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View Poll Results: Do you think PS:N should have creatures?
Passive Creatures Only 29 19.08%
No Creatures 60 39.47%
Not sure 11 7.24%
Hostile Creatures Only 2 1.32%
Both Hostile and Passive Creatures 50 32.89%
Voters: 152. You may not vote on this poll

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Old 2011-07-12, 10:57 PM   [Ignore Me] #91
WeNeedAMedic
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Re: Hostile/Passive Creatures on each Continent


Personally I hope SOE doesn't waste the budget money on something silly like PvE crap like this. Put it towards something moe important and appealing. Youre talking about worrying about hundreds and hundreds of your enemies running around the map with badass weaponry and you're telling me I have to worry about an ANCIENT WORM running behind me and gnawing at my exo suit? F THAT NOISE!!
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Old 2011-07-12, 11:06 PM   [Ignore Me] #92
Forsaken One
First Sergeant
 
Re: Hostile/Passive Creatures on each Continent


As long as they are neutral and treated as wildflife I actually think it might be a interesting thing to add. It would add to the feeling of fighting in a world as a army while NOT adding to the "self".

They will of course not give any xp or anything. You couldn't farm them for anything and they wouldn't give you anything if you killed them.

but they WILL make you have to be more aware and less stupid. Going near the bear cave? you get mauled for being stupid. spraying like a tard and piss off some loin type thing? good luck.

I however do not support such things belonging or being friendly with a certain empire. so again I must stress. it sounds like a great idea as long as they are wildlife.
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Old 2011-07-12, 11:26 PM   [Ignore Me] #93
Sirisian
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Forsaken One View Post
They will of course not give any xp or anything. You couldn't farm them for anything and they wouldn't give you anything if you killed them.
Yeah they'd just be in the background most of the time. More a player vs environment thing.
Originally Posted by Forsaken One View Post
I however do not support such things belonging or being friendly with a certain empire. so again I must stress. it sounds like a great idea as long as they are wildlife.
heh hadn't even thought of faction creatures. My original NC story was creatures created by the NC that got out of hand or something cool (War animals that revive just like players using NTU).

Anyway I was imagining simple passive creatures like birds wandering around that fly away from tanks and then hostile creatures per continent that players "find" as they play. They wouldn't be like busting in bases which I think some people are imagining I guess as some kind of fourth empire.
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Old 2011-07-12, 11:30 PM   [Ignore Me] #94
p0intman
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Re: Hostile/Passive Creatures on each Continent


i prefer no AI outside of base defenses/ce type crap, but if its going to be fucking forced on us, they should want to kill every goddamn living thing in their sight.
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Old 2011-07-13, 05:23 AM   [Ignore Me] #95
Lunarchild
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by WeNeedAMedic View Post
Personally I hope SOE doesn't waste the budget money on something silly like PvE crap like this. Put it towards something moe important and appealing. Youre talking about worrying about hundreds and hundreds of your enemies running around the map with badass weaponry and you're telling me I have to worry about an ANCIENT WORM running behind me and gnawing at my exo suit? F THAT NOISE!!
Let's replace it with a Dune Sandwurm instead then ^^ It goes *roar* and there went an entire platoon
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Old 2011-07-13, 05:42 AM   [Ignore Me] #96
Spark
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Re: Hostile/Passive Creatures on each Continent


The main appeal of PS for me was that I was fighting other human beings in a massive battlefield. AI creatures will just seem like a step backward, instead of adding new ways for humans to clash on the battlefield they just add EQ style mobs that eat FPS. For people who want AI enemies in a persistent MMOFPS then play Firefall when that comes out, PS2 should be strictly PvP.
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Old 2011-07-13, 12:29 PM   [Ignore Me] #97
Sirisian
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Spark View Post
The main appeal of PS for me was that I was fighting other human beings in a massive battlefield. AI creatures will just seem like a step backward, instead of adding new ways for humans to clash on the battlefield they just add EQ style mobs that eat FPS.
Nah not EQ style mobs. hmm. Not sure if you've ever played the game Savage. There was AI units randomly placed around the world. Most of the time they'd stay out of your way unless you wandered around a back way in which case you'd come in contact with them. They were there usually to dissuade people from taking that path.

The idea isn't to changed the game to a PvE centric game. I was actually saying to keep the PvP the way it's going to be, but then also put in an element of surprise into the world outside of the normal combat. I'm imagining these territories to be rather large I guess.

Originally Posted by Spark View Post
For people who want AI enemies in a persistent MMOFPS then play Firefall when that comes out, PS2 should be strictly PvP.
Firefall doesn't label itself as an mmofps. It's actually just a simple co-op multiplayer game with instanced PvP. This is a common misconception the developers cleared up during PAX East.

To be fair there is no MMOFPS game like Planetside that seamlessly blends a living environment into the battle. When people try to use that argument of "go play BF3 then" it doesn't always work. You end up describing a game so radically different that you miss the point of the presented idea. Or you try to associate it with something that's already been done like saying "oh you want to make this into WoW?" when that's not the idea at all. Though I imagine when making an argument it's much easier to fight that idea than what I presented.
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Old 2011-08-01, 07:13 PM   [Ignore Me] #98
321
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Re: Hostile/Passive Creatures on each Continent


I support this idea so long as the "large 4 legged monster with biological weapons to kill tanks and airplanes" on Cyssor is replaced with Godzilla.
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Old 2011-08-01, 07:46 PM   [Ignore Me] #99
Krowe
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Re: Hostile/Passive Creatures on each Continent


I wouldn't mind occasionally having to kill a wild territorial animal. I think this "Planetside" game has guns (not too sure) so I don't think animals should prove too much of a problem.

Passive animals yes, would make the worlds feel less dead.

PvE should not be a main aspect however, it should simply be a "Hey, on downtime because you can't get into the fight? Go on a hunt with some friends while you wait!" or something. I'd rather do that than mindless training like some people.
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Old 2011-08-01, 08:11 PM   [Ignore Me] #100
Baneblade
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Krowe View Post
...be a "Hey, on downtime because you can't get into the fight? Go on a hunt with some friends while you wait!" or something. I'd rather do that than mindless training like some people.
I do that already, I have plenty of TR and VS (and some NC) heads on my wall.
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Old 2011-08-01, 08:34 PM   [Ignore Me] #101
Vanir
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Re: Hostile/Passive Creatures on each Continent


As long as you don't gain anything from killing them. Other wise, no PvE.
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Old 2011-08-01, 09:06 PM   [Ignore Me] #102
MgFalcon
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Re: Hostile/Passive Creatures on each Continent


This seriously got bumped?
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Old 2011-08-01, 09:08 PM   [Ignore Me] #103
EASyEightyEight
Sergeant Major
 
Re: Hostile/Passive Creatures on each Continent


I can see excessively large creatures working as a part of the environment: a massive sandworm in a desert, and we're not talking any patch of sand, this would have to be a truly large, flat expanse of nothing but. Maybe a kraken in a swamp? Nah, probably in space as a GM spawned entity just for laughs.

But really, since they're planning to eventually introduce planets, I'd rather they just set up one of the Planets to have a primary focus on a PvE element vs. aliens/machines. SOE could explain whatever wiped out the ancient Vanu (unless they had a good reason to just up and leave.) All factions would come together as a single "black ops" faction (without the stats) to fight a swarming menace on some desolate colonial world.

Course, I'd prefer if those aliens were controlled by players, but PS2 could see some extra income from the co-op oriented crowd interested in an MMOFPS for them. Plus I wouldn't ask of them to set up cert trees for an alien race that may cling walls, bleed acid, and feed on your brains with a toothie tongue. Would be really cool though!

Last edited by EASyEightyEight; 2011-08-01 at 09:09 PM.
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Old 2011-08-01, 09:08 PM   [Ignore Me] #104
Sovereign
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Re: Hostile/Passive Creatures on each Continent


It wont happen anyway, they have already stated that this game will be fixated on pvp only..
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Old 2011-08-01, 09:56 PM   [Ignore Me] #105
Raelity
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Re: Hostile/Passive Creatures on each Continent


That poll is too even for comfort, can't believe so many people would like to see PvE in a game so PvP-centric. The system some games use whereby birds take off from forests if the enemy moves too fast or shoots while in them, thats the absolute maximum inclusion of creatures I would like to see. Thats actually got some function besides annoying players, it would be very useful in bases surrounded by thick forest to see where an infantry attack was coming from. It could even open up more advanced tactics like using one squad member as a distraction to scare the birds on one side of the base while his comrades attack on the other side. Even as I type this I can see a load of problems with that system, but no matter as nothing in this thread is actually going to be in PS2.
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