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2011-08-04, 04:17 PM | [Ignore Me] #3 | ||
Brigadier General
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Truth. It may be the 1 feature that I am most excited about. I've always been a bigger fan of field battles than base battles, so this feature really speaks to me.
Sometimes base battles, especially Interfarms just felt like a meat grinder. You run in, try to take out 1 or 2 enemies, but die quickly, rinse, repeat. I would get into a mindset where I didn't care about dying, I just wanted to run in and make the enemies at least turn around so other people could make it in the door. Just a meat grinder to try to move the pile, like a 4th and inches in football. |
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2011-08-04, 04:40 PM | [Ignore Me] #4 | ||
Master Sergeant
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What I hope to see is convoys as a strategy element for the harvesting of resources. To be able to leap out of an ams cloak bubble or an engi's cloak shield and catch a convoy of fresh supplies unguarded would be a great element. Even better would be if you can figure out when and where an attack is coming from set up in a valley they must pass through and turn the tide of battles before they even begin.
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2011-08-04, 04:46 PM | [Ignore Me] #6 | |||
Sergeant
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2011-08-04, 04:46 PM | [Ignore Me] #7 | ||
Sergeant
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Really looking forward to outdoor areas for infantry fights, they've mentioned making areas where different units will be needed to conquer and this just sounds awesome compared to driving / flying to a base where you then fight through the same boring facilities.
I've always loved out door medium assault fights in current PS, the only problem is you will be have an amazing skirmish, 4 or 5 guys on each side swapping shots, having a blast and then a Reaver flys in and murders everyone... |
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2011-08-04, 04:47 PM | [Ignore Me] #8 | ||
Major
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The best thing is that it crates a natural front line which will have weak points both in numbers/orginsation and in territory and how the map grid is laid out. This allows for a deep stratergy layer on top of the action.
Looking forward very intensely to playing it! Also Bags' avatar makes me feel better. |
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2011-08-04, 05:18 PM | [Ignore Me] #10 | |||
Sergeant
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2011-08-04, 07:11 PM | [Ignore Me] #11 | ||
Contributor PlanetSide 2
Game Designer |
Yep, I'm stoked. Already made a thread with a dump of all the information we know about it.
See here: http://www.planetside-universe.com/f...ad.php?t=36613 |
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2011-08-05, 02:18 AM | [Ignore Me] #13 | |||
Hoping it does away with the 3way circle jerks. Instead of being stuck in a spot and simply cut out by pinching off a link to another base, I'm guessing more of an organic squeeze-out where one empire either gets pushed off to the side, leading to a 3 sliced pie or get surrounded and sieged out by the opposition.
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And that was that. |
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