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2011-09-06, 01:18 PM | [Ignore Me] #76 | ||
Colonel
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Kind of an odd comparison. Those games failed because they were boring after a week of playing. Pointing out examples that failed for other reasons doesn't mean it'll make them work in the long run as F2P.
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2011-09-06, 01:59 PM | [Ignore Me] #78 | ||
Colonel
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2011-09-06, 03:30 PM | [Ignore Me] #79 | |||
Staff Sergeant
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I would just be more in favor of a subscription based pricing model, as I'm not a huge fan of micro-purchases. Thanks for not actually reading posts before you reply though. BTW, "F2P" games are titles such as, TF2, APB:R, Warrock, etc; A game which costs a player NOTHING, hence "free" (they usually support micro purchases too). I realize those are all 1st and 3rd person shooters. That's the only important genre to look at, as there are not many hackers/exploiters in rpgmmo's that actually effect gameplay. Play a game like RPB:R for five minutes and you can see why F2P for a shooter is a horrible idea. Hackers are more popular than legit players; which is my only concearn with F2P. Last edited by Lokster; 2011-09-06 at 03:36 PM. |
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2011-09-06, 03:31 PM | [Ignore Me] #80 | ||
Major General
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Stop nit-picking. I was referring to subscription F2P. That's the core of the issue really anyways. Not initial purchases. The issue is people aren't used to/willing to pay for subscription based models for FPS games.
Last edited by Crator; 2011-09-06 at 03:34 PM. |
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2011-09-06, 03:45 PM | [Ignore Me] #81 | |||
Staff Sergeant
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Again, my support goes to either: (1) No subscription costs after initial purchases. This means micro purchases will be supported. (2) *preferred* Monthly subscription. As I am not a big fan of micro purchases and "pay 2 win" weapons/tools/etc. |
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2011-09-06, 03:56 PM | [Ignore Me] #82 | ||
Major General
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I agree to this:
1) Trial - Allow someone to try the game out for free, no purchase necessary. The trial is time based and will only allow you to play for a week or so... Same restrictions that apply to F2P players apply to trials players too. After trial is up you must purchase the game at the retails price. 2) Subscription: a) Free-to-Play: Limit BR (no CR allowed), Limit certain certs/weapons from being used but make sure you show the player in-game that they must purchase a paid sub. plan to use this stuff. b) Monthly subscription: Player can do anything/everything they want in-game. 3) Micro-Transactions: Not sure what to say about these since there's no enough info. They did say they would be doing stuff with this though. I would also assume micros would be for everyone, not just non-paying subs. Last edited by Crator; 2011-09-06 at 03:57 PM. |
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2011-09-08, 03:46 AM | [Ignore Me] #83 | ||
Master Sergeant
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I think a retail box/key should be needed initially (to reduce hacker potential), however on-going support could be:
1) No (or very small) sub + cash shop + in-game advertising (not a massive fan of it) 2) Normal sub but with the option to purchase as non-contigous 'hours'. The hours could be used at any time and only count down whilst actually playing the game. This would help less frequent players still to sub. |
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2011-09-08, 04:57 PM | [Ignore Me] #85 | |||
Sergeant Major
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If they do go with the League of Legends F2P/Freemium model, we can expect either some intense anti-hacking measures or another very low-class F2P shooter that happens to have a lot of players. |
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2011-09-08, 05:16 PM | [Ignore Me] #86 | ||
Major General
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TBH, I don't know much about anti-hacking programs and what they are capable of/what can be exploited. I'd like to know more though. I'd also like to know more info on what SOE is using so we don't keep throwing mud around the forums about it.
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2011-09-08, 06:46 PM | [Ignore Me] #89 | ||
Sergeant
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Quick question regarding F2p scheme. Does this mean you have to purchase the game, and there is no subscription fee? Or is it 100% free, you dont need to spend a cent on it to play it?
I smell an invasion of hackers, spammers, and griefers...
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