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Old 2011-09-07, 12:48 AM   [Ignore Me] #46
Sirisian
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Re: Limited Ammo


Originally Posted by Talek Krell View Post
I think I've figured out what you mean. You were talking about the ammo that someone spawns with and I thought you were saying that any ammo after that would be bought, but if I understand right you're actually talking about charging only for extra ammo over a certain limit. So if you've used up your bullets and you go back for more then no charge, but if you decide that you want to completely fill your "inventory" with shotgun shells then you might have to pay for some of the boxes?
Exactly.

(Also Erendil can you reformat your post in the proper forum system. That separate text system you did there is awkward).

Last edited by Sirisian; 2011-09-07 at 12:49 AM.
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Old 2011-09-07, 02:08 AM   [Ignore Me] #47
Erendil
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Re: Limited Ammo


Originally Posted by Talek Krell View Post
I think I've figured out what you mean. You were talking about the ammo that someone spawns with and I thought you were saying that any ammo after that would be bought, but if I understand right you're actually talking about charging only for extra ammo over a certain limit. So if you've used up your bullets and you go back for more then no charge, but if you decide that you want to completely fill your "inventory" with shotgun shells then you might have to pay for some of the boxes?
That's an interesting idea. I think I'd be cool w/ that, so long as we can still loot corpses to get more ammo if we can't afford to buy more.

It makes it feel like every soldier is issued a set amount of ammo, and if you want to requisition more you have to pay for it since it's not "standard issue."


Originally Posted by Sirisian View Post
Exactly.

(Also Erendil can you reformat your post in the proper forum system. That separate text system you did there is awkward).
OK I reformatted my novella for ya. I think it's setup how you want it, but I'm not sure. I don't see how it's any more "proper" than before since that's how I've posted in SOE's forums since PS1 came out, unless it's some PSU-specific thing. But if it makes it easier to read, then I'm happy to oblige.

Oh, and LOL @Crator! I know I'm terrible..! I try to cut my posts down in size. I usually fail tho.

Last edited by Erendil; 2011-09-07 at 02:41 AM.
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Old 2011-09-07, 11:30 AM   [Ignore Me] #48
Canaris
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Re: Limited Ammo


I always lol when I hear people say they never run out of ammo in PS..... you are obviously not shooting enough!!

Ammo should be ammo and I should have enough of it in game to satisfy my need to DAKA DAKA DAKA without forcing me back to some supply post or the like every few minutes.

When choosing a faction one of the biggest draws for TR for me was that the guns had lots of ammo and spewed them out.

I'd hate to see

"Everyone advance.... No, everyone stop and go back and resupply... everyone adva....oh hold on resupply again"
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Old 2011-09-07, 03:17 PM   [Ignore Me] #49
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Re: Limited Ammo


Originally Posted by Canaris View Post
I always lol when I hear people say they never run out of ammo in PS..... you are obviously not shooting enough!!
Most people on average don't live long enough to use more than 30 bullets. For the skilled players that actually go through the 200 or so rounds then it can be more possible.

The idea is that ammo would be more precious especially with a faster TTK. It also artificially limits kill streaks which even in PS1 were relatively easy.
Originally Posted by Canaris View Post
I'd hate to see

"Everyone advance.... No, everyone stop and go back and resupply... everyone adva....oh hold on resupply again"
Indeed and that's not the goal. Even as TR you'd still have enough ammo to kill people. You wouldn't be moving backwards if you had an engineer. It would just be a normal part of the battle that after you kill 5 people you're getting low on ammo and need to resupply.

As a TR player would it hurt that much if your MCG had only 2 magazines aka 200 rounds? (If the normal HA is in the game). How often did you go through that much ammo? Personally I remember killing multiple people without reloading. Isn't it like <20 bullets for each kill anyway so you end up with like 5 kills without reloading?

Last edited by Sirisian; 2011-09-07 at 03:19 PM.
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Old 2011-09-12, 09:20 PM   [Ignore Me] #50
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Re: Limited Ammo


Originally Posted by Sirisian View Post
Most people on average don't live long enough to use more than 30 bullets. For the skilled players that actually go through the 200 or so rounds then it can be more possible.

The idea is that ammo would be more precious especially with a faster TTK. It also artificially limits kill streaks which even in PS1 were relatively easy.

Indeed and that's not the goal. Even as TR you'd still have enough ammo to kill people. You wouldn't be moving backwards if you had an engineer. It would just be a normal part of the battle that after you kill 5 people you're getting low on ammo and need to resupply.

As a TR player would it hurt that much if your MCG had only 2 magazines aka 200 rounds? (If the normal HA is in the game). How often did you go through that much ammo? Personally I remember killing multiple people without reloading. Isn't it like <20 bullets for each kill anyway so you end up with like 5 kills without reloading?
Assuming you could actually hit with every single bullet. I usually get 1 kill per magazine if I don't die first (2 if I'm lucky/have assistance), or 1-per-6 with the Bolt Driver. 100% Accuracy is a terrible, unrealistic goal to expect from players for balance purposes. Especially with a Fire Cone the size of a Grapefruit on the screen. And asking the Mini-Chaingunner to Burst Fire completely defeats the purpose of a chain-gun, IMO.

I thought the advantage of REXO armor in Planetside was endurance, the inventory moreso than the armor bonus.

Last edited by Scow2; 2011-09-12 at 09:22 PM.
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