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2011-08-02, 11:11 AM | [Ignore Me] #17 | ||||
Contributor PlanetSide 2
Game Designer |
Achievements just encourage people to do dumb things. Some achievements are OK, but the kind like "Kill x players with y weapon" only encourage people to be inefficient and detracts from teamwork. This man said it best:
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2011-08-02, 11:19 AM | [Ignore Me] #19 | ||
Colonel
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I don't see the whole problem with using x weapon to get y amount of kills. Not sure how it's regarded as "inefficient". Not everyone is going to have their knife out 24/7 doing their own thing, so I don't see how it detracts from teamwork if you just want to have fun with the game you pay for. There's thousands of other linear players who don't do that stuff, so it'll be fine if there are merits/achievements.
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2011-08-02, 11:23 AM | [Ignore Me] #20 | ||
Colonel
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I made the mistake of playing WoW for a while. WoW is a completely different game from Planetside and has absolutely no relevance to the current thread. It doesn't involve hundreds/thousands of players all using teamwork to capture an objective.
TF2, played it once, crap game, also nothing like Planetside |
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2011-08-02, 12:09 PM | [Ignore Me] #21 | |||
Lieutenant General
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2011-08-02, 12:14 PM | [Ignore Me] #22 | |||
Contributor PlanetSide 2
Game Designer |
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2011-08-02, 12:44 PM | [Ignore Me] #23 | |||
Contributor Major
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Seems to always be lose, lose with this kinds of things, despite the best of intentions that the developers may have had and (as with the case of AV in WoW) the really cool events that can be created when people play the game as intended. |
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2011-08-02, 12:50 PM | [Ignore Me] #24 | |||
Colonel
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How does "pick up enemy weapons and kill 5 players with them" discourage efficiently completing objectives? You haven't even given an argument other than saying "Achievements discourage efficiently completing objectives. They always do." All I'm saying is a return of the PlanetSide 1 merit system would be great. I liked being able to display some of my decorations of what I'm good at. |
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2011-08-02, 01:04 PM | [Ignore Me] #25 | |||
Contributor Major
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Wintergrasp used to have hundreds of players per battle until Blizzard decided to throttle it for performance reasons. Unlike a simplified combat game such as Planetside, WoW simply has way too many spells, procs, dots, movement vectors, and other things to process for that many players simaltaniously. That's not a knock to Planetside, just pointing out that Planetside has more optimized, simplified player interactions that translates into being able to support more players per zone than WoW. Even the EQII team had to scale back on the amount item procs in the game, because they were beging to effect the server performance in raids, which also helps to clarify the difference between Planetside's combat "logic/math" and other games that have more abilities/spells/items firing in a battle. None the less, I see that it's cool to hate RPGs in the Planetside community, just like hating WoW was always the cool thing to do in Everquest II & Star Wars Galaxies, so I most likely just wasted my time explaining this... |
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2011-08-02, 07:09 PM | [Ignore Me] #26 | ||
Private
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I think a stamp of accomplishment or “achievement” is just one idea available. I can say it’s not enough for me personally unless it was for something truly prestigious. Personal achievements based in little things like number of knife kills or base hacks mean little to me. A driving achievement for me would be company or multi-company magnitude challenges such as capturing a capital fortress that is almost never taken. But I’m only one of a sea of many.
Remember the intent was to hear ideas about how to appeal to the different kinds of motivations different players have simultaneously, to win their continued subscription of PS2 through the years to come. What other ideas can you guys think of whether it be a challenge, reward, or other? |
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2011-08-03, 03:59 AM | [Ignore Me] #28 | ||||
I'm sure there will be some kind of cheevos and flair rewards. It's so common anymore. Hopefully things will stay serious and in line with the PlanetSide aesthetic. That kind of thing is part of what keeps a segment of players active in repetitive games. It increases the market appeal but, if they don't screw up the lore feel, doesn't detract from the play experience of those who dgaf.
However, I will say that Bags put it best.
"There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die at the end of your blade."
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And that was that. Last edited by exLupo; 2011-08-03 at 04:02 AM. |
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2011-08-03, 05:51 PM | [Ignore Me] #29 | |||
Sergeant
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Eh, spartacus quote? Last edited by cashfoyogash; 2011-08-03 at 05:53 PM. |
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2011-08-03, 07:34 PM | [Ignore Me] #30 | ||
Private
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The thing with Planetside is it really shows how redundant gaming is. WoW's battlegrounds and even the "world" PVP are the same, your always fighting over the same thing, even if you win it has no effect on anything. This is the same as Planetside, the only difference is that in Planetside it's not instanced.
There isn't a game out there that isn't redundant. Achievements are a gimick only ment to keep people from realizing that the game there playing is redundant. What happens once you have all the achievements? Will you keep playing the game once there all gone? If you wont stick around and play the game for the game, it isn't likely you'll stick around once all the achievements have been earned. Earning things is great if there meaningful. My sense of accomplishment comes from seeing my side winning, even if I'm doing horribly there is always something I can do to help out. It's a team effort, that being said what happens when you get something for killing X soldiers in a row without dying but I get squat and the only reason you were able to kill X soldiers in a row is because I was healing you? |
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