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Old 2011-07-20, 05:13 PM   [Ignore Me] #16
Whoknowswhat1
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Re: Any news on trading and crafting?


Originally Posted by Tigersmith View Post
Might as well start talking about a Auction house. When would that be added. Trading guns back and fourth with overpriced resources the TR will never have because they suck
Long live the striker, being the best fucking thing in the game
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Old 2011-07-20, 05:14 PM   [Ignore Me] #17
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Re: Any news on trading and crafting?


Originally Posted by Whoknowswhat1 View Post
Long live the striker, being the best fucking thing in the game
You mean the worst ESAV in the game? All it has is ease of use, which isn't really a good thing.
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Old 2011-07-20, 05:16 PM   [Ignore Me] #18
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Re: Any news on trading and crafting?


Originally Posted by Bags View Post
But if they put in crafting to "attract those you like it" then those who don't like it (read: 90% of the fps community) are forced to do it.
Like many things in games, it could be something you choose to do instead of being forced to do it. Like nobody is forcing you to be a Gal pilot, but other people choose to be. Having Galaxies in the game don't alienate the people who don't want to use them.
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Old 2011-07-20, 05:18 PM   [Ignore Me] #19
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Re: Any news on trading and crafting?


This thread is doomed sadly, I don't see any of this stuff happening and nobody is going to like it..
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Old 2011-07-20, 05:19 PM   [Ignore Me] #20
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Re: Any news on trading and crafting?


Post Deleted

Last edited by Whoknowswhat1; 2011-07-20 at 05:29 PM.
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Old 2011-07-20, 05:25 PM   [Ignore Me] #21
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Re: Any news on trading and crafting?


Originally Posted by Hamma View Post
This thread is doomed sadly, I don't see any of this stuff happening and nobody as going to like it..
Not so sadly, this is correct. People will be so against this idea, that including it would probably be on the same level is reimplementing BFR's

I will admit that it if done correctly, just like BFR's, it could work. But who knows how that is, and at this point no one is worried about it not being in.
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Old 2011-07-20, 05:25 PM   [Ignore Me] #22
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Re: Any news on trading and crafting?


yep..hopefully this guy is serious

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Old 2011-07-20, 05:25 PM   [Ignore Me] #23
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Re: Any news on trading and crafting?


Originally Posted by Whoknowswhat1 View Post
Compared to TR AA MAX (that you have to lead the target instead of track)
Compared to the TR MCG (where if u miss for 2 seconds you die to everything)
Compared to the TR MAX Lockdown (where NC can live longer by shields, and VS by flying in the air to avoid everything, even OS's)
What are you talking about?
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Old 2011-07-20, 05:29 PM   [Ignore Me] #24
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Re: Any news on trading and crafting?


Originally Posted by Bags View Post
What are you talking about?
Balance issues that are not meant to be on this thread... Going to delete and move to other thread.
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Old 2011-07-20, 08:00 PM   [Ignore Me] #25
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Re: Any news on trading and crafting?


I guess it depends on how you see planetside. I see it's potential as a war simulator to be far more interesting to me than as just a large-scale FPS. One of the things which I think was missing from the first planetside was some kind of logistics and/or resource management. These two ideas where half-heartedly implimented at best. No one really enjoyed driving an ANT out to sit inside a portal and no one really enjoyed endlessly stealing techplants to lock out the big guns (I'm sure some people did, but no one I know).

I'd just like to see it done properly or not at all.
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Old 2011-07-20, 08:17 PM   [Ignore Me] #26
basti
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Re: Any news on trading and crafting?


Originally Posted by Hamma View Post
This thread is doomed sadly, I don't see any of this stuff happening and nobody is going to like it..

OPs a troll, nothing else. Get rid of him please...
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Old 2011-07-20, 10:42 PM   [Ignore Me] #27
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Re: Any news on trading and crafting?


Originally Posted by BronzeElemental View Post
That aspect is one of my favourites in gaming, trading and manufacturing is where the long term interest is at. With SWG SOE designed a truely unique and beautiful crafting system, why can't PS2 have something like that?

Say you take over a base, engineers can then rush out to deploy various mining machines. Later they can come back (if the base is still theres) and collect resources with which they can craft goods to trade with other players.

For example what if a player brings an engineer 3 jackhammers, 2 starter motors and 4 armour scraps. The engineer takes this gear, adds some of his own mined resources and hads back a super-max kill suit +1 with ten uses or something.

Not only would this introduce a very simple economy system (add credits and your set) BUT it would also give people FAR more incentive to capture and hold bases. Just think of the range of things that could be crafted; new armours, new weapons, new vehicles, bling for your ride (spoilers, rims, tinted windows etc.) new beards and other facal accessories, glasses, shoes, armour/clothing dyes, etc. etc.
Ok... A mod needs to delete this kids account, because every thread he's started is honestly filled with BS and everything that's anti-planetside, next thing he'll resurrect the instances in planetside thread! Let's ban his IP before it gets worse... Screw that, let's ban his subnet!
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Last edited by Infektion; 2011-07-20 at 10:44 PM.
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Old 2011-07-20, 10:49 PM   [Ignore Me] #28
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Re: Any news on trading and crafting?


Ermm...I really don't see how trading and crafting have a place in a fast paced persistent world shooter.
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Old 2011-07-20, 10:53 PM   [Ignore Me] #29
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Re: Any news on trading and crafting?


Originally Posted by DeeTwoEh View Post
Ermm...I really don't see how trading and crafting have a place in a fast paced persistent world shooter.
While I see and understand your point the same could be said for other RPG elements in planetside. The idea that you have to spend a fair length of time selecting certs, customising loadouts, messing around with your locker, sorting the boot of your vehicle, etc. could also not "have a place in a fast paced persistent world shooter" IMO.
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Old 2011-07-20, 11:02 PM   [Ignore Me] #30
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Re: Any news on trading and crafting?


This thread has run it's course.
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