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2011-09-20, 05:31 PM | [Ignore Me] #32 | ||
General
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All the power-sell arguements make me want them to sell power.....Because I'm honestly just starting to feel that people are more concerned about spending money than the actual gameplay or business model.
Especially when they're obviously ignoring the development team since they make their intentions very clear every time they bring it up. |
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2011-09-20, 05:56 PM | [Ignore Me] #33 | ||
Brigadier General
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Plus, it's just a reality they are going to have to deal with, not just for PS2, but for MMOs in general. This article explains why:
http://www.eurogamer.net/articles/20...ins-to-decline I'd like to keep things simple and just pay a subscription myself, but the industry to evolving. |
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2011-09-20, 08:00 PM | [Ignore Me] #34 | ||
Major General
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Here's another really good article on the subject: Most MMOs fail?
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2011-09-20, 08:40 PM | [Ignore Me] #35 | ||||||
Colonel
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However it brings up an important part. (Other than trying to call GW an MMO rather than a co-op game).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-20, 09:16 PM | [Ignore Me] #36 | ||
Brigadier General
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Look dude, you can stick your head in the sand all you want and make up whatever reason you want, but the data speaks for itself. For better or worse, the future of MMOs is F2P. There will always be exceptions out there, but get used to this business model.
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2011-09-20, 09:49 PM | [Ignore Me] #37 | |||||
Colonel
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But wait...
You're being manipulated by companies to believe allowing F2P into a game will make it better for everyone. You're targeting the wrong problem. If the subscription rate was too high then solve that. 10 USD would work for such a game. Don't try to be clever and allow for a game to be corrupted by the F2P ideas in hopes that you can push the cost onto others since it'll just end up backfiring for greed if you don't define a fixed value for the game. (SOE isn't there to break even).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-20 at 09:57 PM. |
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2011-09-21, 12:21 AM | [Ignore Me] #39 | |||
Brigadier General
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I stopped trying to "fight the system" a long time ago. See ya in Guild Wars 2, I guess. |
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2011-09-21, 12:49 AM | [Ignore Me] #40 | ||
Colonel
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*Dons a Tin Foil Hat* Nah man it's too late. They know it doesn't matter. Speaking of boycotting though I was sitting the #boycottPS2 channel on planetside-universe's IRC server for a while.
I wasn't directing my words at anyone in particular. I was just ranting. Didn't really consider playing that game what with Rage on Oct 4th and then Skyrim on Nov 11th. Gaming already cuts into work and school as it is. I know two developers on GW2, and it still bothers me that they try to sell the game as an "MMO". Irks me how people skew that prefix since it has no real definition.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-21, 02:12 AM | [Ignore Me] #41 | ||
Private
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Personally, I would rather have a great Planetside 2 with a subscription than a F2P Planetside 2 that doesn't capture the magic of the original. The article by the Guild Wars developer was telling in that games like guild wars, F2P, have players who return often because there is no barrier to coming back, there is no need to resub. However, the other spectrum has WOW and EVE Online that are both successful.
Yet, Planetside 2 is not a traditional MMO. It is an MMO FPS and thus the market is not flush with competitors like the MMO RPG market. There are not a lot of alternatives to Planetside 2. So while making Planetside 2 a F2P game is very attractive in many aspects, the way they go about making it F2P could make our break the game. Before hearing that Planetside 2 would be F2P, I had fully expected to pay a subscription fee. I was ok with that considering I knew I would get a great game. However, upon announcing that the game will be F2P, I no longer have that expectation to pay a subscription fee, but I do still have that expectation of a great game. If Planetside 2 has a payment model similar to DC Universe then I will be disappointed in both aspects. Firstly, I will be disappointed that the F2P version is not the same game as the subscription version. Secondly, I will be disappointed that I expected a F2P game, but in stead I was really given the option between subscribing or playing an inferior game. I sure do hope that Planetside 2 is not going to be like some of you had previously posted speculations on. I hope that the F2P version doesn't have some kind of BR limit or other limit that effects how well I do against a subscription user when we are facing each other down the barrels of our guns. Maybe a resource limitation or an offline training limitation may be more reasonable. Who knows. If that does become the case then at least I can be confident that there will be lots of F2P players as fodder for me while I pay the subscription. edit for typo Last edited by Legion; 2011-09-21 at 02:14 AM. |
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2011-09-21, 12:12 PM | [Ignore Me] #42 | ||||
Major General
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2011-09-21, 12:38 PM | [Ignore Me] #43 | ||
Private
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I can see how you would not want someone who doesn't pay for a subscription to get the same benefit of BR as someone who does. However it goes to my point that once they announced this game was F2P, I don't want those kind of limitations on the F2P client. I would much rather prefer limitations such as no offline training, limited resources, or extended training times. Maybe even limitations such as 1 character per server or limited customization options.
Also, what happens in a situation where you have a BR limit for F2P accounts. Take a client who pays for a subscription, takes their character all the way to the top of the BR limit, 25 for instance. Then that client decides they do not want to or cannot pay the subscription anymore. Does their character lose those BRs that they earned? A system where the limitations I suggested would be much more amenable to players exiting and entering the subscription base. Their offline training could simply be suspended, their customization options no longer selectable, etc. This is all just speculation, and I do think they should give more benefit to a subscription player than a F2P player if they go that route, but I think limiting BR or weapon selection would just result in a segregated battlefield where some players have access to everything and others are left inferior. Certainly the F2P player is getting the benefit of playing a great game for free, but do you want those players on your squad? Look at a game like battlefield bad company 2, which the dev team has said they draw inspiration from. Playing as a level 1 player is terrible, the game only gets really fun when you have unlocked everything. Do you want to place those limitations on F2P players? It may very well result in people playing F2P for a few months and quitting. Just some musing I guess, I hope they can find the sweet spot between rewarding those that pay and those that do not, if they do adopt such a system. |
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2011-09-21, 12:58 PM | [Ignore Me] #44 | ||
Major General
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I see what you are saying about BR limitation to F2P. I asked myself the same question about if someone who already has a character above the BR limit and wants to go F2P. I see the sub vs. F2P systems working in a way that allows the F2P player to buy things piece-meal from the cash shop. Things that they would normally be allowed to obtain for free if they were subbed. Also some sort of item degradation system would have to be in place for this to work so that the F2P players would have to re-buy or buy repair items for it. So if the subbed player with BR above F2P cap limit switches to F2P all the limitations would still apply to them and the certs/items/etc. that they have that required the higher BR would no longer work and they would have to fall back on the cash shop options.
I'm not 100% on if they should gimp the F2P players in some ways vs. subbed players. It really depends if F2P players produce more revenue over subbed players I would suppose. Last edited by Crator; 2011-09-21 at 01:05 PM. |
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2011-09-21, 01:15 PM | [Ignore Me] #45 | |||
Brigadier General
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Thats the main reason why PS2 needs to be F2P. FPS players simply do not pay subscriptions for games. Fortunately, we got to see a trial of this in PS1 with the Reserves program, and it brought in many new players. While it had its drawbacks (i.e. hackers) those hurdles are not insurmountable. The 1 thing that Planetside 2 needs more than anything is alot of players, and that cannot be achieved by a subscription only since it is an FPS. |
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