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Old 2011-09-12, 12:06 PM   [Ignore Me] #16
Draep
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Re: 500v500v500 or 2000?


Wowwwwwwwwwww. I thought it was a lot more. This should be siiick then
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Old 2011-09-12, 12:10 PM   [Ignore Me] #17
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Re: 500v500v500 or 2000?


Aye - it is funny because it does very much seem like much more than that. It feels massive already with that number..
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Old 2011-09-12, 01:10 PM   [Ignore Me] #18
DOUBLEXBAUGH
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Re: 500v500v500 or 2000?


It used to be 250 per, they lowed it to 133 when pops dropped so there would be more than 1 fight.
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Old 2011-09-12, 01:38 PM   [Ignore Me] #19
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Re: 500v500v500 or 2000?


Originally Posted by p0intman View Post
Lots Eve Stuff
Although I have fought with over 2000 players in Eve , and when the hamsters are well fed and on a reinforced node, its pretty fun, but this is a completely different thing. Since everything takes so much more effort to replace in Eve, all your hard earned assets are at risk of being locked away in station. Also, their really is no tangible "front" for ships to just start heading towards for some pew pew. So in EVE it has to be this well coordinated because no one will fly in major ops all willie nillie cuz they will loose ships. Plus went you take into account hours and hours of just sitting on a titan for the right time to attack or shooting things that dont shoot back, its kinda hard to compare it.
(Eve pilot details:

Planetside allows for this kind of uncoordinated zerging methods because the death penalty is so much less, the mechanics allow you to run in a straight line towards the nme base and get some action and for the most part you are helping the cause. Now sure the event arises where they start another front and all the wittle zerglings would prefer to play where they are at, but It nothing like the coordination required in Eve.

Now I totally agree with the Evemon-like character planner, but again i think its going to be more of a straight forward tree where you can easily see where that path leads you, where as in Eve(a.k.a. spreadsheets online) everything is convoluted and its difficult to see exactly what you might need to train.
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Old 2011-09-12, 01:39 PM   [Ignore Me] #20
TacosWLove
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Re: 500v500v500 or 2000?


Originally Posted by DOUBLEXBAUGH View Post
It used to be 250 per, they lowed it to 133 when pops dropped so there would be more than 1 fight.
And no, it was always 400ppl max. The only thing they changed was whether a single empire could pop lock it, which they changed to 133 per side once the pop dropped...
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Old 2011-09-12, 01:47 PM   [Ignore Me] #21
Aractain
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Re: 500v500v500 or 2000?


While the details of PS1 pops confuse people (500 Max changed to 400 Max, used to be 50% max for first empire then changed to 33% each) I guess good netcode means that you don't need to recive more data than PS1 so as long as the server is good enough and their pipe supports it then you could theoretically have what ever they want.

They probably want a certain amount of poeple in each 'battle' along the front line so 10 contested areas = 200 ish per battle etc. What happens if everyone goes to the same place? EXCITEMENT.
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Old 2011-09-12, 02:13 PM   [Ignore Me] #22
Draep
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Re: 500v500v500 or 2000?


Well I hope they launch with more than one cont. They would theoretically need a ton of servers at launch with only 1500 per serv, don't you think?
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Old 2011-09-12, 05:27 PM   [Ignore Me] #23
Miir
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Re: 500v500v500 or 2000?


I hope it's multiple continents on each server.

We definitely need some clarification on what these numbers mean.
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Old 2011-09-12, 05:46 PM   [Ignore Me] #24
Crator
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Re: 500v500v500 or 2000?


They said the world will be seamless. Does that mean that all the continents will somehow seamlessly flow together?
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Old 2011-09-12, 05:50 PM   [Ignore Me] #25
kaffis
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Re: 500v500v500 or 2000?


Originally Posted by Crator View Post
They said the world will be seamless. Does that mean that all the continents will somehow seamlessly flow together?
Hard to say. It could just be that the tech allows transitions from one continent to the next to happen without a loading screen. Say, a flash of light and boom! new place. Or whatever.
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Old 2011-09-12, 06:33 PM   [Ignore Me] #26
NapalmEnima
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Re: 500v500v500 or 2000?


Originally Posted by kaffis View Post
Hard to say. It could just be that the tech allows transitions from one continent to the next to happen without a loading screen. Say, a flash of light and boom! new place. Or whatever.
Think "Dungeon Siege" loading tech. The adjacent areas load in the background while you're playing where ever it is you're playing.

Of course DS was pretty linear. PS2? Not so much.
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Old 2011-09-12, 08:39 PM   [Ignore Me] #27
kaffis
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Re: 500v500v500 or 2000?


Originally Posted by NapalmEnima View Post
Think "Dungeon Siege" loading tech. The adjacent areas load in the background while you're playing where ever it is you're playing.

Of course DS was pretty linear. PS2? Not so much.
Well, yes. That was a given; the question is, how does seamless transition work with non-contiguous areas like distant continents which, we assume, are connected in some way?
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Old 2011-09-12, 11:37 PM   [Ignore Me] #28
Talek Krell
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Re: 500v500v500 or 2000?


I guess it could load the areas at the other end of nearby warp gates? I admit that at one point the way the devs were talking made me think they might actually be creating an entire seamless world, complete with oceans between continents. Probably not practical for gameplay, but the idea blew my mind a little.
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Old 2011-09-13, 12:36 AM   [Ignore Me] #29
Crator
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Re: 500v500v500 or 2000?


^^^ Man, that would be epic!
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Old 2011-09-13, 01:03 AM   [Ignore Me] #30
cellinaire
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Re: 500v500v500 or 2000?


I'm personally expecting 667 vs 667 vs 667 (2001 players total).

...and btw, the games like Planetside is technically harder to implement huge player limit than EVE(which is set in space environment)
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