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Old 2011-08-17, 10:14 PM   [Ignore Me] #61
Erendil
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Re: The lethality of Planetside 2 is cranked up.


Originally Posted by Talek Krell View Post
Having both teams be equally unbalanced does not mean that everything is balanced.

I think AoE healing doesn't really fit the game, you end up with medics being more buffbot than, you know, medic.
I agree on both counts. Plus if there is anything like gen or cc holds in PS2 that involve easily defendable positions with few or bottlenecked points of access, AoE healing could make it incredibly difficult to break into.

I'm not really a fan of any sort of "free healing," so if they do include it in PS2 it should at the very least require the medic to be holding some device in their hands (so they can't have a weapon out) and both the medic and anyone who wants the healing should need to be stationary as well. I'd rather they just not include it tho.

One more thing I thought of re: PS2 weapon lethality: characters in PS1 move incredibly slowly unless they're either ADADA strafing or actively using Surge. Judging from the PS2 trailer it look like the footspeed might have increased by a hair, and it looks like everyone might get sprint capability as well. Combined with bullet drop and wind drift effects it's possible that even though weapons are more lethal it might be more difficult to actually hit your opponent at any kind of range if they're on the move.

Plus I haven't seen any mention of whether or not they'll be introducing a lean function as well. I hope they do include lean a la COD2, where you are able to lean out from behind cover and fire, but you expose your head and about 1/4 of your torso to enemy fire while doing so.

If they do include lean, then there will naturally be times where you'll hit your enemy less since they're mostly behind cover, but the increased lethality will mean you'll do more damage if you score a hit - esp since your head is exposed while leaning. From my experience in other fps games this tends to reward accurate firing while indirectly punishing spamming (making random hits less common and thus less effective).
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Old 2011-08-18, 10:32 AM   [Ignore Me] #62
Crator
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Re: The lethality of Planetside 2 is cranked up.


Originally Posted by Erendil View Post
I agree on both counts. Plus if there is anything like gen or cc holds in PS2 that involve easily defendable positions with few or bottlenecked points of access, AoE healing could make it incredibly difficult to break into.

I'm not really a fan of any sort of "free healing," so if they do include it in PS2 it should at the very least require the medic to be holding some device in their hands (so they can't have a weapon out) and both the medic and anyone who wants the healing should need to be stationary as well. I'd rather they just not include it tho.
I somewhat disagree with not putting something in a game because it may cause balance issues. All things in-game should be tuned to allow for good game play and not hinder the core game play aspects. You're suggestion to only allow AOE heals to affect someone if they are standing still is a good balance mechanism. Also, they could add devices for certain classes that may interrupt the AOE heals, so, a counter.
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Old 2011-08-18, 01:33 PM   [Ignore Me] #63
Krowe
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Re: The lethality of Planetside 2 is cranked up.


If there was a 1-2 second activation time (and item required to b currently equipped) that can be interrupted by damage, then sure, add it.
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Old 2011-08-18, 01:39 PM   [Ignore Me] #64
DviddLeff
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Re: The lethality of Planetside 2 is cranked up.


PS had horrible, horrible TTKs for MA weapons.

The amount of times you open fire on someone just to have them turn around with HA and beat you was way too much; you get the drop on someone and you should win, unless you cant aim for toffee. You see this imbalance when you see people with HA cutting through 4-5 people in a row.

BF TTK is perfect, for me at least.
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Old 2011-08-18, 03:00 PM   [Ignore Me] #65
Bags
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Re: The lethality of Planetside 2 is cranked up.


Originally Posted by DviddLeff View Post
PS had horrible, horrible TTKs for MA weapons.

The amount of times you open fire on someone just to have them turn around with HA and beat you was way too much; you get the drop on someone and you should win, unless you cant aim for toffee. You see this imbalance when you see people with HA cutting through 4-5 people in a row.

BF TTK is perfect, for me at least.
If you get the drop on anyone with MA and you lose it's not the game's fault, it's yours (except maybe if you're PB and they have a JH... in which case why are you fighting them with a rifle at that range?). And yes Leff, I've seen you in game, it's not the game. Gauss rifle kills in 10 shots.
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Last edited by Bags; 2011-08-18 at 03:01 PM.
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Old 2011-08-18, 03:21 PM   [Ignore Me] #66
Graywolves
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Re: The lethality of Planetside 2 is cranked up.


Originally Posted by Bags View Post
If you get the drop on anyone with MA and you lose it's not the game's fault, it's yours (except maybe if you're PB and they have a JH... in which case why are you fighting them with a rifle at that range?). And yes Leff, I've seen you in game, it's not the game. Gauss rifle kills in 10 shots.
I used to take out people with HA using my Cycler(TR MA)

It just required alot of movement and careful aiming.
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Old 2011-08-18, 04:17 PM   [Ignore Me] #67
Timmy
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Re: The lethality of Planetside 2 is cranked up.


GODJOEY and OgreX MCG < Gauss.

The trick with the Gauss was to click every shot at slightly slower than full auto speed and your CoF wouldn't bloom unless you got hit.
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