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Old 2011-07-20, 03:32 AM   [Ignore Me] #1
HELLFISH88
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Alien Technology and Cavern's.


The POTD just reminded me that i have seen no new's regarding either the underground cavern's or access too alien technology such as the sexy router. I for one hope they all return in planetside 2. I always enjoyed the quasi-urban combat provided by the cave system's and quite frankly the environment was just downright beautiful.
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Old 2011-07-20, 03:34 AM   [Ignore Me] #2
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Re: Alien Technology and Cavern's.


Any AT but the flail and radiator can return for all I care.
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Old 2011-07-20, 03:37 AM   [Ignore Me] #3
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Re: Alien Technology and Cavern's.


Radiator was such a delightfully silly weapon but i would like too see the flail return in some form. Maelstorm? Meh, why not. It was fun. Spiker? I'm on the fence, it was awfully OP in the hand's of a skilled cloaker.

Can you imagine a Cloaker Certed player just nuking a busy V-pad with his crazy Spiker skills?
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Old 2011-07-20, 03:46 AM   [Ignore Me] #4
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Re: Alien Technology and Cavern's.


Honestly, the router was the only decent thing to come out of Core Combat.

Also, what kind of technology does Cavern have? I've never heard of him.
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Old 2011-07-20, 03:48 AM   [Ignore Me] #5
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Re: Alien Technology and Cavern's.


Keep the Radiator and Flail, all else can go.

I'd prefer it not to be alien style technology though!
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Old 2011-07-20, 03:49 AM   [Ignore Me] #6
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Re: Alien Technology and Cavern's.


The cavern's were the source of all the Alien Technology in the game aswell as "modules" which once installed at a facility granted it special bonuses or ability's. The modules had to be captured and transported too a base by player's and added a great aspect to the game. The cave's were also where one would get attuned to pilot a BFR.
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Old 2011-07-20, 03:56 AM   [Ignore Me] #7
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Re: Alien Technology and Cavern's.


Originally Posted by HELLFISH88 View Post
The cavern's were the source of all the Alien Technology in the game aswell as "modules" which once installed at a facility granted it special bonuses or ability's. The modules had to be captured and transported too a base by player's and added a great aspect to the game. The cave's were also where one would get attuned to pilot a BFR.
I know my jokes are terrible, but that was impressive.
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Old 2011-07-20, 03:57 AM   [Ignore Me] #8
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Re: Alien Technology and Cavern's.


Weapons like the flail are stupid. It's no fun to be on the receiving end and it's very little interaction from the giving end.
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Old 2011-07-20, 04:05 AM   [Ignore Me] #9
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Re: Alien Technology and Cavern's.


It's artillery, it's not suppose to be fun on the receiving end. Would you feel more comfortable with the flail if it REQUIRED a laze target to be fired? That would at least force the pilot to work with a spotter.
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Old 2011-07-20, 04:06 AM   [Ignore Me] #10
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Re: Alien Technology and Cavern's.


Originally Posted by HELLFISH88 View Post
It's artillery, it's not suppose to be fun on the receiving end. Would you feel more comfortable with the flail if it REQUIRED a laze target to be fired? That would at least force the pilot to work with a spotter.
Because it's a video game. Flails also resulted in a 50/50 friend/enemy kill ratio.
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Old 2011-07-20, 04:07 AM   [Ignore Me] #11
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Re: Alien Technology and Cavern's.


Originally Posted by Bags View Post
Because it's a video game. Flails also resulted in a 50/50 friend/enemy kill ratio.
Oh your good. touche'.

Vancha I didn't pick up on your sarcasm. blame 4 AM LOL
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Old 2011-07-20, 05:51 AM   [Ignore Me] #12
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Re: Alien Technology and Cavern's.


No Caverns no benifs no vehicles no weapons from that expantion. i really didn't mind the Radiator was easily overcome with some med packs, the flail just blows being able to bomb a base from half a cont away is a lil nuts
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Old 2011-07-20, 06:23 AM   [Ignore Me] #13
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Re: Alien Technology and Cavern's.


I think people would like the Caverns more if they were less Alien. All the crazy zipline stuff confused people. There could be a few areas like that but I think more of the Caverns should be more traditional Mineshafts/Sewer/Subways this time.
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Old 2011-07-20, 08:15 AM   [Ignore Me] #14
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Re: Alien Technology and Cavern's.


Instead of making "alien" weapons and "new and exciting"cavern fighting again, I'd much rather see the devs just have continents that are off limits and unused at launch and can be opened up (or created completely with a larger revised planet map) to expand content. With each expansion they can release new continents, resources, weapons and vehicles.. It doesn't have to be an alien flail, it could be releasing an empire specific artillery piece for each faction, new class of weapon, etc.

Just do decent content updates and all will be fine, don't try to dress it up as "alien" to make it look more appealing, it's not.
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Old 2011-07-20, 12:16 PM   [Ignore Me] #15
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Re: Alien Technology and Cavern's.


Agreed.

Honestly I don't think we will see any of this in PlanetSide 2.
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