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Old 2011-07-18, 02:37 PM   [Ignore Me] #61
Raymac
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Re: PvP, PvE, PvPvE?


I don't want to see PvE in the game proper, but it wouldn't be a bad idea for an event every once in awhile, like once or twice a year for a weekend. Let's face it, after we've been playing the game for while, we'd likely look forward to some special event to keep things fresh.

Like I said in the other thread about this, any time I watch Starship Troopers, I think about something like that happening in Planetside. I think trying a short term even like that would be pretty cool.

One of my all time favorite moments in Planetside was the first monolith event back in 2005 I think. It was just for a weekend, but it was the most intense weekend I've ever played in this game.

We should be more open minded when it comes to special events.
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Old 2011-07-18, 02:56 PM   [Ignore Me] #62
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Re: PvP, PvE, PvPvE?


Originally Posted by ShowNoMercy View Post
The PVE generated events would not be THAT bad guys, just like with black ops in PS1 you can opt out by not participating. The events shouldn't be so frequent and rewarding that they become people's primary means of xp, but should be fun little side battles for people who enjoy that stuff to participate in. It would also make it fun in the respect that you could team up with individuals across empires.
While this makes sense in a vacuum, its complicated by the fact that any development team is working with a finite amount of production time and resources.

It becomes less a matter of "Should we add this to the game?" and more so "What would we have to neglect in order to add this to the game?"

This thread isn't filled with as much vitriol as you and Tool seem to imagine. Its filled with players trying to explain that PlanetSide is an open-world, persistent, strategic, teamwork-based PvP game and anything that doesn't directly add to that then must invariably detract from it.
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Old 2011-07-18, 03:19 PM   [Ignore Me] #63
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Re: PvP, PvE, PvPvE?


Originally Posted by DashRev View Post
While this makes sense in a vacuum, its complicated by the fact that any development team is working with a finite amount of production time and resources.

It becomes less a matter of "Should we add this to the game?" and more so "What would we have to neglect in order to add this to the game?"

This thread isn't filled with as much vitriol as you and Tool seem to imagine. Its filled with players trying to explain that PlanetSide is an open-world, persistent, strategic, teamwork-based PvP game and anything that doesn't directly add to that then must invariably detract from it.
I know what Planetside is, I agree on not adding PvE to Planetside 2, the developers said they may included some PvE aspect in the future. The possibility of PvE in Planetside 2 is now a real possibility. This topic was created to discuss ideas on what that PvE could be.

Where is the difficulty in seeing what this topic is for? I feel like I'm banging my head against a wall having to type something like this every page because few people seem to read my original post.

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Old 2011-07-18, 03:32 PM   [Ignore Me] #64
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Re: PvP, PvE, PvPvE?


Originally Posted by DashRev View Post
Its filled with players trying to explain that PlanetSide is an open-world, persistent, strategic, teamwork-based PvP game and anything that doesn't directly add to that then must invariably detract from it.
While I certainly agree with you to a point here, I think we really should stay as open minded as possible when it comes to new features in Planetside 2. We can't just automatically write something off simply because it wasn't in Planetside 1. (which I've seen alot of on these forums)

Now, it doesn't appear that anybody is in favor of PvE questing where you have to collect 10 boar tusks, but we should stay open minded about special event type things. Thats the beauty about a special event. If we don't like it, they don't have to do it ever again. It's real simple.
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Old 2011-07-18, 03:33 PM   [Ignore Me] #65
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Re: PvP, PvE, PvPvE?


SPACE TURTLES!!

There! Now we can have a discussion. So guys, if there were PvE in PS2, what would your thoughts on Space Turtles be?



I was going to say Space Kraken, but that's going to be a killstreak.



Ever since I was a child I was fascinated with two things: Reptiles and paintchips. My encounter with paint chips lead me to ponder my thoughts of the possibility of extraterrestrial life in the universe. The idea of Space Turtles was always grand to me and I would love for SOE to include not only a part of my childhood, but a part of my soul to PS2. Space Turtles.



Space Turtles.
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Old 2011-07-18, 03:39 PM   [Ignore Me] #66
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Re: PvP, PvE, PvPvE?


Originally Posted by Tool View Post
I know what Planetside is, I agree on not adding PvE to Planetside 2, the developers said they may included some PvE aspect in the future. The possibility of PvE in Planetside 2 is now a real possibility. This topic was created to discuss ideas on what that PvE could be.

Where is the difficulty in seeing what this topic is for? I feel like I'm banging my head against a wall having to type something like this every page because few people seem to read my original post.

A thread like this seems to lean more toward the idea that PvE is going to be a part of the game and we should focus on making it as good as possible. The response to PvE in PS2 appears to be overwhelmingly negative.

Rather than giving Devs the false impression that PvE is something we think belongs in PS2 by discussing how it could work, the majority of people in this thread are saying, "We don't want it. Don't waste your time working on it."

Its unfortunate if that isn't what you wanted your thread to be, but most people here don't even want to entertain the idea of what PvE could be like in PS2. I count myself among them.

Originally Posted by Raymac View Post
Now, it doesn't appear that anybody is in favor of PvE questing where you have to collect 10 boar tusks, but we should stay open minded about special event type things. Thats the beauty about a special event. If we don't like it, they don't have to do it ever again. It's real simple.
I agree. Special events are a great way to experiment with new ideas without really committing to them. However, the early development phase is not the time to start thinking about abstract ideas that fly in the face of the core game mechanics, of which PvP is the primary pillar. Once the game releases and becomes an established PvP game, I'd be more comfortable with the Devs showing a little interest in other content areas.

Right now, though, my thought (and I think more than a few people in this thread share it) is that SOE should focus exclusively on a quality PvP game, polish it as much as possible, balance it, release it, and balance it more. Then and only then should they start devoting some of their development resources into abstract ideas and alternate focuses.

Last edited by DashRev; 2011-07-18 at 03:47 PM. Reason: Reply to Raymac
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Old 2011-07-18, 03:42 PM   [Ignore Me] #67
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Re: PvP, PvE, PvPvE?


This is possibly the most Hard-headed community I have ever seen lol . I mean it almost seems like every major change to the game that has been announced has been heavily opposed by such a vocal minority. I feel bad for anyone who seems to have any positive feelings for this game considering you seem to get crucified for it lol.

The more and more I read these forums the more I hope the Devs listen to none of you and design the game they say they will. The arguments against most of these changes is simple minded and pathetic using games such as COD/BF/WOW as an excuse to write off any possible change.

To get back on topic, I play this game to shoot N00b Vanu and Smerfs in the face, I doubt a little immersion or Alien PvE is going to really change that and I for one would love it.
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Old 2011-07-18, 03:49 PM   [Ignore Me] #68
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Re: PvP, PvE, PvPvE?


Originally Posted by DashRev View Post
A thread like this seems to lean more toward the idea that PvE is going to be a part of the game and we should focus on making it as good as possible. The response to PvE in PS2 appears to be overwhelmingly negative.

Rather than giving Devs the false impression that PvE is something we think belongs in PS2 by discussing how it could work, the majority of people in this thread are saying, "We don't want it. Don't waste your time working on it."

Its unfortunate if that isn't what you wanted your thread to be, but most people here don't even want to entertain the idea of what PvE could be like in PS2. I count myself among them.
Then they're free to not post in a topic that isn't for the discussion of weither it should or should not be in.

Forgive me for being one of those open minded people in the world who doesn't mind entertaining an idea even though I disagree with it. And if it's the developers intention to add something to a game, since when has it really mattered what the community wanted compared to what they get?

There seems to be this strange conception on these forums that ideas posted here have some bearing on development at this time. The PS2 team know what they're making, have a plan for what they want to include and when they want our opinion, they'll probably ask for it.

Satan forbid anyone try to shed some light on a subject and perhaps spawn a bit of creativity from others as well.
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Old 2011-07-18, 04:27 PM   [Ignore Me] #69
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Re: PvP, PvE, PvPvE?


Originally Posted by Tool View Post
Then they're free to not post in a topic that isn't for the discussion of weither it should or should not be in.

Forgive me for being one of those open minded people in the world who doesn't mind entertaining an idea even though I disagree with it. And if it's the developers intention to add something to a game, since when has it really mattered what the community wanted compared to what they get?

There seems to be this strange conception on these forums that ideas posted here have some bearing on development at this time.
The PS2 team know what they're making, have a plan for what they want to include and when they want our opinion, they'll probably ask for it.

Satan forbid anyone try to shed some light on a subject and perhaps spawn a bit of creativity from others as well.
Please see:
Q: This makes me think of another question: are you taking in the feedback here? Can we actually affect the development of the game at this point, or, how much is set in stone?

Matt: Very little is "set in stone" some things are closer to being finalized than others, but we're very interested in feedback and integrating thoughts and opinions from the community into the game. Some of the things I'm seeing are illuminating and will definitely affect some decisions going forward.
Source.
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Old 2011-07-18, 04:41 PM   [Ignore Me] #70
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Re: PvP, PvE, PvPvE?


Fair enough, I recognize the counter to what I said. I can't imagine that a large feature like AI or other PvE elements would be something they'd see from the forums and change the game drastically to implement, wouldn't you agree? It would seem silly for one and the people in charge of this project have been in the buisness for a while. Assuming they'd do the above mentioned isn't giving them enough credit I think.

And if people simply didn't post ideas out of fear of reprisal from the community, well, that's just absurd. Just because you don't like something doesn't mean you have to plaster your preferances all over an idea or concept for fear of it making it in the game.

When things like that happen, it pretty much stops being a community.
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Old 2011-07-18, 04:52 PM   [Ignore Me] #71
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Re: PvP, PvE, PvPvE?


Originally Posted by Tool View Post
Then they're free to not post in a topic that isn't for the discussion of weither it should or should not be in.
We're also free to troll the crap out of this one. That's the nature of the beast. If you get scared to post an idea on an anonymous Internet forum because people will bad mouth it...that's your own problem.

This is possibly the most Hard-headed community I have ever seen lol . I mean it almost seems like every major change to the game that has been announced has been heavily opposed by such a vocal minority. I feel bad for anyone who seems to have any positive feelings for this game considering you seem to get crucified for it lol.
I'm typically in favor of major changes to the game mechanics. I like nearly everything the Devs have said.
However, this is not a simple game mechanics change if it goes beyond AI things essentially being weather. Especially if it becomes something that gives rewards in terms of resources or what not.
That is a major game premise change. It goes from a game where the gameplay and world persistence is wholly centred on player interaction to one where it doesn't have to be.
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Last edited by Rbstr; 2011-07-18 at 04:54 PM.
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Old 2011-07-18, 04:53 PM   [Ignore Me] #72
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Re: PvP, PvE, PvPvE?


At least we generally have good reasons for disliking the new stuff.
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Old 2011-07-18, 04:56 PM   [Ignore Me] #73
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Re: PvP, PvE, PvPvE?


before i continue, for fear of someone from SOE sees this, i do not want pve in any form at any kind in ps, i just dont, there are tons of games devoted to pve, and ill play one of them for that. THAT SAID, in favor of this particular topic here are the things i would suggest if somewhere down the line you make me chose weather or not its worth my sub time.

start it off in small contained area events. ps1 had events that only took place on one cont, announced in advance to get people on or off that cont who wanted or didnt want to particiapate. do it like this, give people a chance to avoid/attend if they wish.

add a threat beyond simple death, and make them tough. do not make the events have creatures that a single soldire could easily fend off, make it something that forces entire squads/plattons to hold an area, have them able to disrupt something, weather its the ability to knock out territories or what not.

if in the events, have multiple types of life forms that remain a threat land air and sea, if we are going to have an enemy, might as well make that enemy as threating as the enemy empires are. this and the last suggestion also go a long way into your wishes to unite enmpires during this time, if the invasion is powerful enough that large groups have to fight, it becomes the enemy of my enemy is my friend. lesser of two evils.

make the rewards worth the time, but in balence. do not offer special gear or adv exp, let the rewards be in enjoyment. by offering rewards that are better or special to that event, you force anyone who wants the same amount of attention to play in a event they do not even want in the game just for an item, this is anti fun and will begin alienation of the playerbase, possibly causeing a schism.

a possible way of ending the event would be one of three ways random each time (or perhaps all three each time) an airbased mothership, sea based rig and land based living base. each would need to be infiltrated and "hacked" or defeated in some other manner, doing so removes that group of units respawn, destroying all three would end the event.
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Old 2011-07-18, 05:12 PM   [Ignore Me] #74
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Re: PvP, PvE, PvPvE?


Originally Posted by Rbstr View Post
We're also free to troll the crap out of this one. That's the nature of the beast. If you get scared to post an idea on an anonymous Internet forum because people will bad mouth it...that's your own problem.
Originally Posted by Tool View Post
And if people simply didn't post ideas out of fear of reprisal from the community, well, that's just absurd. Just because you don't like something doesn't mean you have to plaster your preferances all over an idea or concept for fear of it making it in the game.

When things like that happen, it pretty much stops being a community.


Consider it this way, as much as it's been voiced over the years about not having any PvE in Planetside and SOE was actually considering the communities suggestions here and on the offical forums, why would Smedly even hint at the idea of having PvE in PS2s future plans?

Either they haven't been paying attention to the community all these years, which I doubt, or they are just simply making their own game and we could potentially speculate all we wanted without any of it, changing anything.

If players really wanted to help shape the game into or away from what they feel as far as features go, it may help if people stopped with the same argument regarding PvE over the past 8 years which consists of "I don't like it."

......

Because according to SOE and Smedly, it obviously hasn't worked.
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Old 2011-07-18, 05:13 PM   [Ignore Me] #75
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Re: PvP, PvE, PvPvE?


Originally Posted by opticalshadow View Post
before i continue, for fear of someone from SOE sees this, i do not want pve in any form at any kind in ps, i just dont, there are tons of games devoted to pve, and ill play one of them for that. THAT SAID, in favor of this particular topic here are the things i would suggest if somewhere down the line you make me chose weather or not its worth my sub time.

start it off in small contained area events. ps1 had events that only took place on one cont, announced in advance to get people on or off that cont who wanted or didnt want to particiapate. do it like this, give people a chance to avoid/attend if they wish.

add a threat beyond simple death, and make them tough. do not make the events have creatures that a single soldire could easily fend off, make it something that forces entire squads/plattons to hold an area, have them able to disrupt something, weather its the ability to knock out territories or what not.

if in the events, have multiple types of life forms that remain a threat land air and sea, if we are going to have an enemy, might as well make that enemy as threating as the enemy empires are. this and the last suggestion also go a long way into your wishes to unite enmpires during this time, if the invasion is powerful enough that large groups have to fight, it becomes the enemy of my enemy is my friend. lesser of two evils.

make the rewards worth the time, but in balence. do not offer special gear or adv exp, let the rewards be in enjoyment. by offering rewards that are better or special to that event, you force anyone who wants the same amount of attention to play in a event they do not even want in the game just for an item, this is anti fun and will begin alienation of the playerbase, possibly causeing a schism.

a possible way of ending the event would be one of three ways random each time (or perhaps all three each time) an airbased mothership, sea based rig and land based living base. each would need to be infiltrated and "hacked" or defeated in some other manner, doing so removes that group of units respawn, destroying all three would end the event.
It is a disappointment you don't want any of your ideas implemented because I for one love almost everything you just sayed! Devs listen to this lol!
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