Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The red-headed stepchild
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-09-16, 05:45 AM | [Ignore Me] #91 | |||
Colonel
|
Last edited by Traak; 2011-09-16 at 05:53 AM. |
|||
|
2011-09-16, 07:03 AM | [Ignore Me] #94 | ||
Captain
|
Sentry guns slow every game down, so I kind of understand what was the most likely reason behind this move. They were a useful tool, though, slightly dulling an enemy's surprise attacks on facilities, to give you a better shot at responding.
I hope they change their minds eventually. This also makes me wonder if they keep or remove mines, since they're anything but in-your-face action-oriented. |
||
|
2011-09-16, 08:25 AM | [Ignore Me] #97 | ||
Private
|
Not sure whether I understood it right but from what I can gather there won't be a situation similar to a tech plant if you don't ever need resources for vehicles?
One of the key ways to alter a fight was to deny bonuses such as being able to pull your prowlers by taking down generators so i'm a little apprehensive if nothing similar is in the game :S |
||
|
2011-09-16, 09:39 AM | [Ignore Me] #100 | ||||
PSU Admin
|
Also: Classic!
__________________
PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-09-16 at 09:41 AM. |
||||
|
2011-09-16, 09:40 AM | [Ignore Me] #101 | ||
Contributor Major
|
Hmm. My defenses question wasn't meant to be exclusively geared towards CE. I've always been disappointed in PS1 that you've got things like wall turrets, but whenever an attacker rolls up, they're all automated because nobody's THERE defending the base (because nobody was attacking it yet).
But manned deployable turrets; I can't complain about the info we got out of the question regardless. But Higby, if you read this, I'm glad I brought up something you hadn't thought of, and I hope you'll also give some thought to making it fun or rewarding to occasionally defend a place where you THINK a fight's going to come, so that when the attackers roll up, they're fighting a manned defense instead of assaulting an empty base with some automated defenses for the first minute or whatever. |
||
|
2011-09-16, 09:49 AM | [Ignore Me] #102 | |||
Captain
|
Kind of like the dispatch system in APB. |
|||
|
2011-09-16, 09:52 AM | [Ignore Me] #103 | |||
General
|
|
|||
|
2011-09-16, 10:11 AM | [Ignore Me] #104 | |||
Captain
|
I wonder if and how the rest of the map will be used, as odds are that the front line won't move much... |
|||
|
|
Bookmarks |
Tags |
higby, interview |
|
|