with it.

Say the word fuck and complain about hollywood all you want but is happening


Im so glad SOE is fixing snipers, and finally there is a risk for being a sniper....Inb4 a million COD MW2 sniper videos.....People always think about the worst example.
Planetside sniping wasn't broken, you are talking to someone who's sniped in Planetside since the day the game began.

Also wait and see what headshots even means before getting smarmy with Firefly, he's epic and you'll just incur his wrath.
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Old 2011-07-11, 02:09 PM   [Ignore Me] #197
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by 2coolforu View Post
Planetside sniping wasn't broken, you are talking to someone who's sniped in Planetside since the day the game began.

Also wait and see what headshots even means before getting smarmy with Firefly, he's epic and you'll just incur his wrath.
It was broken against snipers....Most snipers when they get shot, just healed themselves.

Unless you were working with another sniper, to shoot somebody at the same time or another sniper flanked him so when he was behind his cover, he could shoot him(which in some areas it is very hard to do that)...the sniper will simply heal himself and continue with no risk.

Sniping infantry was good tho, I did love that aspect about the game but I was felt that it should be more risky to be a sniper and is so easy to get shot and heal yourself.
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Old 2011-07-11, 02:12 PM   [Ignore Me] #198
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
It was broken against snipers....Most snipers when they get shot, just healed themselves.

Unless you were working with another sniper, to shoot somebody at the same time or another sniper flanked him so when he was behind his cover, he could shoot him(which in some areas it is very hard to do that)...the sniper will simply heal himself and continue with no risk.

Sniping infantry was good tho, I did love that aspect about the game but I was felt that it should be more risky to be a sniper and is so easy to get shot and heal yourself.
Well, if that's all it is then there's no reason to introduce something as game changing as one shot kills. A simple restriction on self healing would do just fine, no? AFAIK it's already being added, so that particular problem should fix itself.
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Old 2011-07-11, 02:17 PM   [Ignore Me] #199
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gandhi View Post
Well, if that's all it is then there's no reason to introduce something as game changing as one shot kills. A simple restriction on self healing would do just fine, no? AFAIK it's already being added, so that particular problem should fix itself.
Im glad that problem is fix...but I already know what is going to happen most likely.



There is going to be 1 hill full of snipers and some healer hiding there.


Each time a sniper gets hit, he is going to hide and get healed.

The Sniper/medic combo is gonna be popular.
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Old 2011-07-11, 02:19 PM   [Ignore Me] #200
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Prone is confirmed not in game. Just asked him on Reddit

http://www.reddit.com/r/Planetside/c...eative/c24xvzp
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Old 2011-07-11, 02:21 PM   [Ignore Me] #201
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Re: Sniper Skill Tree.....Please include Headshots and Prone


w00t
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Old 2011-07-11, 02:21 PM   [Ignore Me] #202
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Excellent.
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Old 2011-07-11, 02:22 PM   [Ignore Me] #203
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
Im glad that problem is fix...but I already know what is going to happen most likely.



There is going to be 1 hill full of snipers and some healer hiding there.


Each time a sniper gets hit, he is going to hide and get healed.

The Sniper/medic combo is gonna be popular.
If that becomes common I will eat my mousepad. And even if it somehow does that kind of sniper party is going to be a very tempting target for every vehicle, infiltrator, aircraft and soldier out there. I honestly don't see it being a problem, at all.
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Old 2011-07-11, 02:27 PM   [Ignore Me] #204
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
It was broken against snipers....Most snipers when they get shot, just healed themselves.

Unless you were working with another sniper, to shoot somebody at the same time or another sniper flanked him so when he was behind his cover, he could shoot him(which in some areas it is very hard to do that)...the sniper will simply heal himself and continue with no risk.
If you want headshots that's fine, but please stop saying this. You didn't need to work with another sniper, you just needed to wait for someone else to hit your target first...And you didn't need another sniper to flank them, YOU should have been flanking them. If you were trying to kill another sniper without waiting for someone else to snipe them first, and you weren't flanking them, then you were doing it wrong. You can't blame the game for that.
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Old 2011-07-11, 02:28 PM   [Ignore Me] #205
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Re: Sniper Skill Tree.....Please include Headshots and Prone


lol thread is lol. Someone's frustrated he can't kill ridgeliners.

In short, the whole point of sniping is to exploit strategically and tactically superior ground. A ridgeline gives you a strong advantage against other snipers, but the high position makes you and your shots more visible and the tradeoff is generally increased attention and vulnerability to aircraft.

I admit a persistent ridgeliner who denies you the chance to hit him is frustrating--still, the only problem here isn't the lack of headshots but the hitbox issues that keep ridgeliners from being hittable when they should be.

Otherwise, if a sniper is holding superior ground which gives him a significant advantage in preventing you from forcing him out, he's doing it right. If you're good enough, you'll still kill him. If you're determined enough, you'll find a better place to operate out of. If you're frustrated enough, you'll go rock-paper-scissors him with something else. If none of these are viable options, you'll recognize that you're playing a game in which the strategic and tactical advantages/disadvantages of geography are significant and remember to deny the snipers access to such nice terrain in the future.
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Old 2011-07-11, 02:29 PM   [Ignore Me] #206
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Tigersmith View Post
Prone is confirmed not in game. Just asked him on Reddit

http://www.reddit.com/r/Planetside/c...eative/c24xvzp
That really sucks, was hoping it was part of the skill tree for snipers so not everybody will be prone.

Originally Posted by Gandhi View Post
If that becomes common I will eat my mousepad. And even if it somehow does that kind of sniper party is going to be a very tempting target for every vehicle, infiltrator, aircraft and soldier out there. I honestly don't see it being a problem, at all.

Depends exactly how the maps are made if is possible for vehicles to actually go that far behind enemy lines without getting blown up.

Even then some are going to be more discreet and do a 2 man team.


Thats why I say atleast headshots for snipers against sniper only...that will it will make it more interesting to be a sniper.
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Old 2011-07-11, 02:31 PM   [Ignore Me] #207
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gandhi View Post
If that becomes common I will eat my mousepad. And even if it somehow does that kind of sniper party is going to be a very tempting target for every vehicle, infiltrator, aircraft and soldier out there. I honestly don't see it being a problem, at all.
Yeah... When did mosquitos stop existing? A hill full of snipers would have mosquitos flocking to it from all corners of the world.
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Old 2011-07-11, 02:36 PM   [Ignore Me] #208
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Vancha View Post
If you want headshots that's fine, but please stop saying this. You didn't need to work with another sniper, you just needed to wait for someone else to hit your target first...And you didn't need another sniper to flank them, YOU should have been flanking them. If you were trying to kill another sniper without waiting for someone else to snipe them first, and you weren't flanking them, then you were doing it wrong. You can't blame the game for that.
Like I said some parts, it was hard to flank.....basically it requires to go behind enemy lines, yet is possible but very hard...Other parts were easy to flank.

Also waiting for a sniper too shot him.....doesn't always happen, you do know that, right?.
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Old 2011-07-11, 02:42 PM   [Ignore Me] #209
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Not have prone is fine. It tends to slow things down and encourage prolonged camping. If you make the cover tall enough a crouch is good.

There is one simple thing that people continue to do that makes no sense:
We talk about balance of new features within the context of the old game. Many things are going to be different, to the point the emergent "cheap" behaviour is likely not to have anything to do with the current game.
What prone does to PS1 snipers with boltdrivers doesn't matter. We know we have a shorter TTK in general and likely longer effective ranges on the MA/assault weapons with options for mid/longer ranged scopes that will allow you to effectively shoot back at snipers. A big bolt-action type sniper weapon isn't even assured. It's very conceivable that the sniper ends up more of a dedicated marksman semi-auto affair.
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Old 2011-07-11, 02:56 PM   [Ignore Me] #210
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
Like I said some parts, it was hard to flank.....basically it requires to go behind enemy lines, yet is possible but very hard...Other parts were easy to flank.

Also waiting for a sniper too shot him.....doesn't always happen, you do know that, right?.
I could count on one hand the amount of times I've come across enemy snipers who were...

- Unflankable
- Not getting shot by other snipers
- Not getting ganked by aircraft
- Not being harassed by cloakers
- Were being a problem (i.e. making a difference to the success of my empire)

The only place in the game I can remember that even being possible was Oro on Searhus.
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