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2011-07-22, 04:56 PM | [Ignore Me] #1 | ||
Staff Sergeant
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Stealth killing has been spoken about in the past a bit, especially when there's talk of quick knifing. At that point, the loathing kicks in and it gets ugly fast. I'd like to maintain that the knife needs to be useful and an equippable item. Therefore, we should keep the knife the way it currently is. However, it definitely needs some flare.
Stealth Kills To complete a stealth kill, a few conditions must be met:
Potential Stealth Kill Animation? |
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2011-07-23, 03:08 AM | [Ignore Me] #2 | ||
Second Lieutenant
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I really like this idea because it makes it more thrilling and challenging to be an infiltrator, while at the same time encouraging squads to stick together. If you're off by yourself staring at walls or AFK, you're going to get knifed, but if you employ teamwork and watch your friend's back, you can shoot the cloaker and keep your friend alive.
-HC13 |
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2012-10-11, 03:51 PM | [Ignore Me] #8 | ||
Private
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i dont realy agree with the stealth kills just cuz it will extreme hard to do or just gona be overpower
-extreme hard: just for pvp almost impossible to do cuz the other player wont be afk or just not moving, in a pve its stupid cuz ther no need to do it we players just want to kill the mobs but ok i agree it will be fun to do a stealth kill / instakill, but like i saied its extreme hard, -one way to use on pvp more easy to do a instant kill but you can have some kind of gaget to see stealth players (like in metal gear 2 a "life detector") it vibrates when some alive thing is near or something like that this is my opinion |
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2012-10-11, 09:57 PM | [Ignore Me] #9 | ||
Private
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If things change, I'd like to be able to sneak around completely unseen and would use the dagger exclusively for kills.
A cloak that could not be reactivated for 5 seconds after turning it off and makes you receive more damage when hit, while allowing you to keep it on indefinitely and be completely invisible while moving, would be perfect for how I'd like to play it. The cloak should also only allow a dagger to be your weapon. You could kill people without them having a clue you were there, but would be exposed for a short time after that kill. Although some may see that idea as overpowered, I think it's equivalent to how a sniper can one shot you in the head from a long distance away, while giving away their position from where the shot came from. I'm personally waiting for the infiltrator class to be more fleshed out before investing in it. Many certs were removed from the game that I would have wanted, but I'm hoping that they add them back later on. The boost to melee damage cert is the one they took out that I wanted the most. I may be strange for feeling this way, but I don't really like using a sniper rifle, I'd much prefer to get up close and personal. |
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