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PSU: The bastard child of Hamma and Jennyboo
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2011-09-16, 02:19 PM | [Ignore Me] #46 | ||
Colonel
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LOL
Yes. Instead of rewarding lazy and selfish people who want to gun but not drive, reward people who get certs with the primary fun thing to do with that cert. How about we make HA so that if you cert it, you can ONLY feed ammo to someone, namely anyone from BR 0 on up who is NOT HA certed so they can do all the HA gunning while you man the ammo can? That's a similar effect of getting a Skyguard or MBT cert in PS. You get to be the chauffeur for some selfish dork who gets to have all the fun. Nah. No. PS 2 should reward teamwork, AND reward those who acquire a cert with the most fun thing to do with that cert. Some may argue that they REALLY love driving. GREAT! You can get a driver's cert, maybe let someone else get a commander's or gunner's cert, and drive all you want. But to "reward" someone for getting the armored certs for a tank by FORCING him into the driver's seat is not productive. I don't think tank driver should be able to gun, because that produces Magriders that are a one-man hovering BFR, but I don't think anyone should be able to gun a tank that doesn't have the certs to command and drive one. Driver/commanders can internally switch positions to gun or drive, without having to get out and get knifed by a cloaker. Without the long deployment delay and obvious graphic of the flail. Reward cert holders with most fun thing to do with that cert. Forcing heavy armor cert holders to be the chauffeur is no better than forcing the owners of HA certs to be ammo-feeders for anyone else who doesn't have the HA cert, but can fire the HA weapon. And, please, don't be so dismissive with a one-word "rebuttal". Please elaborate. Last edited by Traak; 2011-09-16 at 02:32 PM. |
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2011-09-16, 02:26 PM | [Ignore Me] #48 | ||
Captain
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this is a huge mistake,we liked PS because it was a game that pushed teamwork,ppl hated the one man army concept and so now we are getting tanks that let the driver gun.
are we getting too much BF influence here now? we don't want a clone or even a game that just steals ideas from other games, we want you to steal the idea of PS and execute the concept correctly this time. we don't want a game that is like "XXXX",we want a game like PlanetSide |
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2011-09-16, 02:27 PM | [Ignore Me] #49 | |||
Colonel
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Separating the skilled players from the beginners. This should be interesting for people that found the lightning difficult to use in PS1.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-16 at 02:29 PM. |
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2011-09-16, 02:31 PM | [Ignore Me] #50 | |||
Contributor PlanetSide 2
Creative Director |
2) Yes. 3) It wouldn't work very well for the magrider, but allowing the driver to man the secondary weapon seems like it could be worth trying. We can consider that and see how it plays. |
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2011-09-16, 02:50 PM | [Ignore Me] #54 | |||
Colonel
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Speaking of small changes. Since I already said I like driving and gunning how about making it so that the driver can right click and release control of the main gun to the gunner. The gunner could then right click and switch between the main cannon and secondary weapons. At no point can the driver access the secondary cannons, but if they prefer they can give up control of the main cannon. (If the driver right clicks when the gunner has control they'll take over the main cannon again).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-16, 02:55 PM | [Ignore Me] #55 | ||
Colonel
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With the more realistic physics, it would be difficult, while in motion, to get a proper elevation for a hit, because I believe, based on what they are saying about the physics, that the vehicle would be bobbing more. AND, weaving more, as I said, IF the physics really do mimic running over real terrain more.
I guess we will see. I just don't want to see tanks that are so powerful with only one person. But I also don't want to see being punished for having the tank cert by being relegated to being a driver. |
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2011-09-16, 03:24 PM | [Ignore Me] #56 | ||
Brigadier General
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The more I think about it, the more I love this idea.
Also, I'm not worrying about balance at all at this point. The devs obviously have balance in mind, and the balance details will get ironed out in beta. |
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2011-09-16, 03:27 PM | [Ignore Me] #58 | ||
Sergeant
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I'm somewhat shocked to hear the driver will have control over the main gun.
Like most pointed out already, PS1 was one of those few games where you needed an extra person to effectively operate a tank. I've had many hours of fun with a Lightning, but no matter how good I was, my skills could never match a driver/gunner setup. I really hope there will be an option that allows the Player (the driver) to choose for him self to give up the control over the main gun to have a dedicated gunner. And even then, I'm not all that eager to have control over the secondary gun. My driving skills are only good when I'm facing forward, meaning I can only cover my forward arc and exposing my rear. I'd rather see tanks being a dedicated driver and dedicated gunner setup and through the certification tree you can gain control over the main gun when lacking a gunner for I'm pretty sure no matter how good those tanks will be, they will never be as good as having a a dedicated driver and a dedicated gunner setup. |
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