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View Poll Results: Do you think PS:N should have creatures? | |||
Passive Creatures Only | 29 | 19.08% | |
No Creatures | 60 | 39.47% | |
Not sure | 11 | 7.24% | |
Hostile Creatures Only | 2 | 1.32% | |
Both Hostile and Passive Creatures | 50 | 32.89% | |
Voters: 152. You may not vote on this poll |
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2011-07-12, 10:57 PM | [Ignore Me] #91 | ||
Private
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Personally I hope SOE doesn't waste the budget money on something silly like PvE crap like this. Put it towards something moe important and appealing. Youre talking about worrying about hundreds and hundreds of your enemies running around the map with badass weaponry and you're telling me I have to worry about an ANCIENT WORM running behind me and gnawing at my exo suit? F THAT NOISE!!
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2011-07-12, 11:06 PM | [Ignore Me] #92 | ||
First Sergeant
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As long as they are neutral and treated as wildflife I actually think it might be a interesting thing to add. It would add to the feeling of fighting in a world as a army while NOT adding to the "self".
They will of course not give any xp or anything. You couldn't farm them for anything and they wouldn't give you anything if you killed them. but they WILL make you have to be more aware and less stupid. Going near the bear cave? you get mauled for being stupid. spraying like a tard and piss off some loin type thing? good luck. I however do not support such things belonging or being friendly with a certain empire. so again I must stress. it sounds like a great idea as long as they are wildlife.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2011-07-12, 11:26 PM | [Ignore Me] #93 | ||||
Colonel
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Anyway I was imagining simple passive creatures like birds wandering around that fly away from tanks and then hostile creatures per continent that players "find" as they play. They wouldn't be like busting in bases which I think some people are imagining I guess as some kind of fourth empire. |
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2011-07-13, 05:23 AM | [Ignore Me] #95 | |||
First Sergeant
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2011-07-13, 05:42 AM | [Ignore Me] #96 | ||
Private
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The main appeal of PS for me was that I was fighting other human beings in a massive battlefield. AI creatures will just seem like a step backward, instead of adding new ways for humans to clash on the battlefield they just add EQ style mobs that eat FPS. For people who want AI enemies in a persistent MMOFPS then play Firefall when that comes out, PS2 should be strictly PvP.
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2011-07-13, 12:29 PM | [Ignore Me] #97 | ||||
Colonel
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The idea isn't to changed the game to a PvE centric game. I was actually saying to keep the PvP the way it's going to be, but then also put in an element of surprise into the world outside of the normal combat. I'm imagining these territories to be rather large I guess.
To be fair there is no MMOFPS game like Planetside that seamlessly blends a living environment into the battle. When people try to use that argument of "go play BF3 then" it doesn't always work. You end up describing a game so radically different that you miss the point of the presented idea. Or you try to associate it with something that's already been done like saying "oh you want to make this into WoW?" when that's not the idea at all. Though I imagine when making an argument it's much easier to fight that idea than what I presented. |
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2011-08-01, 07:46 PM | [Ignore Me] #99 | ||
Sergeant
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I wouldn't mind occasionally having to kill a wild territorial animal. I think this "Planetside" game has guns (not too sure) so I don't think animals should prove too much of a problem.
Passive animals yes, would make the worlds feel less dead. PvE should not be a main aspect however, it should simply be a "Hey, on downtime because you can't get into the fight? Go on a hunt with some friends while you wait!" or something. I'd rather do that than mindless training like some people. |
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2011-08-01, 09:08 PM | [Ignore Me] #103 | ||
Sergeant Major
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I can see excessively large creatures working as a part of the environment: a massive sandworm in a desert, and we're not talking any patch of sand, this would have to be a truly large, flat expanse of nothing but. Maybe a kraken in a swamp? Nah, probably in space as a GM spawned entity just for laughs.
But really, since they're planning to eventually introduce planets, I'd rather they just set up one of the Planets to have a primary focus on a PvE element vs. aliens/machines. SOE could explain whatever wiped out the ancient Vanu (unless they had a good reason to just up and leave.) All factions would come together as a single "black ops" faction (without the stats) to fight a swarming menace on some desolate colonial world. Course, I'd prefer if those aliens were controlled by players, but PS2 could see some extra income from the co-op oriented crowd interested in an MMOFPS for them. Plus I wouldn't ask of them to set up cert trees for an alien race that may cling walls, bleed acid, and feed on your brains with a toothie tongue. Would be really cool though! Last edited by EASyEightyEight; 2011-08-01 at 09:09 PM. |
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2011-08-01, 09:56 PM | [Ignore Me] #105 | ||
Private
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That poll is too even for comfort, can't believe so many people would like to see PvE in a game so PvP-centric. The system some games use whereby birds take off from forests if the enemy moves too fast or shoots while in them, thats the absolute maximum inclusion of creatures I would like to see. Thats actually got some function besides annoying players, it would be very useful in bases surrounded by thick forest to see where an infantry attack was coming from. It could even open up more advanced tactics like using one squad member as a distraction to scare the birds on one side of the base while his comrades attack on the other side. Even as I type this I can see a load of problems with that system, but no matter as nothing in this thread is actually going to be in PS2.
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