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View Poll Results: Which do you prefer?(see post for more description) | |||
Current PS2 | 31 | 22.30% | |
PS1 | 65 | 46.76% | |
BFRish | 11 | 7.91% | |
Option D: | 23 | 16.55% | |
Other: | 9 | 6.47% | |
Voters: 139. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-09-16, 11:11 PM | [Ignore Me] #16 | ||
I could almost see Option D as having a loading option for different types of SABOT or HEAT rounds for example. The third driver could take care of repairing subsystems in the vehicle as well. Act sort of as a damage control engineer inside the tank.
I didn't vote. Just fleshing out an idea here.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-09-16, 11:35 PM | [Ignore Me] #17 | ||
Colonel
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The only problem I see with Option D is that I don't think the driver should ever be able to control the secondary gun without getting out and going to the other gunner spot.
I understand what you're saying. You prefer that a driver is dependent on a gunner. What I meant by my comment is that they are dependent. Without a secondary gunner to offset the primary gun's weakness the vehicle leaves itself open to player AV and air AV. Ideally it's a purely AV vehicle with the main cannon. The secondary guns offset the disadvantage against AI and AA. It's just a different way to think of tank gameplay and teamwork.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-16, 11:44 PM | [Ignore Me] #19 | |||
Colonel
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Now, if the armor of MBTs was more like the Lightning, then this shouldn't be too much of a problem. But I see them as being way too OP from the current info we have. I know what I'm trying to say, but I can't seem to type it out in a logical way, lol. Last edited by Zulthus; 2011-09-16 at 11:45 PM. |
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2011-09-16, 11:44 PM | [Ignore Me] #20 | ||
Colonel
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That and allowing the driver to only use the main cannon stops a vehicle from being used for its secondary guns. If the secondary guns are as powerful (or more powerful) then the primary AV cannon then it breaks gameplay to give them to the driver.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-16, 11:48 PM | [Ignore Me] #21 | ||
Major General
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I'm sure you meant, "That and allowing the driver to only use the main cannon stops a vehicle from being used for its secondary guns and letting the driver maneuver and flee at the same time. If the secondary guns are as powerful (or more powerful) then the primary AV cannon then it breaks gameplay to give them to the driver.
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2011-09-17, 12:02 AM | [Ignore Me] #22 | ||
Brigadier General
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At first I scoffed when I saw this "Option D", but when I actually read it, I like it the best.
It should be easier for casual players to experience the joys of running an MBT without having to spend 15 minutes looking for a gunner. While at the same time, a vehicle should be much more effective and dangerous when you have dedicated gunners and a driver focusing on driving. |
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2011-09-17, 12:13 AM | [Ignore Me] #23 | |||
Colonel
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2011-09-17, 01:01 AM | [Ignore Me] #28 | |||
Sergeant Major
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Since PS2 tanks obviously won't have the same restrictions, I get the impression that either the main gun will be laughably underpowered or the tanks will die VERY easily. So far it sounds like MBTs will be unshielded BFRs on wheels... do not want. |
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2011-09-17, 02:49 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
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I voted for option D (ie. organize the vehicle like you want)
I like the PS1 system since it would be the most immersive system, downside being it's also the most restrictive. PS2 style, meh. Option D because if the driver has to end up with handling a gun anyways and play with a buddy, it might as well be made so the crew can choose who guns what, who drives, what upgrades, etc... irrespective of certs as long as one of the crewmembers has the cert that applies to the crew's vehicle and its upgrades. For vehicles with a lot of people like the sunderer, improving the interface so that managing who is allowed to go where more could be nice. It was really basic in PS1... I'm all for total player control of the vehicle ! But then if they do not last in fights and get downed by 2-3 shots of AV, it might not be worth the hassle. Or even better, allow us to save the settings as favorites ! I doubt will ever go that far though. We'll see soon enough what is in store. Free to play ! Last edited by sylphaen; 2011-09-17 at 02:52 AM. |
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2011-09-17, 04:27 AM | [Ignore Me] #30 | ||
Colonel
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My option: other
Tank certification gets you the commander role. You gun, some token flunky drives. Or you can drive, but no one can gun. But no more "I have the tank cert, thus I drive, and someone else has the fun gunning." Nope. |
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