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2011-08-15, 07:59 PM | [Ignore Me] #16 | ||
Private
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The inventory system was but one cog in the Planet Side environment that allowed a player to leverage there in game skill urned by playing the game and learning; not power growth by some arbitrary timer or skill tree.
The inventory system was a flat system available to all from the start of the game. Inventory was never unbalanced, due to it was a straight up trade off available to all. The inventory/ loot system also gave players the versatility to address balance issues on there own, by taking and storing the weapon of the day. Its not my intent disparage, but only to say I believe the versatility the inventory system brought to the game was something they got right in PS1. |
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2011-08-16, 12:22 AM | [Ignore Me] #18 | ||
Lieutenant Colonel
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I wish they'd leave in the ability to carry ammo and supplies that you couldn't necessarily use yourself. Although whether that's important depends a lot on how ammo will be handled and where we can get it from.
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2011-08-16, 04:54 PM | [Ignore Me] #19 | ||
Major
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I was sad to hear it was gone as well. Inventory system is one of the things that helped separate PS1 from the pack an make it more compatible with a persistent MMO world. Having preset class inventories with little resupply points most like spread everywhere will feel pretty dumbed down.
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2011-08-17, 06:11 PM | [Ignore Me] #21 | ||
Staff Sergeant
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I love the inventory system. The visual size of the weaponry, ammo, and support tools limited how much stuff you could carry instead of a list of 5 things you've got.
I did find it odd that how when changing armor from an AA MAX I could end up with my infil carrying some AA shells in his inventory. Can you really see an infil cloaked while carrying a big box of flack shells, running around like there's no weight to it? or a MAX carrying a full loadout of Deci's? Where's he really put this stuff? There is some insanity to it, but like I said I'll miss the visual aspect of "you got a box and you can't have anything sticking out of it when it closes". |
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2011-08-17, 10:52 PM | [Ignore Me] #23 | ||
Sergeant
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The devs made it clear there will not be an inventory. Certs replace that function. Which weapons you can equip are apparently based partly on your researched certs. Don't think the infinite or limited ammo question has been answered.
No use wishing for something they are not going to do. Having no inventory in PS2 streamlines gameplay and will make it like other FPS games. Makes it less like a typical MMO though. |
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2011-08-18, 11:19 PM | [Ignore Me] #26 | ||
Staff Sergeant
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The inv. system was more fitting to wow. An fps doesn't need that. Good riddance.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2011-08-18, 11:41 PM | [Ignore Me] #27 | |||
Major General
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2011-08-19, 03:50 AM | [Ignore Me] #28 | ||||
How tightly they are mimicking the BF model (for purposes of balance and role diversity) will determine how much we need a freeform inventory. This has nothing to do with MMO.
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And that was that. |
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